Fix VS2015 Compile

This commit is contained in:
mik1893
2016-06-29 07:21:50 +01:00
committed by Yehonal
parent 63b5613a7a
commit f978f833b0
10 changed files with 18 additions and 18 deletions

View File

@@ -80,7 +80,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
{
;//sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for "UI64FMTD".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID());
;//sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for " UI64FMTD ".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID());
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, NULL);
}