From fa3734c71ac22dad72c6f3e9cbdb47a1ddaccc6c Mon Sep 17 00:00:00 2001 From: Gultask <100873791+Gultask@users.noreply.github.com> Date: Thu, 29 Jan 2026 20:00:34 -0300 Subject: [PATCH] fix(Scripts/BoreanTundra): Set Last Rites NPCs Active during event so it progresses without requiring player nearby (#24538) --- src/server/scripts/Northrend/zone_borean_tundra.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp index ec6a55f17..960e72b15 100644 --- a/src/server/scripts/Northrend/zone_borean_tundra.cpp +++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp @@ -1472,6 +1472,11 @@ public: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H); _events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_1, 2s); } + else if (type == POINT_MOTION_TYPE && param == 0) + { + if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID)) + me->SetFacingToObject(talbot); + } } void UpdateAI(uint32 diff) override @@ -1804,6 +1809,7 @@ public: { if (action == 0) { + me->setActive(true); _playerGUID = player->GetGUID(); CloseGossipMenuFor(player); me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);