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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/ScriptMgr): replace macro and cleanup (#9598)
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src/server/game/Scripting/ScriptDefines/UnitScript.cpp
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200
src/server/game/Scripting/ScriptDefines/UnitScript.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype)
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{
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if (ScriptRegistry<UnitScript>::ScriptPointerList.empty())
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{
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return damage;
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}
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for (auto const& [scriptID, script] : ScriptRegistry<UnitScript>::ScriptPointerList)
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{
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auto const& dmg = script->DealDamage(AttackerUnit, pVictim, damage, damagetype);
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if (dmg != damage)
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{
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return damage;
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}
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}
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return damage;
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}
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnHeal(healer, reciever, gain);
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});
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnDamage(attacker, victim, damage);
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});
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifyPeriodicDamageAurasTick(target, attacker, damage);
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});
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}
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void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifyMeleeDamage(target, attacker, damage);
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});
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}
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void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifySpellDamageTaken(target, attacker, damage);
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});
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}
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void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifyHealRecieved(target, attacker, damage);
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});
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}
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void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
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});
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}
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void ScriptMgr::OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnAuraRemove(unit, aurApp, mode);
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});
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}
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bool ScriptMgr::IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IfNormalReaction(unit, target, repRank);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IsNeedModSpellDamagePercent(unit, auraEff, doneTotalMod, spellProto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsNeedModMeleeDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IsNeedModMeleeDamagePercent(unit, auraEff, doneTotalMod, spellProto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IsNeedModHealPercent(unit, auraEff, doneTotalMod, spellProto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->CanSetPhaseMask(unit, newPhaseMask, update);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return script->IsCustomBuildValuesUpdate(unit, updateType, fieldBuffer, target, index);
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});
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if (ret && *ret)
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{
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return true;
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}
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return false;
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}
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void ScriptMgr::OnUnitUpdate(Unit* unit, uint32 diff)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitUpdate(unit, diff);
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});
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}
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