feat(Core/Instance): Add instance validation for creature scripts (#4596)

This commit is contained in:
Kitzunu
2021-04-05 15:34:26 +02:00
committed by GitHub
parent 60f865fce6
commit f9d708b450
371 changed files with 1315 additions and 767 deletions

View File

@@ -4,6 +4,7 @@
REWRITTEN BY XINEF
*/
#include "scarletmonastery.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
@@ -227,7 +228,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_guardAI(creature);
return GetScarletMonasteryAI<npc_scarlet_guardAI>(creature);
}
};
@@ -504,7 +505,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mograineAI(creature);
return GetScarletMonasteryAI<npc_mograineAI>(creature);
}
};
@@ -646,7 +647,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_high_inquisitor_whitemaneAI(creature);
return GetScarletMonasteryAI<boss_high_inquisitor_whitemaneAI>(creature);
}
};
@@ -787,7 +788,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fairbanksAI(creature);
return GetScarletMonasteryAI<npc_fairbanksAI>(creature);
}
};

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@@ -0,0 +1,18 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#ifndef DEF_SCARLETMONANSTERY_H
#define DEF_SCARLETMONANSTERY_H
#include "CreatureAIImpl.h"
#define ScarletMonasteryScriptName "instance_scarlet_monastery"
template <class AI, class T>
inline AI* GetScarletMonasteryAI(T* obj)
{
return GetInstanceAI<AI>(obj, ScarletMonasteryScriptName);
}
#endif