mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
converted all tabs to 4 spaces
This commit is contained in:
@@ -34,8 +34,8 @@ enum DeathKnightSpells
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SPELL_DK_SUMMON_GARGOYLE_2 = 50514,
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SPELL_DK_DISMISS_GARGOYLE = 50515,
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SPELL_DK_SANCTUARY = 54661,
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SPELL_DK_NIGHT_OF_THE_DEAD = 62137,
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SPELL_DK_PET_SCALING = 61017
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SPELL_DK_NIGHT_OF_THE_DEAD = 62137,
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SPELL_DK_PET_SCALING = 61017
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};
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class npc_pet_dk_ebon_gargoyle : public CreatureScript
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@@ -46,172 +46,172 @@ class npc_pet_dk_ebon_gargoyle : public CreatureScript
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struct npc_pet_dk_ebon_gargoyleAI : ScriptedAI
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{
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npc_pet_dk_ebon_gargoyleAI(Creature* creature) : ScriptedAI(creature)
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{
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_despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
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_despawning = false;
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_initialSelection = true;
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_targetGUID = 0;
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}
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{
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_despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
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_despawning = false;
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_initialSelection = true;
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_targetGUID = 0;
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}
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void MovementInform(uint32 type, uint32 point)
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{
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if (type == POINT_MOTION_TYPE && point == 1)
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{
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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}
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}
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void MovementInform(uint32 type, uint32 point)
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{
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if (type == POINT_MOTION_TYPE && point == 1)
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{
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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}
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}
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void InitializeAI()
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{
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ScriptedAI::InitializeAI();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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void InitializeAI()
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{
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ScriptedAI::InitializeAI();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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// Xinef: Night of the Dead avoidance
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if (Aura *aur = me->GetAura(SPELL_DK_NIGHT_OF_THE_DEAD))
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if (Unit* owner = me->GetOwner())
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if (AuraEffect *aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
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if (aur->GetEffect(0))
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aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
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float tz = me->GetMap()->GetHeight(me->GetPhaseMask(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), true, MAX_FALL_DISTANCE);
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me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), tz, 7.0f, 1);
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me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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_selectionTimer = 2000;
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_initialCastTimer = 0;
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}
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// Xinef: Night of the Dead avoidance
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if (Aura *aur = me->GetAura(SPELL_DK_NIGHT_OF_THE_DEAD))
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if (Unit* owner = me->GetOwner())
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if (AuraEffect *aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
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if (aur->GetEffect(0))
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aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
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float tz = me->GetMap()->GetHeight(me->GetPhaseMask(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), true, MAX_FALL_DISTANCE);
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me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), tz, 7.0f, 1);
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me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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_selectionTimer = 2000;
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_initialCastTimer = 0;
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}
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void MySelectNextTarget()
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{
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(51963)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
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{
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
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{
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me->GetMotionMaster()->Clear(false);
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SetGazeOn(selection);
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}
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else if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
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{
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me->CombatStop(true);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, 0.0f);
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RemoveTargetAura();
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}
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}
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}
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void MySelectNextTarget()
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{
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(51963)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
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{
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
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{
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me->GetMotionMaster()->Clear(false);
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SetGazeOn(selection);
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}
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else if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
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{
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me->CombatStop(true);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, 0.0f);
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RemoveTargetAura();
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}
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}
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}
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void AttackStart(Unit* who)
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{
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RemoveTargetAura();
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_targetGUID = who->GetGUID();
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me->AddAura(SPELL_DK_SUMMON_GARGOYLE_1, who);
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ScriptedAI::AttackStart(who);
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}
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void AttackStart(Unit* who)
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{
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RemoveTargetAura();
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_targetGUID = who->GetGUID();
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me->AddAura(SPELL_DK_SUMMON_GARGOYLE_1, who);
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ScriptedAI::AttackStart(who);
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}
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void RemoveTargetAura()
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{
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if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
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target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
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}
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void RemoveTargetAura()
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{
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if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
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target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
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}
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void Reset()
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{
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_selectionTimer = 0;
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me->SetReactState(REACT_PASSIVE);
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MySelectNextTarget();
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}
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void Reset()
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{
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_selectionTimer = 0;
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me->SetReactState(REACT_PASSIVE);
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MySelectNextTarget();
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}
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// Fly away when dismissed
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void FlyAway()
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{
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RemoveTargetAura();
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// Fly away when dismissed
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void FlyAway()
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{
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RemoveTargetAura();
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// Stop Fighting
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me->CombatStop(true);
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me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
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// Stop Fighting
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me->CombatStop(true);
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me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
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// Sanctuary
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me->CastSpell(me, SPELL_DK_SANCTUARY, true);
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me->SetReactState(REACT_PASSIVE);
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// Sanctuary
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me->CastSpell(me, SPELL_DK_SANCTUARY, true);
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me->SetReactState(REACT_PASSIVE);
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me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
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me->SetSpeed(MOVE_RUN, 1.0f, true);
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float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
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float y = me->GetPositionY() + 20 * sin(me->GetOrientation());
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float z = me->GetPositionZ() + 40;
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me->DisableSpline();
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me->GetMotionMaster()->Clear(false);
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me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
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me->SetSpeed(MOVE_RUN, 1.0f, true);
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float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
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float y = me->GetPositionY() + 20 * sin(me->GetOrientation());
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float z = me->GetPositionZ() + 40;
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me->DisableSpline();
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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_despawning = true;
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}
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_despawning = true;
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}
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void UpdateAI(uint32 diff)
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{
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if (_initialSelection)
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{
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_initialSelection = false;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 50);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
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me->VisitNearbyObject(50, searcher);
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for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
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if ((*iter)->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
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{
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(*iter)->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID());
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SetGazeOn(*iter);
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_targetGUID = (*iter)->GetGUID();
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break;
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}
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}
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if (_despawnTimer > 4000)
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{
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_despawnTimer -= diff;
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if (!UpdateVictimWithGaze())
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{
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MySelectNextTarget();
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return;
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}
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void UpdateAI(uint32 diff)
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{
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if (_initialSelection)
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{
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_initialSelection = false;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 50);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
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me->VisitNearbyObject(50, searcher);
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for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
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if ((*iter)->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
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{
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(*iter)->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID());
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SetGazeOn(*iter);
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_targetGUID = (*iter)->GetGUID();
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break;
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}
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}
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if (_despawnTimer > 4000)
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{
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_despawnTimer -= diff;
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if (!UpdateVictimWithGaze())
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{
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MySelectNextTarget();
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return;
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}
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_initialCastTimer += diff;
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_selectionTimer += diff;
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if (_selectionTimer >= 1000)
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{
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MySelectNextTarget();
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_selectionTimer = 0;
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}
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if (_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_CASTING|UNIT_STATE_LOST_CONTROL) && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
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me->CastSpell(me->GetVictim(), 51963, false);
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}
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else
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{
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if (!_despawning)
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FlyAway();
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_initialCastTimer += diff;
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_selectionTimer += diff;
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if (_selectionTimer >= 1000)
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{
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MySelectNextTarget();
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_selectionTimer = 0;
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}
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if (_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_CASTING|UNIT_STATE_LOST_CONTROL) && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
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me->CastSpell(me->GetVictim(), 51963, false);
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}
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else
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{
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if (!_despawning)
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FlyAway();
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if (_despawnTimer > diff)
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_despawnTimer -= diff;
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else
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me->DespawnOrUnsummon();
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}
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}
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if (_despawnTimer > diff)
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_despawnTimer -= diff;
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else
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me->DespawnOrUnsummon();
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}
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}
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private:
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uint64 _targetGUID;
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uint64 _targetGUID;
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uint32 _despawnTimer;
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uint32 _selectionTimer;
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uint32 _initialCastTimer;
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bool _despawning;
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bool _initialSelection;
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uint32 _selectionTimer;
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uint32 _initialCastTimer;
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bool _despawning;
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bool _initialSelection;
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};
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CreatureAI* GetAI(Creature* creature) const
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@@ -222,81 +222,81 @@ class npc_pet_dk_ebon_gargoyle : public CreatureScript
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class npc_pet_dk_ghoul : public CreatureScript
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{
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public:
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npc_pet_dk_ghoul() : CreatureScript("npc_pet_dk_ghoul") { }
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public:
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npc_pet_dk_ghoul() : CreatureScript("npc_pet_dk_ghoul") { }
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struct npc_pet_dk_ghoulAI : public CombatAI
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{
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npc_pet_dk_ghoulAI(Creature *c) : CombatAI(c) { }
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struct npc_pet_dk_ghoulAI : public CombatAI
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{
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npc_pet_dk_ghoulAI(Creature *c) : CombatAI(c) { }
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void JustDied(Unit *who)
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{
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if (me->IsGuardian() || me->IsSummon())
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me->ToTempSummon()->UnSummon();
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}
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};
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void JustDied(Unit *who)
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{
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if (me->IsGuardian() || me->IsSummon())
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me->ToTempSummon()->UnSummon();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_pet_dk_ghoulAI (pCreature);
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}
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_pet_dk_ghoulAI (pCreature);
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}
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};
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class npc_pet_dk_army_of_the_dead : public CreatureScript
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{
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public:
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npc_pet_dk_army_of_the_dead() : CreatureScript("npc_pet_dk_army_of_the_dead") { }
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public:
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npc_pet_dk_army_of_the_dead() : CreatureScript("npc_pet_dk_army_of_the_dead") { }
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struct npc_pet_dk_army_of_the_deadAI : public CombatAI
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{
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npc_pet_dk_army_of_the_deadAI(Creature* creature) : CombatAI(creature) { }
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struct npc_pet_dk_army_of_the_deadAI : public CombatAI
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{
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npc_pet_dk_army_of_the_deadAI(Creature* creature) : CombatAI(creature) { }
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void InitializeAI()
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{
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CombatAI::InitializeAI();
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((Minion*)me)->SetFollowAngle(rand_norm()*2*M_PI);
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void InitializeAI()
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{
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CombatAI::InitializeAI();
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((Minion*)me)->SetFollowAngle(rand_norm()*2*M_PI);
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// Heroism / Bloodlust immunity
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me->ApplySpellImmune(0, IMMUNITY_ID, 32182, true);
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me->ApplySpellImmune(0, IMMUNITY_ID, 2825, true);
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}
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};
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// Heroism / Bloodlust immunity
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me->ApplySpellImmune(0, IMMUNITY_ID, 32182, true);
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me->ApplySpellImmune(0, IMMUNITY_ID, 2825, true);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
|
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{
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return new npc_pet_dk_army_of_the_deadAI (creature);
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}
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CreatureAI* GetAI(Creature* creature) const
|
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{
|
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return new npc_pet_dk_army_of_the_deadAI (creature);
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}
|
||||
};
|
||||
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class npc_pet_dk_dancing_rune_weapon : public CreatureScript
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||||
{
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||||
public:
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npc_pet_dk_dancing_rune_weapon() : CreatureScript("npc_pet_dk_dancing_rune_weapon") { }
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public:
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npc_pet_dk_dancing_rune_weapon() : CreatureScript("npc_pet_dk_dancing_rune_weapon") { }
|
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|
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struct npc_pet_dk_dancing_rune_weaponAI : public NullCreatureAI
|
||||
{
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npc_pet_dk_dancing_rune_weaponAI(Creature* creature) : NullCreatureAI(creature) { }
|
||||
struct npc_pet_dk_dancing_rune_weaponAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_dk_dancing_rune_weaponAI(Creature* creature) : NullCreatureAI(creature) { }
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
// Xinef: Hit / Expertise scaling
|
||||
me->AddAura(61017, me);
|
||||
if (Unit* owner = me->GetOwner())
|
||||
me->GetMotionMaster()->MoveFollow(owner, 0.01f, me->GetFollowAngle(), MOTION_SLOT_CONTROLLED);
|
||||
NullCreatureAI::InitializeAI();
|
||||
}
|
||||
};
|
||||
void InitializeAI()
|
||||
{
|
||||
// Xinef: Hit / Expertise scaling
|
||||
me->AddAura(61017, me);
|
||||
if (Unit* owner = me->GetOwner())
|
||||
me->GetMotionMaster()->MoveFollow(owner, 0.01f, me->GetFollowAngle(), MOTION_SLOT_CONTROLLED);
|
||||
NullCreatureAI::InitializeAI();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_dk_dancing_rune_weaponAI (creature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_dk_dancing_rune_weaponAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_deathknight_pet_scripts()
|
||||
{
|
||||
new npc_pet_dk_ebon_gargoyle();
|
||||
new npc_pet_dk_ghoul();
|
||||
new npc_pet_dk_army_of_the_dead();
|
||||
new npc_pet_dk_dancing_rune_weapon();
|
||||
new npc_pet_dk_ghoul();
|
||||
new npc_pet_dk_army_of_the_dead();
|
||||
new npc_pet_dk_dancing_rune_weapon();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user