fix(Core/BWL): Vaelastrasz reset after wipe (#10176)

* Fix(Core/BWL): Vaelastrasz reset issue

* Gossip reset and separate the timers

* Reset heal should be on Reset instead on EnterCombat
This commit is contained in:
Nefertumm
2022-01-21 14:59:07 -03:00
committed by GitHub
parent e1617a0044
commit fcee2c4ffe

View File

@@ -87,6 +87,7 @@ public:
{
PlayerGUID.Clear();
HasYelled = false;
_introDone = false;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
@@ -96,10 +97,19 @@ public:
void Reset() override
{
_Reset();
me->SetHealth(me->CountPctFromMaxHealth(30));
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetReactState(REACT_PASSIVE);
Initialize();
if (!_introDone)
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetReactState(REACT_PASSIVE);
Initialize();
_eventsIntro.Reset();
}
else
{
HasYelled = false;
}
}
void EnterCombat(Unit* victim) override
@@ -107,7 +117,6 @@ public:
BossAI::EnterCombat(victim);
DoCast(me, SPELL_ESSENCEOFTHERED);
me->SetHealth(me->CountPctFromMaxHealth(30));
// now drop damage requirement to be able to take loot
me->ResetPlayerDamageReq();
@@ -123,7 +132,7 @@ public:
{
PlayerGUID = target->GetGUID();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events.ScheduleEvent(EVENT_SPEECH_1, 1000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_1, 1000);
}
void KilledUnit(Unit* victim) override
@@ -137,17 +146,18 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
_eventsIntro.Update(diff);
// Speech
if (!UpdateVictim())
if (!_introDone)
{
while (uint32 eventId = events.ExecuteEvent())
while (uint32 eventId = _eventsIntro.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SPEECH_1:
me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
events.ScheduleEvent(EVENT_SPEECH_2, 1000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_2, 1000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SPEECH_2:
@@ -157,41 +167,42 @@ public:
nefarius->Yell(SAY_NEFARIAN_VAEL_INTRO);
nefarius->SetStandState(UNIT_STAND_STATE_STAND);
}
events.ScheduleEvent(EVENT_SPEECH_3, 18000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_3, 18000);
break;
case EVENT_SPEECH_3:
if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
nefarius->CastSpell(me, SPELL_RED_LIGHTNING, TRIGGERED_NONE);
events.ScheduleEvent(EVENT_SPEECH_4, 2000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_4, 2000);
break;
case EVENT_SPEECH_4:
Talk(SAY_LINE1);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_5, 12000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_5, 12000);
break;
case EVENT_SPEECH_5:
Talk(SAY_LINE2);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_6, 12000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_6, 12000);
break;
case EVENT_SPEECH_6:
Talk(SAY_LINE3);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_7, 17000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_7, 17000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SPEECH_7:
me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));
me->SetReactState(REACT_AGGRESSIVE);
_introDone = true;
break;
}
}
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -236,9 +247,6 @@ public:
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
// Yell if hp lower than 15%
@@ -274,6 +282,8 @@ public:
ObjectGuid PlayerGUID;
ObjectGuid m_nefariusGuid;
bool HasYelled;
bool _introDone;
EventMap _eventsIntro;
};
CreatureAI* GetAI(Creature* creature) const override