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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(World/WorldState): use prepared statements (#22582)
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@@ -47,7 +47,9 @@ WorldState::~WorldState()
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void WorldState::Load()
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{
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QueryResult result = CharacterDatabase.Query("SELECT Id, Data FROM world_state");
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_WORLD_STATE);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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do
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@@ -205,8 +207,10 @@ void WorldState::Save(WorldStateSaveIds saveId)
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void WorldState::SaveHelper(std::string& stringToSave, WorldStateSaveIds saveId)
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{
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CharacterDatabase.Execute("DELETE FROM world_state WHERE Id='{}'", saveId);
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CharacterDatabase.Execute("INSERT INTO world_state(Id,Data) VALUES('{}','{}')", saveId, stringToSave.data());
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_STATE);
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stmt->SetData(0, saveId);
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stmt->SetData(1, stringToSave);
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CharacterDatabase.Execute(stmt);
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}
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bool WorldState::IsConditionFulfilled(uint32 conditionId, uint32 state) const
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