From f6f18cb5386fbe9afc0059bd4f0d61a566394e7f Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Fri, 17 Sep 2021 13:42:04 +0200 Subject: [PATCH] fix(Core/Creature): remove combo points on evade (#7861) --- src/server/game/AI/CreatureAI.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 09173c063..39925b2b7 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -296,6 +296,7 @@ bool CreatureAI::_EnterEvadeMode() // don't remove clone caster on evade (to be verified) me->RemoveEvadeAuras(); + me->ClearComboPointHolders(); // Remove all combo points targeting this unit // sometimes bosses stuck in combat? me->DeleteThreatList(); me->CombatStop(true);