mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 21:56:22 +00:00
fix(Core/GridNotifiers): increased visibility for large creatures, part 2 (#2378)
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@@ -974,7 +974,7 @@ class WorldObject : public Object, public WorldLocation
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bool isActiveObject() const { return m_isActive; }
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void setActive(bool isActiveObject);
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bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride; }
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bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride || m_isActive; }
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void SetVisibilityDistanceOverride(bool isVisibilityDistanceOverride);
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void SetWorldObject(bool apply);
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bool IsPermanentWorldObject() const { return m_isWorldObject; }
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@@ -23040,9 +23040,12 @@ void Player::UpdateObjectVisibility(bool forced, bool fromUpdate)
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void Player::UpdateVisibilityForPlayer(bool mapChange)
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{
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Trinity::VisibleNotifier notifier(*this, mapChange);
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m_seer->VisitNearbyObject(GetSightRange()+VISIBILITY_INC_FOR_GOBJECTS, notifier);
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notifier.SendToSelf();
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Trinity::VisibleNotifier notifierNoLarge(*this, mapChange, false); // visit only objects which are not large; default distance
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m_seer->VisitNearbyObject(GetSightRange()+VISIBILITY_INC_FOR_GOBJECTS, notifierNoLarge);
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notifierNoLarge.SendToSelf();
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Trinity::VisibleNotifier notifierLarge(*this, mapChange, true); // visit only large objects; maximum distance
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m_seer->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, notifierLarge);
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notifierLarge.SendToSelf();
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if (mapChange)
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m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
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@@ -19040,9 +19040,12 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
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//active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
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}
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Trinity::PlayerRelocationNotifier relocate(*player);
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viewPoint->VisitNearbyObject(player->GetSightRange()+VISIBILITY_INC_FOR_GOBJECTS, relocate);
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relocate.SendToSelf();
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Trinity::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
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viewPoint->VisitNearbyObject(player->GetSightRange()+VISIBILITY_INC_FOR_GOBJECTS, relocateNoLarge);
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relocateNoLarge.SendToSelf();
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Trinity::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
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viewPoint->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, relocateLarge);
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relocateLarge.SendToSelf();
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}
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if (Player* player = this->ToPlayer())
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@@ -19071,9 +19074,12 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
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active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
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}
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Trinity::PlayerRelocationNotifier relocate(*player);
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viewPoint->VisitNearbyObject(player->GetSightRange()+VISIBILITY_INC_FOR_GOBJECTS, relocate);
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relocate.SendToSelf();
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Trinity::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
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viewPoint->VisitNearbyObject(player->GetSightRange()+VISIBILITY_INC_FOR_GOBJECTS, relocateNoLarge);
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relocateNoLarge.SendToSelf();
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Trinity::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
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viewPoint->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, relocateLarge);
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relocateLarge.SendToSelf();
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this->AddToNotify(NOTIFY_AI_RELOCATION);
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}
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@@ -19093,7 +19099,7 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
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unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
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Trinity::CreatureRelocationNotifier relocate(*unit);
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unit->VisitNearbyObject(unit->GetMap()->GetVisibilityRange(), relocate);
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unit->VisitNearbyObject(unit->GetVisibilityRange()+VISIBILITY_COMPENSATION, relocate);
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this->AddToNotify(NOTIFY_AI_RELOCATION);
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}
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@@ -23,6 +23,8 @@ void VisibleNotifier::Visit(GameObjectMapType &m)
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{
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for (GameObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
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continue;
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vis_guids.erase(iter->GetSource()->GetGUID());
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i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
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}
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@@ -35,6 +37,9 @@ void VisibleNotifier::SendToSelf()
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if (Transport* transport = i_player.GetTransport())
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for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end();++itr)
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{
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if (i_largeOnly != (*itr)->IsVisibilityOverridden())
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continue;
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if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
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{
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vis_guids.erase((*itr)->GetGUID());
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@@ -59,6 +64,9 @@ void VisibleNotifier::SendToSelf()
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for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
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{
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if (i_largeOnly != ObjectAccessor::GetWorldObject(i_player, *it)->IsVisibilityOverridden())
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continue;
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// pussywizard: static transports are removed only in RemovePlayerFromMap and here if can no longer detect (eg. phase changed)
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if (IS_TRANSPORT_GUID(*it))
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if (GameObject* staticTrans = i_player.GetMap()->GetGameObject(*it))
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@@ -84,7 +92,11 @@ void VisibleNotifier::SendToSelf()
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i_player.GetSession()->SendPacket(&packet);
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for (std::vector<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
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{
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if (i_largeOnly != (*it)->IsVisibilityOverridden())
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continue;
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i_player.GetInitialVisiblePackets(*it);
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}
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}
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void VisibleChangesNotifier::Visit(PlayerMapType &m)
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@@ -32,9 +32,10 @@ namespace Trinity
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Player::ClientGUIDs vis_guids;
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std::vector<Unit*> &i_visibleNow;
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bool i_gobjOnly;
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bool i_largeOnly;
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UpdateData i_data;
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VisibleNotifier(Player &player, bool gobjOnly) : i_player(player), vis_guids(player.m_clientGUIDs), i_visibleNow(player.m_newVisible), i_gobjOnly(gobjOnly)
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VisibleNotifier(Player &player, bool gobjOnly, bool largeOnly) : i_player(player), vis_guids(player.m_clientGUIDs), i_visibleNow(player.m_newVisible), i_gobjOnly(gobjOnly), i_largeOnly(largeOnly)
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{
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i_visibleNow.clear();
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}
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@@ -57,7 +58,7 @@ namespace Trinity
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struct PlayerRelocationNotifier : public VisibleNotifier
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{
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PlayerRelocationNotifier(Player &player) : VisibleNotifier(player, false) {}
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PlayerRelocationNotifier(Player &player, bool largeOnly) : VisibleNotifier(player, false, largeOnly) {}
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template<class T> void Visit(GridRefManager<T> &m) { VisibleNotifier::Visit(m); }
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void Visit(PlayerMapType &);
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@@ -25,6 +25,8 @@ inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
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continue;
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vis_guids.erase(iter->GetSource()->GetGUID());
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i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
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}
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