feat(Core/Instance): Add instance validation for creature scripts (#4596)

This commit is contained in:
Kitzunu
2021-04-05 15:34:26 +02:00
committed by GitHub
parent 60f865fce6
commit f9d708b450
371 changed files with 1315 additions and 767 deletions

View File

@@ -2,6 +2,7 @@
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "deadmines.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
@@ -33,7 +34,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_mr_smiteAI>(creature);
return GetDeadminesAI<boss_mr_smiteAI>(creature);
}
struct boss_mr_smiteAI : public ScriptedAI

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@@ -5,6 +5,10 @@
#ifndef DEF_DEADMINES_H
#define DEF_DEADMINES_H
#include "CreatureAIImpl.h"
#define DeadminesScriptName "instance_deadmines"
enum DataTypes
{
TYPE_RHAHK_ZOR = 0,
@@ -18,4 +22,10 @@ enum GameObjects
GO_IRON_CLAD_DOOR = 16397
};
template <class AI, class T>
inline AI* GetDeadminesAI(T* obj)
{
return GetInstanceAI<AI>(obj, DeadminesScriptName);
}
#endif