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feat(Core/Instance): Add instance validation for creature scripts (#4596)
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@@ -2,6 +2,7 @@
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* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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*/
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#include "deadmines.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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@@ -33,7 +34,7 @@ public:
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_mr_smiteAI>(creature);
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return GetDeadminesAI<boss_mr_smiteAI>(creature);
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}
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struct boss_mr_smiteAI : public ScriptedAI
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@@ -5,6 +5,10 @@
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#ifndef DEF_DEADMINES_H
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#define DEF_DEADMINES_H
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#include "CreatureAIImpl.h"
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#define DeadminesScriptName "instance_deadmines"
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enum DataTypes
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{
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TYPE_RHAHK_ZOR = 0,
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@@ -18,4 +22,10 @@ enum GameObjects
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GO_IRON_CLAD_DOOR = 16397
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};
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template <class AI, class T>
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inline AI* GetDeadminesAI(T* obj)
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{
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return GetInstanceAI<AI>(obj, DeadminesScriptName);
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}
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#endif
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