refactor(Core): Correct typo. (#19830)

Init.
This commit is contained in:
Benjamin Jackson
2024-08-31 16:38:03 -04:00
committed by GitHub
parent 83d623e559
commit f88812443d
9 changed files with 20 additions and 20 deletions

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@@ -244,11 +244,11 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_TEAMS_SCORES:
return true; // not check correctness node indexes
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
LOG_ERROR("sql.sql", "Table `achievement_criteria_requirement` (Entry: {} Type: {}) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM ({}) has unknown quality state in value1 ({}), ignored.",
LOG_ERROR("sql.sql", "Table `achievement_criteria_requirement` (Entry: {} Type: {}) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM ({}) has unknown quality state in value1 ({}), ignored.",
criteria->ID, criteria->requiredType, dataType, equipped_item.item_quality);
return false;
}
@@ -411,7 +411,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
}
return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscvalue1);
if (!pProto)

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@@ -62,7 +62,7 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16, // holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY = 22, // N login on day of N-th Birthday
@@ -170,7 +170,7 @@ struct AchievementCriteriaData
uint32 max_score;
} bg_loss_team_score;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM = 19
struct
{
uint32 item_level;

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@@ -94,7 +94,7 @@ enum ItemBondingType
{
NO_BIND = 0,
BIND_WHEN_PICKED_UP = 1,
BIND_WHEN_EQUIPED = 2,
BIND_WHEN_EQUIPPED = 2,
BIND_WHEN_USE = 3,
BIND_QUEST_ITEM = 4,
BIND_QUEST_ITEM1 = 5 // not used in game

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@@ -1897,7 +1897,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
// if we are swapping 2 equiped items, CanEquipUniqueItem check
// if we are swapping 2 equipped items, CanEquipUniqueItem check
// should ignore the item we are trying to swap, and not the
// destination item. CanEquipUniqueItem should ignore destination
// item only when we are swapping weapon from bag
@@ -2645,7 +2645,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
(pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
(pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem->SetBinding(true);
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
@@ -2685,7 +2685,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
{
if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
(pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
(pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem2->SetBinding(true);
pItem2->SetCount(pItem2->GetCount() + count);
@@ -2893,7 +2893,7 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
pItem->SetBinding(true);
LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = {}, item = {}", slot, pItem->GetEntry());

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@@ -11249,7 +11249,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
{
// prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1 &&
!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPED_ITEM) && (*i)->GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && (*i)->GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
{
continue;
}
@@ -11264,7 +11264,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPct(DoneTotalMod, (*i)->GetAmount());
@@ -13089,7 +13089,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPct(DoneTotalMod, (*i)->GetAmount());