feat(Core/Instance): Add instance validation for creature scripts (#4596)

This commit is contained in:
Kitzunu
2021-04-05 15:34:26 +02:00
committed by GitHub
parent 60f865fce6
commit f9d708b450
371 changed files with 1315 additions and 767 deletions

View File

@@ -327,7 +327,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_alarAI>(creature);
return GetTheEyeAI<boss_alarAI>(creature);
}
};

View File

@@ -225,7 +225,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_high_astromancer_solarianAI>(creature);
return GetTheEyeAI<boss_high_astromancer_solarianAI>(creature);
}
};

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@@ -706,7 +706,7 @@ public:
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kaelthasAI>(creature);
return GetTheEyeAI<boss_kaelthasAI>(creature);
}
};

View File

@@ -113,7 +113,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_void_reaverAI>(creature);
return GetTheEyeAI<boss_void_reaverAI>(creature);
}
};

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@@ -5,11 +5,14 @@
#ifndef DEF_THE_EYE_H
#define DEF_THE_EYE_H
#include "CreatureAIImpl.h"
#include "GridNotifiers.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#define TheEyeScriptName "instance_the_eye"
enum EyeData
{
DATA_ALAR = 0,
@@ -41,4 +44,10 @@ enum EyeGOs
GO_KAEL_STATUE_LEFT = 184597
};
template <class AI, class T>
inline AI* GetTheEyeAI(T* obj)
{
return GetInstanceAI<AI>(obj, TheEyeScriptName);
}
#endif