fix(Core/Movement): Use attack speed for leash reset period and only extend timer if in melee range or can't move freely. (#22350)

Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2025-06-24 16:17:59 -04:00
committed by GitHub
parent e77f5d63da
commit f910147296
3 changed files with 23 additions and 12 deletions

View File

@@ -788,9 +788,7 @@ void Creature::Update(uint32 diff)
m_moveBackwardsMovementTime = urand(MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_BACKWARDS_CHECK_INTERVAL * 3);
}
else
{
m_moveBackwardsMovementTime -= diff;
}
// Circling the target
if (diff >= m_moveCircleMovementTime)
@@ -799,9 +797,17 @@ void Creature::Update(uint32 diff)
m_moveCircleMovementTime = urand(MOVE_CIRCLE_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL * 2);
}
else
{
m_moveCircleMovementTime -= diff;
// Periodically check if able to move, if not, extend leash timer
if (diff >= m_extendLeashTime)
{
if (!CanFreeMove())
UpdateLeashExtensionTime();
m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL;
}
else
m_extendLeashTime -= diff;
}
// Call for assistance if not disabled

View File

@@ -396,8 +396,10 @@ public:
bool IsFreeToMove();
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000;
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000;
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL = 3000;
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL;
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL;
uint32 m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL;
[[nodiscard]] bool HasSwimmingFlagOutOfCombat() const
{