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https://github.com/mod-playerbots/azerothcore-wotlk.git
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chore(Scripts/Spells): Reduce the amount of player checks (#16719)
merge some player checks
This commit is contained in:
@@ -4933,20 +4933,18 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
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if (!unitTarget)
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return;
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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sScriptMgr->AnticheatSetSkipOnePacketForASH(m_caster->ToPlayer(), true);
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}
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// charge changes fall time
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if( m_caster->GetTypeId() == TYPEID_PLAYER )
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m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), m_caster->GetPositionZ());
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ObjectGuid targetGUID = ObjectGuid::Empty;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) && !m_spellInfo->IsPositive() && m_caster->GetTypeId() == TYPEID_PLAYER &&
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m_caster->GetTarget() == unitTarget->GetGUID())
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Player* player = m_caster->ToPlayer();
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if (player)
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{
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targetGUID = unitTarget->GetGUID();
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sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
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// charge changes fall time
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player->SetFallInformation(GameTime::GetGameTime().count(), m_caster->GetPositionZ());
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if (!m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) && !m_spellInfo->IsPositive() && m_caster->GetTarget() == unitTarget->GetGUID())
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{
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targetGUID = unitTarget->GetGUID();
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}
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}
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float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE;
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@@ -4955,20 +4953,15 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
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{
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Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetCombatReach(), unitTarget->GetRelativeAngle(m_caster));
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m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed, EVENT_CHARGE, nullptr, false, 0.0f, targetGUID);
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
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}
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}
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else
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{
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m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed, targetGUID);
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}
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
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}
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if (player)
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{
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sScriptMgr->AnticheatSetUnderACKmount(player);
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}
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}
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@@ -5144,13 +5137,10 @@ void Spell::EffectSendTaxi(SpellEffIndex effIndex)
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if (!unitTarget)
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return;
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Player* player = unitTarget->ToPlayer();
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if (!player)
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if (Player* player = unitTarget->ToPlayer())
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{
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return;
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player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
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}
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player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
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}
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void Spell::EffectPullTowards(SpellEffIndex effIndex)
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@@ -5732,13 +5722,10 @@ void Spell::EffectKillCreditPersonal(SpellEffIndex effIndex)
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if (!unitTarget)
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return;
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Player* player = unitTarget->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!player)
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if (Player* player = unitTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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return;
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player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
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}
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player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
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}
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void Spell::EffectKillCredit(SpellEffIndex effIndex)
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@@ -5774,13 +5761,10 @@ void Spell::EffectQuestFail(SpellEffIndex effIndex)
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if (!unitTarget)
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return;
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Player* player = unitTarget->ToPlayer();
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if (!player)
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if (Player* player = unitTarget->ToPlayer())
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{
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return;
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player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
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}
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player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
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}
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void Spell::EffectQuestStart(SpellEffIndex effIndex)
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@@ -6190,13 +6174,10 @@ void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/)
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if (!unitTarget)
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return;
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Player* player = unitTarget->ToPlayer();
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if (!player)
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if (Player* player = unitTarget->ToPlayer())
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{
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return;
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player->UpdateSpecCount(damage);
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}
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player->UpdateSpecCount(damage);
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}
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void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
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@@ -6207,13 +6188,10 @@ void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
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if (!unitTarget)
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return;
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Player* player = unitTarget->ToPlayer();
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if (!player)
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if (Player* player = unitTarget->ToPlayer())
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{
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return;
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player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1
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}
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player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1
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}
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void Spell::EffectPlaySound(SpellEffIndex effIndex)
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