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Core/Misc: update g3dlite lib (#2904)
* Core/Misc: update g3dlite lib * update Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
This commit is contained in:
53
deps/g3dlite/include/G3D/SmallArray.h
vendored
53
deps/g3dlite/include/G3D/SmallArray.h
vendored
@@ -1,10 +1,10 @@
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/**
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@file SmallArray.h
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\file G3D/SmallArray.h
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@created 2009-04-26
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@edited 2010-02-26
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\created 2009-04-26
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\edited 2012-07-23
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Copyright 2000-2010, Morgan McGuire, http://graphics.cs.williams.edu
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Copyright 2000-2012, Morgan McGuire, http://graphics.cs.williams.edu
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All rights reserved.
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*/
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#ifndef G3D_SmallArray_h
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@@ -83,6 +83,35 @@ public:
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push(v);
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}
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inline void append(const T& v, const T& v2) {
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push(v);
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push(v2);
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}
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inline void append(const T& v, const T& v2, const T& v3) {
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push(v);
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push(v2);
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push(v3);
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}
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inline void append(const T& v, const T& v2, const T& v3, const T& v4) {
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push(v);
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push(v2);
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push(v3);
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push(v4);
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}
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/** Find the index of \a v or -1 if not found */
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int findIndex(const T& v) {
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for (int i = 0; i < N; ++i) {
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if (m_embedded[i] == v) {
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return i;
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}
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}
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return m_rest.findIndex(v) + N;
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}
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void fastRemove(int i, bool shrinkIfNecessary = false) {
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debugAssert(i < m_size && i >= 0);
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if (i < N) {
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@@ -139,8 +168,8 @@ public:
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return m_rest.contains(value);
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}
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template<int MIN_ELEMENTS, int MIN_BYTES>
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SmallArray<T, N>& operator=(const Array<T, MIN_ELEMENTS, MIN_BYTES>& src) {
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template<int MIN_ELEMENTS>
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SmallArray<T, N>& operator=(const Array<T, MIN_ELEMENTS>& src) {
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resize(src.size());
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for (int i = 0; i < src.size(); ++i) {
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(*this)[i] = src[i];
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@@ -148,13 +177,13 @@ public:
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return *this;
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}
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inline const T& last() const {
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return (*this)[size() - 1];
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}
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inline const T& last() const {
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return (*this)[size() - 1];
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}
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inline T& last() {
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return (*this)[size() - 1];
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}
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inline T& last() {
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return (*this)[size() - 1];
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}
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};
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}
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