From f9125f130e89a1f1bb82df2beea3f185624636ea Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Tue, 27 Jul 2021 10:08:00 +0200 Subject: [PATCH] fix(Core): player's fall position on elevators (#7076) - Closes #5804. - Closes #5936. --- src/server/game/Entities/Transport/Transport.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 4a80b2939..bb00ac2e1 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -929,7 +929,10 @@ void StaticTransport::UpdatePassengerPositions() break; case TYPEID_PLAYER: if (passenger->IsInWorld()) + { GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o); + passenger->ToPlayer()->SetFallInformation(time(nullptr), z); + } break; case TYPEID_GAMEOBJECT: GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o);