mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-31 09:33:47 +00:00
Fix VS2015 Compile
This commit is contained in:
@@ -93,7 +93,7 @@ WorldObject::~WorldObject()
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{
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if (GetTypeId() == TYPEID_CORPSE)
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{
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sLog->outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
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sLog->outCrash("Object::~Object Corpse guid=" UI64FMTD ", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
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ASSERT(false);
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}
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ResetMap();
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@@ -104,7 +104,7 @@ Object::~Object()
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{
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if (IsInWorld())
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{
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sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
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sLog->outCrash("Object::~Object - guid=" UI64FMTD ", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
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if (isType(TYPEMASK_ITEM))
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sLog->outCrash("Item slot %u", ((Item*)this)->GetSlot());
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ASSERT(false);
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@@ -113,7 +113,7 @@ Object::~Object()
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if (m_objectUpdated)
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{
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sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
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sLog->outCrash("Object::~Object - guid=" UI64FMTD ", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
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ASSERT(false);
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sObjectAccessor->RemoveUpdateObject(this);
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}
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@@ -20514,7 +20514,7 @@ void Player::PossessSpellInitialize()
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if (!charmInfo)
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{
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sLog->outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
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sLog->outError("Player::PossessSpellInitialize(): charm (" UI64FMTD ") has no charminfo!", charm->GetGUID());
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return;
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}
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@@ -20604,7 +20604,7 @@ void Player::CharmSpellInitialize()
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CharmInfo* charmInfo = charm->GetCharmInfo();
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if (!charmInfo)
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{
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sLog->outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
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sLog->outError("Player::CharmSpellInitialize(): the player's charm (" UI64FMTD ") has no charminfo!", charm->GetGUID());
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return;
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}
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@@ -25555,7 +25555,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
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if (!found) // something wrong...
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{
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sLog->outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
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sLog->outError("Player %s tried to save equipment set " UI64FMTD " (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
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return;
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}
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}
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@@ -17066,7 +17066,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
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if (GetCharmInfo())
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GetCharmInfo()->SetPetNumber(0, true);
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else
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sLog->outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
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sLog->outError("Aura::HandleModCharm: target=" UI64FMTD " with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
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}
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}
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break;
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@@ -18476,8 +18476,8 @@ void Unit::StopAttackFaction(uint32 faction_id)
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void Unit::OutDebugInfo() const
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{
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sLog->outError("Unit::OutDebugInfo");
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sLog->outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
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sLog->outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
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sLog->outString("GUID " UI64FMTD ", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
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sLog->outString("OwnerGUID " UI64FMTD ", MinionGUID " UI64FMTD ", CharmerGUID " UI64FMTD ", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
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sLog->outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
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if (IsInWorld())
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sLog->outString("Mapid %u", GetMapId());
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@@ -1731,7 +1731,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
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_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
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if (amount > 10*GOLD)
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CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB DEPOSIT> %s (guild id: %u, members: %u, new amount: "UI64FMTD", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
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CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB DEPOSIT> %s (guild id: %u, members: %u, new amount: " UI64FMTD ", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
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}
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bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
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@@ -1774,7 +1774,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
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CharacterDatabase.CommitTransaction(trans);
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if (amount > 10*GOLD)
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CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB WITHDRAW> %s (guild id: %u, members: %u, new amount: "UI64FMTD", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
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CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB WITHDRAW> %s (guild id: %u, members: %u, new amount: " UI64FMTD ", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
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std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
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_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
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@@ -222,7 +222,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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}
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else
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sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
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sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD , GetPlayer()->GetGUIDLow(), guid);
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}
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void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
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@@ -80,7 +80,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
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if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
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{
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;//sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for "UI64FMTD".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID());
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;//sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for " UI64FMTD ".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID());
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creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
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creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, NULL);
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}
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