From f9924074ac28fac8779b9c2610a9c178d8a89220 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A4=A9=E9=B9=AD?= <18535853+PkllonG@users.noreply.github.com> Date: Mon, 17 Nov 2025 12:19:10 +0800 Subject: [PATCH] refactor(Core/Movement): Fix Build (#23739) --- .../MovementGenerators/PointMovementGenerator.cpp | 3 --- .../MovementGenerators/WaypointMovementGenerator.cpp | 8 -------- 2 files changed, 11 deletions(-) diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 56acbddf6..95e3c5621 100644 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -210,9 +210,7 @@ template <> void PointMovementGenerator::MovementInform(Creature* unit if (Unit* summoner = unit->GetCharmerOrOwner()) { if (UnitAI* AI = summoner->GetAI()) - { AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id); - } } else { @@ -220,7 +218,6 @@ template <> void PointMovementGenerator::MovementInform(Creature* unit if (Unit* summoner = tempSummon->GetSummonerUnit()) if (UnitAI* AI = summoner->GetAI()) AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id); - } } } diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 47d72798e..c113f6976 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -276,22 +276,14 @@ void WaypointMovementGenerator::MovementInform(Creature* creature) if (Unit* owner = creature->GetCharmerOrOwner()) { if (UnitAI* AI = owner->GetAI()) - { AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode); - } } else { if (TempSummon* tempSummon = creature->ToTempSummon()) - { if (Unit* owner = tempSummon->GetSummonerUnit()) - { if (UnitAI* AI = owner->GetAI()) - { AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode); - } - } - } } }