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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/ScriptMgr): replace macro and cleanup (#9598)
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92
src/server/game/Scripting/ScriptDefines/GroupScript.cpp
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92
src/server/game/Scripting/ScriptDefines/GroupScript.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
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{
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ASSERT(group);
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ExecuteScript<GroupScript>([&](GroupScript* script)
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{
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script->OnAddMember(group, guid);
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});
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}
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void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
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{
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ASSERT(group);
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ExecuteScript<GroupScript>([&](GroupScript* script)
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{
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script->OnInviteMember(group, guid);
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});
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}
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void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
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{
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ASSERT(group);
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ExecuteScript<GroupScript>([&](GroupScript* script)
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{
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script->OnRemoveMember(group, guid, method, kicker, reason);
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});
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}
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void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
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{
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ASSERT(group);
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ExecuteScript<GroupScript>([&](GroupScript* script)
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{
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script->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
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});
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}
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void ScriptMgr::OnGroupDisband(Group* group)
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{
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ASSERT(group);
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ExecuteScript<GroupScript>([&](GroupScript* script)
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{
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script->OnDisband(group);
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});
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}
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bool ScriptMgr::CanGroupJoinBattlegroundQueue(Group const* group, Player* member, Battleground const* bgTemplate, uint32 MinPlayerCount, bool isRated, uint32 arenaSlot)
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{
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auto ret = IsValidBoolScript<GroupScript>([&](GroupScript* script)
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{
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return !script->CanGroupJoinBattlegroundQueue(group, member, bgTemplate, MinPlayerCount, isRated, arenaSlot);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::OnCreate(Group* group, Player* leader)
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{
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ExecuteScript<GroupScript>([&](GroupScript* script)
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{
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script->OnCreate(group, leader);
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});
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}
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