refactor(Core/Worldstate): Remove redundant worldstate usage. (#22126)

Co-authored-by: Jelle Meeus <sogladev@gmail.com>
This commit is contained in:
Benjamin Jackson
2025-05-23 12:23:34 -04:00
committed by GitHub
parent 93ac73a4d1
commit f710fb8d9f
2 changed files with 0 additions and 12 deletions

View File

@@ -8829,13 +8829,7 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
battlefield->FillInitialWorldStates(packet);
break;
}
[[fallthrough]];
default:
packet.Worldstates.reserve(4);
packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_2, 0);
packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_1, 0);
packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_0, 0);
packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_3, 0);
break;
}
}

View File

@@ -596,12 +596,6 @@ enum WorldStateIDs
WORLD_STATE_TRIAL_OF_THE_CRUSADER_UI_COUNT = 4389,
WORLD_STATE_TRIAL_OF_THE_CRUSADER_UI_SHOW = 4390,
// Unknown
WORLD_STATE_GENERIC_UNK_0 = 2322,
WORLD_STATE_GENERIC_UNK_1 = 2323,
WORLD_STATE_GENERIC_UNK_2 = 2324,
WORLD_STATE_GENERIC_UNK_3 = 2325,
// Stranglethorn Fishing Extravaganza (Are these custom IDs?)
WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME = 197,
WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER = 198,