Fix VS2015 Compile

This commit is contained in:
mik1893
2016-06-29 07:21:50 +01:00
committed by Yehonal
parent 63b5613a7a
commit f978f833b0
10 changed files with 18 additions and 18 deletions

View File

@@ -20514,7 +20514,7 @@ void Player::PossessSpellInitialize()
if (!charmInfo)
{
sLog->outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
sLog->outError("Player::PossessSpellInitialize(): charm (" UI64FMTD ") has no charminfo!", charm->GetGUID());
return;
}
@@ -20604,7 +20604,7 @@ void Player::CharmSpellInitialize()
CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
sLog->outError("Player::CharmSpellInitialize(): the player's charm (" UI64FMTD ") has no charminfo!", charm->GetGUID());
return;
}
@@ -25555,7 +25555,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
if (!found) // something wrong...
{
sLog->outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
sLog->outError("Player %s tried to save equipment set " UI64FMTD " (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
return;
}
}