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feat(Core/ScriptMgr): replace macro and cleanup (#9598)
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141
src/server/game/Scripting/ScriptDefines/ItemScript.cpp
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141
src/server/game/Scripting/ScriptDefines/ItemScript.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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#include "ScriptedGossip.h"
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bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest)
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{
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ASSERT(player);
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ASSERT(item);
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ASSERT(quest);
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auto ret = IsValidBoolScript<AllItemScript>([&](AllItemScript* script)
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{
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return !script->CanItemQuestAccept(player, item, quest);
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});
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if (ret && *ret)
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{
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return false;
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}
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auto tempScript = ScriptRegistry<ItemScript>::GetScriptById(item->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->OnQuestAccept(player, item, quest) : false;
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}
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bool ScriptMgr::OnItemUse(Player* player, Item* item, SpellCastTargets const& targets)
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{
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ASSERT(player);
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ASSERT(item);
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auto ret = IsValidBoolScript<AllItemScript>([&](AllItemScript* script)
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{
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return script->CanItemUse(player, item, targets);
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});
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if (ret && *ret)
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{
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return true;
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}
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auto tempScript = ScriptRegistry<ItemScript>::GetScriptById(item->GetScriptId());
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return tempScript ? tempScript->OnUse(player, item, targets) : false;
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}
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bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto)
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{
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ASSERT(player);
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ASSERT(proto);
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auto ret = IsValidBoolScript<AllItemScript>([&](AllItemScript* script)
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{
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return !script->CanItemExpire(player, proto);
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});
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if (ret && *ret)
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{
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return false;
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}
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auto tempScript = ScriptRegistry<ItemScript>::GetScriptById(proto->ScriptId);
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return tempScript ? tempScript->OnExpire(player, proto) : false;
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}
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bool ScriptMgr::OnItemRemove(Player* player, Item* item)
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{
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ASSERT(player);
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ASSERT(item);
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auto ret = IsValidBoolScript<AllItemScript>([&](AllItemScript* script)
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{
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return !script->CanItemRemove(player, item);
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});
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if (ret && *ret)
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{
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return false;
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}
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auto tempScript = ScriptRegistry<ItemScript>::GetScriptById(item->GetScriptId());
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return tempScript ? tempScript->OnRemove(player, item) : false;
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}
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bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* spellInfo, Item* item)
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{
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ASSERT(player);
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ASSERT(victim);
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ASSERT(spellInfo);
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ASSERT(item);
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auto tempScript = ScriptRegistry<ItemScript>::GetScriptById(item->GetScriptId());
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return tempScript ? tempScript->OnCastItemCombatSpell(player, victim, spellInfo, item) : true;
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}
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void ScriptMgr::OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action)
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{
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ASSERT(player);
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ASSERT(item);
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ExecuteScript<AllItemScript>([&](AllItemScript* script)
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{
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script->OnItemGossipSelect(player, item, sender, action);
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});
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if (auto tempScript = ScriptRegistry<ItemScript>::GetScriptById(item->GetScriptId()))
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{
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tempScript->OnGossipSelect(player, item, sender, action);
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}
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}
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void ScriptMgr::OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code)
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{
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ASSERT(player);
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ASSERT(item);
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ExecuteScript<AllItemScript>([&](AllItemScript* script)
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{
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script->OnItemGossipSelectCode(player, item, sender, action, code);
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});
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if (auto tempScript = ScriptRegistry<ItemScript>::GetScriptById(item->GetScriptId()))
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{
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tempScript->OnGossipSelectCode(player, item, sender, action, code);
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}
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}
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