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refactor(Core/Spell): Define some unknown spell attributes (#4305)
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
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@@ -968,7 +968,7 @@ bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode, bool periodicRes
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return true;
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}
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bool refresh = stackAmount >= GetStackAmount();
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bool refresh = stackAmount >= GetStackAmount() && (m_spellInfo->StackAmount || !m_spellInfo->HasAttribute(SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST));
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// Update stack amount
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if (refresh)
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@@ -3913,7 +3913,7 @@ void SpellMgr::LoadDbcDataCorrections()
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// Kindred Spirits, damage aura
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ApplySpellFix({ 57458 }, [](SpellEntry* spellInfo)
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{
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spellInfo->AttributesEx4 |= SPELL_ATTR4_UNK21;
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spellInfo->AttributesEx4 |= SPELL_ATTR4_DONT_REMOVE_IN_ARENA;
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});
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// Chimera Shot - Serpent trigger
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