refactor(Core): Correct typo. (#19830)

Init.
This commit is contained in:
Benjamin Jackson
2024-08-31 16:38:03 -04:00
committed by GitHub
parent 83d623e559
commit f88812443d
9 changed files with 20 additions and 20 deletions

View File

@@ -1897,7 +1897,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
// if we are swapping 2 equiped items, CanEquipUniqueItem check
// if we are swapping 2 equipped items, CanEquipUniqueItem check
// should ignore the item we are trying to swap, and not the
// destination item. CanEquipUniqueItem should ignore destination
// item only when we are swapping weapon from bag
@@ -2645,7 +2645,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
(pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
(pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem->SetBinding(true);
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
@@ -2685,7 +2685,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
{
if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
(pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
(pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem2->SetBinding(true);
pItem2->SetCount(pItem2->GetCount() + count);
@@ -2893,7 +2893,7 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
pItem->SetBinding(true);
LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = {}, item = {}", slot, pItem->GetEntry());