feat(Core/Instance): Add instance validation for creature scripts (#4596)

This commit is contained in:
Kitzunu
2021-04-05 15:34:26 +02:00
committed by GitHub
parent 60f865fce6
commit f9d708b450
371 changed files with 1315 additions and 767 deletions

View File

@@ -149,7 +149,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_gruulAI>(creature);
return GetGruulsLairAI<boss_gruulAI>(creature);
}
};

View File

@@ -173,7 +173,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_high_king_maulgarAI>(creature);
return GetGruulsLairAI<boss_high_king_maulgarAI>(creature);
}
};
@@ -261,7 +261,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_olm_the_summonerAI>(creature);
return GetGruulsLairAI<boss_olm_the_summonerAI>(creature);
}
};
@@ -339,7 +339,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kiggler_the_crazedAI>(creature);
return GetGruulsLairAI<boss_kiggler_the_crazedAI>(creature);
}
};
@@ -411,7 +411,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_blindeye_the_seerAI>(creature);
return GetGruulsLairAI<boss_blindeye_the_seerAI>(creature);
}
};
@@ -491,7 +491,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_krosh_firehandAI>(creature);
return GetGruulsLairAI<boss_krosh_firehandAI>(creature);
}
};

View File

@@ -6,8 +6,11 @@
#define GRUULS_LAIR_H_
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "SpellAuraEffects.h"
#define GruulsLairScriptName "instance_gruuls_lair"
enum DataTypes
{
DATA_MAULGAR = 0,
@@ -33,4 +36,10 @@ enum GameObjectIds
GO_GRUUL_DOOR = 184662
};
template <class AI, class T>
inline AI* GetGruulsLairAI(T* obj)
{
return GetInstanceAI<AI>(obj, GruulsLairScriptName);
}
#endif // GRUULS_LAIR_H_