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fix(Scripts/BRD): movement of Burning Spirits during Ambassador Flamelash encounter (#7810)
- Closes #6964
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@@ -172,7 +172,7 @@ public:
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virtual bool CanAIAttack(Unit const* /*target*/) const { return true; }
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virtual void AttackStart(Unit* /*target*/);
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virtual void UpdateAI(uint32 diff) = 0;
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virtual void UpdateAI(uint32 /*diff*/) = 0;
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virtual void InitializeAI() { if (!me->isDead()) Reset(); }
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@@ -834,7 +834,7 @@ void MotionMaster::DirectDelete(_Ty curr)
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void MotionMaster::DelayedDelete(_Ty curr)
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{
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LOG_FATAL("movement.motionmaster", "Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
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LOG_DEBUG("movement.motionmaster", "Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
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if (isStatic(curr))
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return;
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if (!_expList)
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