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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Unit): -Wdeprecated-enum-enum-conversion warning (#6868)
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@@ -20,7 +20,7 @@ BattlegroundSA::BattlegroundSA()
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN;
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BgObjects.resize(BG_SA_MAXOBJ);
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BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY);
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BgCreatures.resize(static_cast<uint16>(BG_SA_MAXNPC) + BG_SA_MAX_GY);
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TimerEnabled = false;
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UpdateWaitTimer = 0;
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SignaledRoundTwo = false;
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@@ -85,7 +85,7 @@ bool BattlegroundSA::ResetObjs()
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for (uint8 i = 0; i < BG_SA_MAXNPC; i++)
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DelCreature(i);
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for (uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++)
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for (uint8 i = BG_SA_MAXNPC; i < static_cast<uint16>(BG_SA_MAXNPC) + BG_SA_MAX_GY; i++)
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DelCreature(i);
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for (uint8 i = 0; i < 6; ++i)
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@@ -893,7 +893,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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GraveyardStatus[i] = Source->GetTeamId();
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// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
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GuidVector& ghost_list = m_ReviveQueue[BgCreatures[BG_SA_MAXNPC + i]];
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GuidVector& ghost_list = m_ReviveQueue[BgCreatures[static_cast<uint16>(BG_SA_MAXNPC) + i]];
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if (!ghost_list.empty())
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{
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GraveyardStruct const* ClosestGrave = nullptr;
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@@ -914,7 +914,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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ghost_list.clear();
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}
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DelCreature(BG_SA_MAXNPC + i);
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DelCreature(static_cast<uint16>(BG_SA_MAXNPC) + i);
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GraveyardStruct const* sg = sGraveyard->GetGraveyard(BG_SA_GYEntries[i]);
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if (!sg)
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@@ -923,7 +923,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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return;
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}
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AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], GraveyardStatus[i]);
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AddSpiritGuide(i + static_cast<uint16>(BG_SA_MAXNPC), sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], GraveyardStatus[i]);
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uint32 npc = 0;
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uint32 flag = 0;
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