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https://github.com/mod-playerbots/azerothcore-wotlk.git
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core merge fixes for playerbots
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@@ -939,7 +939,7 @@ void MotionMaster::MoveKnockbackFromForPlayer(float srcX, float srcY, float spee
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init.SetOrientationFixed(true);
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init.SetVelocity(speedXY);
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init.Launch();
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Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
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Mutate(new EffectMovementGenerator(init, 0), MOTION_SLOT_CONTROLLED);
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}
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// Similar to MovePoint except setting orientationInversed
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@@ -951,12 +951,12 @@ void MotionMaster::MovePointBackwards(uint32 id, float x, float y, float z, bool
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if (_owner->IsPlayer())
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{
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LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination, ObjectGuid::Empty, true), slot);
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Mutate(new PointMovementGenerator<Player>(id, x, y, z,FORCED_MOVEMENT_NONE,0.0f,orientation,nullptr,generatePath,forceDestination), slot);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination, ObjectGuid::Empty, true), slot);
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Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
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}
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}
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