Core/Map: fix NPCs falling through the textures (#482)

this should stop creatures falling through the map (ie. if a cave is under the mountin)
This commit is contained in:
Lee
2017-05-25 09:09:02 +01:00
committed by Francesco Borzì
parent c5b8d94dac
commit f711316adc

View File

@@ -1813,7 +1813,7 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float
// we are already under the surface or vmap height above map heigt
// or if the distance of the vmap height is less the land height distance
if (z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z))
if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
return vmapHeight;
else
return mapHeight; // better use .map surface height