feat(Core/ScriptMgr): replace macro and cleanup (#9598)

This commit is contained in:
Kargatum
2021-12-11 01:05:28 +07:00
committed by GitHub
parent 6c8ed5b352
commit fad214efe0
44 changed files with 5289 additions and 3167 deletions

View File

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype)
{
if (ScriptRegistry<UnitScript>::ScriptPointerList.empty())
{
return damage;
}
for (auto const& [scriptID, script] : ScriptRegistry<UnitScript>::ScriptPointerList)
{
auto const& dmg = script->DealDamage(AttackerUnit, pVictim, damage, damagetype);
if (dmg != damage)
{
return damage;
}
}
return damage;
}
void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->OnHeal(healer, reciever, gain);
});
}
void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->OnDamage(attacker, victim, damage);
});
}
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->ModifyPeriodicDamageAurasTick(target, attacker, damage);
});
}
void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->ModifyMeleeDamage(target, attacker, damage);
});
}
void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->ModifySpellDamageTaken(target, attacker, damage);
});
}
void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->ModifyHealRecieved(target, attacker, damage);
});
}
void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
});
}
void ScriptMgr::OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->OnAuraRemove(unit, aurApp, mode);
});
}
bool ScriptMgr::IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank)
{
auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
{
return !script->IfNormalReaction(unit, target, repRank);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
{
auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
{
return !script->IsNeedModSpellDamagePercent(unit, auraEff, doneTotalMod, spellProto);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::IsNeedModMeleeDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
{
auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
{
return !script->IsNeedModMeleeDamagePercent(unit, auraEff, doneTotalMod, spellProto);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
{
auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
{
return !script->IsNeedModHealPercent(unit, auraEff, doneTotalMod, spellProto);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update)
{
auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
{
return !script->CanSetPhaseMask(unit, newPhaseMask, update);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index)
{
auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
{
return script->IsCustomBuildValuesUpdate(unit, updateType, fieldBuffer, target, index);
});
if (ret && *ret)
{
return true;
}
return false;
}
void ScriptMgr::OnUnitUpdate(Unit* unit, uint32 diff)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->OnUnitUpdate(unit, diff);
});
}