converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -10,23 +10,23 @@ REWRITTEN BY XINEF
enum Spells
{
SPELL_BERSERK = 45078,
SPELL_FLAME_QUILLS = 34229,
SPELL_QUILL_MISSILE_1 = 34269, // 21
SPELL_QUILL_MISSILE_2 = 34314, // 3
SPELL_FLAME_BUFFET = 34121,
SPELL_EMBER_BLAST = 34341,
SPELL_REBIRTH_PHASE2 = 34342,
SPELL_MELT_ARMOR = 35410,
SPELL_CHARGE = 35412,
SPELL_REBIRTH_DIVE = 35369,
SPELL_DIVE_BOMB_VISUAL = 35367,
SPELL_DIVE_BOMB = 35181
SPELL_BERSERK = 45078,
SPELL_FLAME_QUILLS = 34229,
SPELL_QUILL_MISSILE_1 = 34269, // 21
SPELL_QUILL_MISSILE_2 = 34314, // 3
SPELL_FLAME_BUFFET = 34121,
SPELL_EMBER_BLAST = 34341,
SPELL_REBIRTH_PHASE2 = 34342,
SPELL_MELT_ARMOR = 35410,
SPELL_CHARGE = 35412,
SPELL_REBIRTH_DIVE = 35369,
SPELL_DIVE_BOMB_VISUAL = 35367,
SPELL_DIVE_BOMB = 35181
};
const Position alarPoints[7] =
{
{340.15f, 58.65f, 17.71f, 4.60f},
{340.15f, 58.65f, 17.71f, 4.60f},
{388.09f, 31.54f, 20.18f, 1.61f},
{388.18f, -32.85f, 20.18f, 0.52f},
{340.29f, -60.19f, 17.72f, 5.71f},
@@ -37,39 +37,39 @@ const Position alarPoints[7] =
enum Misc
{
DISPLAYID_INVISIBLE = 23377,
NPC_EMBER_OF_ALAR = 19551,
NPC_FLAME_PATCH = 20602,
DISPLAYID_INVISIBLE = 23377,
NPC_EMBER_OF_ALAR = 19551,
NPC_FLAME_PATCH = 20602,
POINT_PLATFORM = 0,
POINT_QUILL = 4,
POINT_MIDDLE = 5,
POINT_DIVE = 6,
POINT_PLATFORM = 0,
POINT_QUILL = 4,
POINT_MIDDLE = 5,
POINT_DIVE = 6,
EVENT_SWITCH_PLATFORM = 1,
EVENT_START_QUILLS = 2,
EVENT_RELOCATE_MIDDLE = 3,
EVENT_REBIRTH = 4,
EVENT_SPELL_MELT_ARMOR = 5,
EVENT_SPELL_FLAME_PATCH = 6,
EVENT_SPELL_CHARGE = 7,
EVENT_SPELL_DIVE_BOMB = 8,
EVENT_START_DIVE = 9,
EVENT_CAST_DIVE_BOMB = 10,
EVENT_SUMMON_DIVE_PHOENIX = 11,
EVENT_REBIRTH_DIVE = 12,
EVENT_SPELL_BERSERK = 13,
EVENT_SWITCH_PLATFORM = 1,
EVENT_START_QUILLS = 2,
EVENT_RELOCATE_MIDDLE = 3,
EVENT_REBIRTH = 4,
EVENT_SPELL_MELT_ARMOR = 5,
EVENT_SPELL_FLAME_PATCH = 6,
EVENT_SPELL_CHARGE = 7,
EVENT_SPELL_DIVE_BOMB = 8,
EVENT_START_DIVE = 9,
EVENT_CAST_DIVE_BOMB = 10,
EVENT_SUMMON_DIVE_PHOENIX = 11,
EVENT_REBIRTH_DIVE = 12,
EVENT_SPELL_BERSERK = 13,
EVENT_MOVE_TO_PHASE_2 = 20,
EVENT_FINISH_DIVE = 21
EVENT_MOVE_TO_PHASE_2 = 20,
EVENT_FINISH_DIVE = 21
};
// Xinef: Ruse of the Ashtongue (10946)
enum qruseoftheAshtongue
{
SPELL_ASHTONGUE_RUSE = 42090,
QUEST_RUSE_OF_THE_ASHTONGUE = 10946,
SPELL_ASHTONGUE_RUSE = 42090,
QUEST_RUSE_OF_THE_ASHTONGUE = 10946,
};
class boss_alar : public CreatureScript
@@ -81,57 +81,57 @@ class boss_alar : public CreatureScript
{
boss_alarAI(Creature* creature) : BossAI(creature, DATA_ALAR)
{
startPath = true;
SetCombatMovement(false);
startPath = true;
SetCombatMovement(false);
}
uint8 platform;
uint8 noQuillTimes;
bool startPath;
uint8 platform;
uint8 noQuillTimes;
bool startPath;
void JustReachedHome()
{
BossAI::JustReachedHome();
startPath = true;
}
void JustReachedHome()
{
BossAI::JustReachedHome();
startPath = true;
}
void Reset()
{
BossAI::Reset();
platform = 0;
noQuillTimes = 0;
me->SetModelVisible(true);
BossAI::Reset();
platform = 0;
noQuillTimes = 0;
me->SetModelVisible(true);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
me->SetReactState(REACT_AGGRESSIVE);
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
}
void JustDied(Unit* killer)
{
me->SetModelVisible(true);
BossAI::JustDied(killer);
me->SetModelVisible(true);
BossAI::JustDied(killer);
// Xinef: Ruse of the Ashtongue (10946)
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
{
Player* player = itr->GetSource();
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
}
// Xinef: Ruse of the Ashtongue (10946)
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
{
Player* player = itr->GetSource();
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_EMBER_OF_ALAR)
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
summons.Summon(summon);
if (summon->GetEntry() == NPC_EMBER_OF_ALAR)
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
}
void MoveInLineOfSight(Unit* /*who*/) { }
@@ -141,168 +141,168 @@ class boss_alar : public CreatureScript
if (damage >= me->GetHealth() && platform < POINT_MIDDLE)
{
damage = 0;
if (events.GetNextEventTime(EVENT_REBIRTH) == 0)
{
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_EMBER_BLAST, true);
if (events.GetNextEventTime(EVENT_REBIRTH) == 0)
{
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_EMBER_BLAST, true);
me->setAttackTimer(BASE_ATTACK, 16000);
events.Reset();
events.ScheduleEvent(EVENT_RELOCATE_MIDDLE, 8000);
events.ScheduleEvent(EVENT_MOVE_TO_PHASE_2, 12000);
events.ScheduleEvent(EVENT_REBIRTH, 16001);
}
me->setAttackTimer(BASE_ATTACK, 16000);
events.Reset();
events.ScheduleEvent(EVENT_RELOCATE_MIDDLE, 8000);
events.ScheduleEvent(EVENT_MOVE_TO_PHASE_2, 12000);
events.ScheduleEvent(EVENT_REBIRTH, 16001);
}
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
startPath = true;
return;
}
if (type != POINT_MOTION_TYPE)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
startPath = true;
return;
}
if (id == POINT_PLATFORM)
me->setAttackTimer(BASE_ATTACK, 1000);
else if (id == POINT_QUILL)
events.ScheduleEvent(EVENT_START_QUILLS, 1000);
else if (id == POINT_DIVE)
{
events.ScheduleEvent(EVENT_START_DIVE, 1000);
events.ScheduleEvent(EVENT_CAST_DIVE_BOMB, 5000);
}
if (id == POINT_PLATFORM)
me->setAttackTimer(BASE_ATTACK, 1000);
else if (id == POINT_QUILL)
events.ScheduleEvent(EVENT_START_QUILLS, 1000);
else if (id == POINT_DIVE)
{
events.ScheduleEvent(EVENT_START_DIVE, 1000);
events.ScheduleEvent(EVENT_CAST_DIVE_BOMB, 5000);
}
}
void UpdateAI(uint32 diff)
{
if (startPath)
{
me->StopMoving();
startPath = false;
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
{
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
}
}
if (startPath)
{
me->StopMoving();
startPath = false;
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
{
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
}
}
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SWITCH_PLATFORM:
if (roll_chance_i(20*noQuillTimes))
{
noQuillTimes = 0;
platform = RAND(0, 3);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 16000);
}
else
{
if (noQuillTimes++ > 0)
{
me->SetOrientation(alarPoints[platform].GetOrientation());
me->SummonCreature(NPC_EMBER_OF_ALAR, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[platform], false, true);
platform = (++platform)%4;
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 30000);
}
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_QUILLS:
me->CastSpell(me, SPELL_FLAME_QUILLS, false);
break;
case EVENT_RELOCATE_MIDDLE:
me->SetPosition(alarPoints[POINT_MIDDLE]);
break;
case EVENT_MOVE_TO_PHASE_2:
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
me->CastSpell(me, SPELL_REBIRTH_PHASE2, false);
break;
case EVENT_REBIRTH:
me->SetReactState(REACT_AGGRESSIVE);
platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
switch (events.ExecuteEvent())
{
case EVENT_SWITCH_PLATFORM:
if (roll_chance_i(20*noQuillTimes))
{
noQuillTimes = 0;
platform = RAND(0, 3);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 16000);
}
else
{
if (noQuillTimes++ > 0)
{
me->SetOrientation(alarPoints[platform].GetOrientation());
me->SummonCreature(NPC_EMBER_OF_ALAR, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[platform], false, true);
platform = (++platform)%4;
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 30000);
}
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_QUILLS:
me->CastSpell(me, SPELL_FLAME_QUILLS, false);
break;
case EVENT_RELOCATE_MIDDLE:
me->SetPosition(alarPoints[POINT_MIDDLE]);
break;
case EVENT_MOVE_TO_PHASE_2:
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
me->CastSpell(me, SPELL_REBIRTH_PHASE2, false);
break;
case EVENT_REBIRTH:
me->SetReactState(REACT_AGGRESSIVE);
platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 67000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 10000);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
break;
case EVENT_SPELL_MELT_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_MELT_ARMOR, false);
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 60000);
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->CastSpell(target, SPELL_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 30000);
break;
case EVENT_SPELL_FLAME_PATCH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2*MINUTE*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 30000);
break;
case EVENT_SPELL_DIVE_BOMB:
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
events.DelayEvents(15000);
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_DIVE:
me->CastSpell(me, SPELL_DIVE_BOMB_VISUAL, false);
break;
case EVENT_CAST_DIVE_BOMB:
events.ScheduleEvent(EVENT_SUMMON_DIVE_PHOENIX, 2000);
events.ScheduleEvent(EVENT_REBIRTH_DIVE, 6000);
events.ScheduleEvent(EVENT_FINISH_DIVE, 10000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 90.0f, true))
{
me->CastSpell(target, SPELL_DIVE_BOMB, false);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 67000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 10000);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
break;
case EVENT_SPELL_MELT_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_MELT_ARMOR, false);
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 60000);
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->CastSpell(target, SPELL_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 30000);
break;
case EVENT_SPELL_FLAME_PATCH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2*MINUTE*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 30000);
break;
case EVENT_SPELL_DIVE_BOMB:
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
events.DelayEvents(15000);
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_DIVE:
me->CastSpell(me, SPELL_DIVE_BOMB_VISUAL, false);
break;
case EVENT_CAST_DIVE_BOMB:
events.ScheduleEvent(EVENT_SUMMON_DIVE_PHOENIX, 2000);
events.ScheduleEvent(EVENT_REBIRTH_DIVE, 6000);
events.ScheduleEvent(EVENT_FINISH_DIVE, 10000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 90.0f, true))
{
me->CastSpell(target, SPELL_DIVE_BOMB, false);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
break;
case EVENT_SUMMON_DIVE_PHOENIX:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f, true);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
break;
}
case EVENT_REBIRTH_DIVE:
me->SetModelVisible(true);
me->CastSpell(me, SPELL_REBIRTH_DIVE, false);
break;
case EVENT_FINISH_DIVE:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
break;
case EVENT_SUMMON_DIVE_PHOENIX:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f, true);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
break;
}
case EVENT_REBIRTH_DIVE:
me->SetModelVisible(true);
me->CastSpell(me, SPELL_REBIRTH_DIVE, false);
break;
case EVENT_FINISH_DIVE:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
if (me->isAttackReady())
{
if (me->isAttackReady())
{
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->AttackerStateUpdate(me->GetVictim());
@@ -311,16 +311,16 @@ class boss_alar : public CreatureScript
else
{
me->resetAttackTimer();
ThreatContainer::StorageType const &threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit))
{
me->AttackerStateUpdate(unit);
return;
}
ThreatContainer::StorageType const &threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit))
{
me->AttackerStateUpdate(unit);
return;
}
me->CastSpell(me, SPELL_FLAME_BUFFET, false);
me->CastSpell(me, SPELL_FLAME_BUFFET, false);
}
}
}
@@ -341,13 +341,13 @@ class CastQuill : public BasicEvent
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
_caster->CastSpell(_caster, _spellId, true);
_caster->CastSpell(_caster, _spellId, true);
return true;
}
private:
Unit* _caster;
uint32 _spellId;
uint32 _spellId;
};
class spell_alar_flame_quills : public SpellScriptLoader
@@ -363,12 +363,12 @@ class spell_alar_flame_quills : public SpellScriptLoader
{
PreventDefaultAction();
// 24 spells in total
for (uint8 i = 0; i < 21; ++i)
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_1+i), GetUnitOwner()->m_Events.CalculateTime(i*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+0), GetUnitOwner()->m_Events.CalculateTime(22*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+1), GetUnitOwner()->m_Events.CalculateTime(23*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+2), GetUnitOwner()->m_Events.CalculateTime(24*40));
// 24 spells in total
for (uint8 i = 0; i < 21; ++i)
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_1+i), GetUnitOwner()->m_Events.CalculateTime(i*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+0), GetUnitOwner()->m_Events.CalculateTime(22*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+1), GetUnitOwner()->m_Events.CalculateTime(23*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+2), GetUnitOwner()->m_Events.CalculateTime(24*40));
}
void Register()
@@ -394,10 +394,10 @@ class spell_alar_ember_blast : public SpellScriptLoader
void HandleForceCast(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (Creature* alar = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(NPC_ALAR)))
Unit::DealDamage(GetCaster(), alar, alar->CountPctFromMaxHealth(2));
PreventHitEffect(effIndex);
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (Creature* alar = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(NPC_ALAR)))
Unit::DealDamage(GetCaster(), alar, alar->CountPctFromMaxHealth(2));
}
void Register()
@@ -414,78 +414,78 @@ class spell_alar_ember_blast : public SpellScriptLoader
class spell_alar_ember_blast_death : public SpellScriptLoader
{
public:
spell_alar_ember_blast_death() : SpellScriptLoader("spell_alar_ember_blast_death") { }
public:
spell_alar_ember_blast_death() : SpellScriptLoader("spell_alar_ember_blast_death") { }
class spell_alar_ember_blast_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_alar_ember_blast_death_AuraScript);
class spell_alar_ember_blast_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_alar_ember_blast_death_AuraScript);
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction(); // xinef: prevent default action after change that invisibility in instances is executed instantly even for creatures
Unit* target = GetTarget();
InvisibilityType type = InvisibilityType(aurEff->GetMiscValue());
target->m_invisibility.AddFlag(type);
target->m_invisibility.AddValue(type, aurEff->GetAmount());
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction(); // xinef: prevent default action after change that invisibility in instances is executed instantly even for creatures
Unit* target = GetTarget();
InvisibilityType type = InvisibilityType(aurEff->GetMiscValue());
target->m_invisibility.AddFlag(type);
target->m_invisibility.AddValue(type, aurEff->GetAmount());
GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_DEAD);
GetUnitOwner()->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
GetUnitOwner()->m_delayed_unit_relocation_timer = 1000;
}
GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_DEAD);
GetUnitOwner()->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
GetUnitOwner()->m_delayed_unit_relocation_timer = 1000;
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_STAND);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_STAND);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_ember_blast_death_AuraScript::OnApply, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_alar_ember_blast_death_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
}
};
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_ember_blast_death_AuraScript::OnApply, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_alar_ember_blast_death_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_ember_blast_death_AuraScript();
}
AuraScript* GetAuraScript() const
{
return new spell_alar_ember_blast_death_AuraScript();
}
};
class spell_alar_dive_bomb : public SpellScriptLoader
{
public:
spell_alar_dive_bomb() : SpellScriptLoader("spell_alar_dive_bomb") { }
public:
spell_alar_dive_bomb() : SpellScriptLoader("spell_alar_dive_bomb") { }
class spell_alar_dive_bomb_AuraScript : public AuraScript
{
PrepareAuraScript(spell_alar_dive_bomb_AuraScript);
class spell_alar_dive_bomb_AuraScript : public AuraScript
{
PrepareAuraScript(spell_alar_dive_bomb_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->SetModelVisible(false);
GetUnitOwner()->SetDisplayId(DISPLAYID_INVISIBLE);
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->SetModelVisible(false);
GetUnitOwner()->SetDisplayId(DISPLAYID_INVISIBLE);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_dive_bomb_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_dive_bomb_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_dive_bomb_AuraScript();
}
AuraScript* GetAuraScript() const
{
return new spell_alar_dive_bomb_AuraScript();
}
};
void AddSC_boss_alar()
{
new boss_alar();
new spell_alar_flame_quills();
new spell_alar_ember_blast();
new spell_alar_ember_blast_death();
new spell_alar_dive_bomb();
new spell_alar_flame_quills();
new spell_alar_ember_blast();
new spell_alar_ember_blast_death();
new spell_alar_dive_bomb();
}

View File

@@ -19,30 +19,30 @@ enum Yells
enum Spells
{
SPELL_SOLARIAN_TRANSFORM = 39117,
SPELL_ARCANE_MISSILES = 33031,
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_BLINDING_LIGHT = 33009,
SPELL_PSYCHIC_SCREAM = 34322,
SPELL_VOID_BOLT = 39329
SPELL_SOLARIAN_TRANSFORM = 39117,
SPELL_ARCANE_MISSILES = 33031,
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_BLINDING_LIGHT = 33009,
SPELL_PSYCHIC_SCREAM = 34322,
SPELL_VOID_BOLT = 39329
};
enum Misc
{
DISPLAYID_INVISIBLE = 11686,
NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
NPC_SOLARIUM_AGENT = 18925,
NPC_SOLARIUM_PRIEST = 18806,
DISPLAYID_INVISIBLE = 11686,
NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
NPC_SOLARIUM_AGENT = 18925,
NPC_SOLARIUM_PRIEST = 18806,
EVENT_CHECK_HEALTH = 1,
EVENT_SPELL_ARCANE_MISSILES = 2,
EVENT_SPELL_WRATH_OF_ASTROMANCER = 3,
EVENT_SPELL_BLINDING_LIGHT = 4,
EVENT_SPAWN_PORTALS = 5,
EVENT_SUMMON_ADDS = 6,
EVENT_REAPPEAR = 7,
EVENT_SPELL_PSYCHIC_SCREAM = 8,
EVENT_SPELL_VOID_BOLT = 9
EVENT_CHECK_HEALTH = 1,
EVENT_SPELL_ARCANE_MISSILES = 2,
EVENT_SPELL_WRATH_OF_ASTROMANCER = 3,
EVENT_SPELL_BLINDING_LIGHT = 4,
EVENT_SPAWN_PORTALS = 5,
EVENT_SUMMON_ADDS = 6,
EVENT_REAPPEAR = 7,
EVENT_SPELL_PSYCHIC_SCREAM = 8,
EVENT_SPELL_VOID_BOLT = 9
};
@@ -69,162 +69,162 @@ class boss_high_astromancer_solarian : public CreatureScript
void Reset()
{
BossAI::Reset();
me->SetModelVisible(true);
BossAI::Reset();
me->SetModelVisible(true);
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, (events.GetNextEventTime(EVENT_SPELL_VOID_BOLT) == 0 ? 30.0f : 0.0f));
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, (events.GetNextEventTime(EVENT_SPELL_VOID_BOLT) == 0 ? 30.0f : 0.0f));
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_KILL);
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_KILL);
}
void JustDied(Unit* killer)
{
me->SetModelVisible(true);
me->SetModelVisible(true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
me->CallForHelp(105.0f);
BossAI::EnterCombat(who);
me->CallForHelp(105.0f);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 1000);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 1000);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (!summon->IsTrigger())
summon->SetInCombatWithZone();
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (!summon->IsTrigger())
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
events.Reset();
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 3000);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 7000);
me->CastSpell(me, SPELL_SOLARIAN_TRANSFORM, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ARCANE_MISSILES:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
me->CastSpell(target, SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
break;
case EVENT_SPELL_WRATH_OF_ASTROMANCER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
me->CastSpell(target, SPELL_WRATH_OF_THE_ASTROMANCER, false);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 22000);
break;
case EVENT_SPELL_BLINDING_LIGHT:
me->CastSpell(me, SPELL_BLINDING_LIGHT, false);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
break;
case EVENT_SPAWN_PORTALS:
me->setAttackTimer(BASE_ATTACK, 21000);
me->SetModelVisible(false);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
events.DelayEvents(21000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 6000);
events.ScheduleEvent(EVENT_REAPPEAR, 20000);
for (uint8 i = 0; i < 3; ++i)
{
float o = rand_norm()*2*M_PI;
if (i == 0)
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
else
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
}
break;
case EVENT_SUMMON_ADDS:
Talk(SAY_SUMMON1);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
for (uint8 j = 0; j < 4; ++j)
me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
break;
case EVENT_REAPPEAR:
Talk(SAY_SUMMON2);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
{
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
me->SetModelVisible(true);
else
me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
}
// protection
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
me->SetModelVisible(true);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
break;
case EVENT_SPELL_VOID_BOLT:
me->CastSpell(me->GetVictim(), SPELL_VOID_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 7000);
break;
case EVENT_SPELL_PSYCHIC_SCREAM:
me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
break;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
events.Reset();
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 3000);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 7000);
me->CastSpell(me, SPELL_SOLARIAN_TRANSFORM, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ARCANE_MISSILES:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
me->CastSpell(target, SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
break;
case EVENT_SPELL_WRATH_OF_ASTROMANCER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
me->CastSpell(target, SPELL_WRATH_OF_THE_ASTROMANCER, false);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 22000);
break;
case EVENT_SPELL_BLINDING_LIGHT:
me->CastSpell(me, SPELL_BLINDING_LIGHT, false);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
break;
case EVENT_SPAWN_PORTALS:
me->setAttackTimer(BASE_ATTACK, 21000);
me->SetModelVisible(false);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
events.DelayEvents(21000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 6000);
events.ScheduleEvent(EVENT_REAPPEAR, 20000);
for (uint8 i = 0; i < 3; ++i)
{
float o = rand_norm()*2*M_PI;
if (i == 0)
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
else
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
}
break;
case EVENT_SUMMON_ADDS:
Talk(SAY_SUMMON1);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
for (uint8 j = 0; j < 4; ++j)
me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
break;
case EVENT_REAPPEAR:
Talk(SAY_SUMMON2);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
{
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
me->SetModelVisible(true);
else
me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
}
// protection
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
me->SetModelVisible(true);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
break;
case EVENT_SPELL_VOID_BOLT:
me->CastSpell(me->GetVictim(), SPELL_VOID_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 7000);
break;
case EVENT_SPELL_PSYCHIC_SCREAM:
me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
break;
}
}
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, -371.93f) > 105.0f;
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, -371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const
@@ -274,12 +274,12 @@ class spell_astromancer_solarian_transform : public SpellScriptLoader
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
}
void Register()
@@ -299,6 +299,6 @@ void AddSC_boss_high_astromancer_solarian()
{
new boss_high_astromancer_solarian();
new spell_astromancer_wrath_of_the_astromancer();
new spell_astromancer_solarian_transform();
new spell_astromancer_solarian_transform();
}

File diff suppressed because it is too large Load Diff

View File

@@ -18,10 +18,10 @@ enum voidReaver
SPELL_KNOCK_AWAY = 25778,
SPELL_BERSERK = 26662,
EVENT_SPELL_POUNDING = 1,
EVENT_SPELL_ARCANEORB = 2,
EVENT_SPELL_KNOCK_AWAY = 3,
EVENT_SPELL_BERSERK = 4
EVENT_SPELL_POUNDING = 1,
EVENT_SPELL_ARCANEORB = 2,
EVENT_SPELL_KNOCK_AWAY = 3,
EVENT_SPELL_BERSERK = 4
};
class boss_void_reaver : public CreatureScript
@@ -34,40 +34,40 @@ class boss_void_reaver : public CreatureScript
{
boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_REAVER)
{
me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
}
void Reset()
{
BossAI::Reset();
BossAI::Reset();
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_SLAY);
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
events.ScheduleEvent(EVENT_SPELL_KNOCK_AWAY, 30000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->CallForHelp(105.0f);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
events.ScheduleEvent(EVENT_SPELL_KNOCK_AWAY, 30000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->CallForHelp(105.0f);
}
void UpdateAI(uint32 diff)
@@ -75,41 +75,41 @@ class boss_void_reaver : public CreatureScript
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_POUNDING:
Talk(SAY_POUNDING);
me->CastSpell(me, SPELL_POUNDING, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
break;
case EVENT_SPELL_ARCANEORB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -18.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 4000);
break;
case EVENT_SPELL_KNOCK_AWAY:
me->CastSpell(me->GetVictim(), SPELL_KNOCK_AWAY, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 25000);
break;
}
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_POUNDING:
Talk(SAY_POUNDING);
me->CastSpell(me, SPELL_POUNDING, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
break;
case EVENT_SPELL_ARCANEORB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -18.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 4000);
break;
case EVENT_SPELL_KNOCK_AWAY:
me->CastSpell(me->GetVictim(), SPELL_KNOCK_AWAY, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 25000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const

View File

@@ -20,79 +20,79 @@ class instance_the_eye : public InstanceMapScript
uint64 GrandAstromancerCapernianGUID;
uint64 MasterEngineerTelonicusGUID;
uint64 AlarGUID;
uint64 KaelthasGUID;
uint64 BridgeWindowGUID;
uint64 KaelStateRightGUID;
uint64 KaelStateLeftGUID;
uint64 KaelthasGUID;
uint64 BridgeWindowGUID;
uint64 KaelStateRightGUID;
uint64 KaelStateLeftGUID;
void Initialize()
{
SetBossNumber(MAX_ENCOUNTER);
AlarGUID = 0;
KaelthasGUID = 0;
SetBossNumber(MAX_ENCOUNTER);
AlarGUID = 0;
KaelthasGUID = 0;
ThaladredTheDarkenerGUID = 0;
LordSanguinarGUID = 0;
GrandAstromancerCapernianGUID = 0;
MasterEngineerTelonicusGUID = 0;
BridgeWindowGUID = 0;
KaelStateRightGUID = 0;
KaelStateLeftGUID = 0;
BridgeWindowGUID = 0;
KaelStateRightGUID = 0;
KaelStateLeftGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_ALAR:
AlarGUID = creature->GetGUID();
break;
case NPC_KAELTHAS:
KaelthasGUID = creature->GetGUID();
break;
case NPC_THALADRED:
ThaladredTheDarkenerGUID = creature->GetGUID();
break;
case NPC_TELONICUS:
MasterEngineerTelonicusGUID = creature->GetGUID();
break;
case NPC_CAPERNIAN:
GrandAstromancerCapernianGUID = creature->GetGUID();
break;
case NPC_LORD_SANGUINAR:
LordSanguinarGUID = creature->GetGUID();
break;
case NPC_ALAR:
AlarGUID = creature->GetGUID();
break;
case NPC_KAELTHAS:
KaelthasGUID = creature->GetGUID();
break;
case NPC_THALADRED:
ThaladredTheDarkenerGUID = creature->GetGUID();
break;
case NPC_TELONICUS:
MasterEngineerTelonicusGUID = creature->GetGUID();
break;
case NPC_CAPERNIAN:
GrandAstromancerCapernianGUID = creature->GetGUID();
break;
case NPC_LORD_SANGUINAR:
LordSanguinarGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* gobject)
{
switch (gobject->GetEntry())
{
case GO_BRIDGE_WINDOW:
BridgeWindowGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_RIGHT:
KaelStateRightGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_LEFT:
KaelStateLeftGUID = gobject->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* gobject)
{
switch (gobject->GetEntry())
{
case GO_BRIDGE_WINDOW:
BridgeWindowGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_RIGHT:
KaelStateRightGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_LEFT:
KaelStateLeftGUID = gobject->GetGUID();
break;
}
}
uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
case GO_BRIDGE_WINDOW: return BridgeWindowGUID;
case GO_KAEL_STATUE_RIGHT: return KaelStateRightGUID;
case GO_KAEL_STATUE_LEFT: return KaelStateLeftGUID;
case NPC_ALAR: return AlarGUID;
case NPC_KAELTHAS: return KaelthasGUID;
case DATA_KAEL_ADVISOR1: return ThaladredTheDarkenerGUID;
case DATA_KAEL_ADVISOR2: return LordSanguinarGUID;
case DATA_KAEL_ADVISOR3: return GrandAstromancerCapernianGUID;
case DATA_KAEL_ADVISOR4: return MasterEngineerTelonicusGUID;
case GO_BRIDGE_WINDOW: return BridgeWindowGUID;
case GO_KAEL_STATUE_RIGHT: return KaelStateRightGUID;
case GO_KAEL_STATUE_LEFT: return KaelStateLeftGUID;
case NPC_ALAR: return AlarGUID;
case NPC_KAELTHAS: return KaelthasGUID;
case DATA_KAEL_ADVISOR1: return ThaladredTheDarkenerGUID;
case DATA_KAEL_ADVISOR2: return LordSanguinarGUID;
case DATA_KAEL_ADVISOR3: return GrandAstromancerCapernianGUID;
case DATA_KAEL_ADVISOR4: return MasterEngineerTelonicusGUID;
}
return 0;
}
@@ -139,7 +139,7 @@ class instance_the_eye : public InstanceMapScript
OUT_LOAD_INST_DATA_COMPLETE;
}
};
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
@@ -156,11 +156,11 @@ class spell_the_eye_countercharge : public SpellScriptLoader
{
PrepareAuraScript(spell_the_eye_counterchargeScript);
bool PrepareProc(ProcEventInfo& eventInfo)
bool PrepareProc(ProcEventInfo& eventInfo)
{
// xinef: prevent charge drop
PreventDefaultAction();
return true;
// xinef: prevent charge drop
PreventDefaultAction();
return true;
}
void Register()
@@ -178,5 +178,5 @@ class spell_the_eye_countercharge : public SpellScriptLoader
void AddSC_instance_the_eye()
{
new instance_the_eye();
new spell_the_eye_countercharge();
new spell_the_eye_countercharge();
}

View File

@@ -7,33 +7,33 @@ REWRITTEN BY XINEF
enum EyeData
{
DATA_ALAR = 0,
DATA_ASTROMANCER = 1,
DATA_REAVER = 2,
DATA_KAELTHAS = 3,
MAX_ENCOUNTER = 4,
DATA_ALAR = 0,
DATA_ASTROMANCER = 1,
DATA_REAVER = 2,
DATA_KAELTHAS = 3,
MAX_ENCOUNTER = 4,
DATA_KAEL_ADVISOR1 = 10,
DATA_KAEL_ADVISOR2 = 11,
DATA_KAEL_ADVISOR3 = 12,
DATA_KAEL_ADVISOR4 = 13
DATA_KAEL_ADVISOR1 = 10,
DATA_KAEL_ADVISOR2 = 11,
DATA_KAEL_ADVISOR3 = 12,
DATA_KAEL_ADVISOR4 = 13
};
enum EyeNPCs
{
NPC_ALAR = 19514,
NPC_KAELTHAS = 19622,
NPC_THALADRED = 20064,
NPC_LORD_SANGUINAR = 20060,
NPC_CAPERNIAN = 20062,
NPC_TELONICUS = 20063
NPC_ALAR = 19514,
NPC_KAELTHAS = 19622,
NPC_THALADRED = 20064,
NPC_LORD_SANGUINAR = 20060,
NPC_CAPERNIAN = 20062,
NPC_TELONICUS = 20063
};
enum EyeGOs
{
GO_BRIDGE_WINDOW = 184069,
GO_KAEL_STATUE_RIGHT = 184596,
GO_KAEL_STATUE_LEFT = 184597
GO_BRIDGE_WINDOW = 184069,
GO_KAEL_STATUE_RIGHT = 184596,
GO_KAEL_STATUE_LEFT = 184597
};
#endif

View File

@@ -54,8 +54,8 @@ class boss_gatewatcher_gyrokill : public CreatureScript
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
@@ -74,8 +74,8 @@ class boss_gatewatcher_gyrokill : public CreatureScript
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(12000, 14000));
break;
case EVENT_SAW_BLADE:
if (Unit* target= SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_SAW_BLADE, false);
if (Unit* target= SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_SAW_BLADE, false);
Talk(SAY_SAW_BLADE);
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
break;

View File

@@ -49,7 +49,7 @@ class boss_gatewatcher_iron_hand : public CreatureScript
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
@@ -71,17 +71,17 @@ class boss_gatewatcher_iron_hand : public CreatureScript
switch (events.ExecuteEvent())
{
case EVENT_STREAM_OF_MACHINE_FLUID:
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 20000);
break;
case EVENT_JACKHAMMER:
Talk(EMOTE_HAMMER);
Talk(SAY_HAMMER);
me->CastSpell(me, SPELL_JACKHAMMER, false);
me->CastSpell(me, SPELL_JACKHAMMER, false);
events.ScheduleEvent(EVENT_JACKHAMMER, 40000);
break;
case EVENT_SHADOW_POWER:
me->CastSpell(me, SPELL_SHADOW_POWER, false);
me->CastSpell(me, SPELL_SHADOW_POWER, false);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
break;
default:

View File

@@ -57,13 +57,13 @@ class boss_mechano_lord_capacitus : public CreatureScript
events.ScheduleEvent(EVENT_HEADCRACK, 6000);
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10000);
events.ScheduleEvent(EVENT_BERSERK, 180000);
events.ScheduleEvent(IsHeroic() ? EVENT_POSITIVE_SHIFT : EVENT_REFLECTIVE_DAMAGE_SHIELD, 15000);
events.ScheduleEvent(IsHeroic() ? EVENT_POSITIVE_SHIFT : EVENT_REFLECTIVE_DAMAGE_SHIELD, 15000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(YELL_KILL);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(YELL_KILL);
}
void JustDied(Unit* /*victim*/)
@@ -72,11 +72,11 @@ class boss_mechano_lord_capacitus : public CreatureScript
Talk(YELL_DEATH);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->GetMotionMaster()->MoveRandom(30.0f);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->GetMotionMaster()->MoveRandom(30.0f);
}
void UpdateAI(uint32 diff)
{
@@ -90,12 +90,12 @@ class boss_mechano_lord_capacitus : public CreatureScript
switch (events.ExecuteEvent())
{
case EVENT_HEADCRACK:
me->CastSpell(me->GetVictim(), SPELL_HEADCRACK, false);
me->CastSpell(me->GetVictim(), SPELL_HEADCRACK, false);
events.ScheduleEvent(EVENT_HEADCRACK, 20000);
break;
case EVENT_REFLECTIVE_DAMAGE_SHIELD:
Talk(YELL_REFLECTIVE_DAMAGE_SHIELD);
me->CastSpell(me, SPELL_REFLECTIVE_DAMAGE_SHIELD, false);
me->CastSpell(me, SPELL_REFLECTIVE_DAMAGE_SHIELD, false);
events.ScheduleEvent(EVENT_REFLECTIVE_MAGIE_SHIELD, 20000);
break;
case EVENT_REFLECTIVE_MAGIE_SHIELD:
@@ -107,14 +107,14 @@ class boss_mechano_lord_capacitus : public CreatureScript
Position pos;
me->GetRandomNearPosition(pos, 8.0f);
me->SummonCreature(NPC_NETHER_CHARGE, pos, TEMPSUMMON_TIMED_DESPAWN, 18000);
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 5000);
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 5000);
break;
case EVENT_POSITIVE_SHIFT:
me->CastSpell(me, SPELL_POLARITY_SHIFT, true);
me->CastSpell(me, SPELL_POLARITY_SHIFT, true);
events.ScheduleEvent(EVENT_POSITIVE_SHIFT, 30000);
break;
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
@@ -159,7 +159,7 @@ class spell_capacitus_polarity_charge : public SpellScriptLoader
if (count)
{
uint32 spellId = GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE ? SPELL_POSITIVE_CHARGE_STACK : SPELL_NEGATIVE_CHARGE_STACK;
uint32 spellId = GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE ? SPELL_POSITIVE_CHARGE_STACK : SPELL_NEGATIVE_CHARGE_STACK;
GetCaster()->SetAuraStack(spellId, GetCaster(), count);
}
}
@@ -198,8 +198,8 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, GetCaster()->GetGUID());
if (Unit* target = GetHitUnit())
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, GetCaster()->GetGUID());
}
void Register()

View File

@@ -46,39 +46,39 @@ class boss_nethermancer_sepethrea : public CreatureScript
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 18000);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_SUMMON_RAGIN_FLAMES, true);
}
me->CastSpell(me, SPELL_SUMMON_RAGIN_FLAMES, true);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (Unit* victim = me->GetVictim())
{
summon->AI()->AttackStart(victim);
summon->AddThreat(victim, 1000.0f);
summon->SetInCombatWithZone();
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (Unit* victim = me->GetVictim())
{
summon->AI()->AttackStart(victim);
summon->AddThreat(victim, 1000.0f);
summon->SetInCombatWithZone();
}
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
events.Reset();
if (instance)
{
instance->SetBossState(DATA_NETHERMANCER_SEPRETHREA, DONE);
instance->SaveToDB();
}
if (instance)
{
instance->SetBossState(DATA_NETHERMANCER_SEPRETHREA, DONE);
instance->SaveToDB();
}
Talk(SAY_DEATH);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
Unit::Kill(summon, summon);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
Unit::Kill(summon, summon);
}
void UpdateAI(uint32 diff)
@@ -93,15 +93,15 @@ class boss_nethermancer_sepethrea : public CreatureScript
switch (events.ExecuteEvent())
{
case EVENT_FROST_ATTACK:
me->CastSpell(me->GetVictim(), SPELL_FROST_ATTACK, false);
me->CastSpell(me->GetVictim(), SPELL_FROST_ATTACK, false);
events.ScheduleEvent(EVENT_FROST_ATTACK, 8000);
break;
case EVENT_ARCANE_BLAST:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BLAST, false);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BLAST, false);
events.ScheduleEvent(EVENT_ARCANE_BLAST, 12000);
break;
case EVENT_DRAGONS_BREATH:
me->CastSpell(me->GetVictim(), SPELL_DRAGONS_BREATH, true);
me->CastSpell(me->GetVictim(), SPELL_DRAGONS_BREATH, true);
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 16000);
if (roll_chance_i(50))
Talk(SAY_DRAGONS_BREATH);
@@ -120,12 +120,12 @@ class boss_nethermancer_sepethrea : public CreatureScript
enum raginFlames
{
SPELL_INFERNO = 35268,
SPELL_FIRE_TAIL = 35278,
SPELL_INFERNO_DAMAGE = 35283,
SPELL_INFERNO = 35268,
SPELL_FIRE_TAIL = 35278,
SPELL_INFERNO_DAMAGE = 35283,
EVENT_SPELL_FIRE_TAIL = 1,
EVENT_SPELL_INFERNO = 2
EVENT_SPELL_FIRE_TAIL = 1,
EVENT_SPELL_INFERNO = 2
};
class npc_ragin_flames : public CreatureScript
@@ -137,41 +137,41 @@ class npc_ragin_flames : public CreatureScript
{
npc_ragin_flamesAI(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
EventMap events;
void Reset()
{
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPELL_INFERNO:
if (me->IsWithinCombatRange(me->GetVictim(), 5.0f))
{
me->CastSpell(me, SPELL_INFERNO, true);
events.ScheduleEvent(EVENT_SPELL_INFERNO, 20000);
}
else
events.ScheduleEvent(EVENT_SPELL_INFERNO, 1000);
break;
case EVENT_SPELL_FIRE_TAIL:
me->CastSpell(me, SPELL_FIRE_TAIL, true);
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
break;
}
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPELL_INFERNO:
if (me->IsWithinCombatRange(me->GetVictim(), 5.0f))
{
me->CastSpell(me, SPELL_INFERNO, true);
events.ScheduleEvent(EVENT_SPELL_INFERNO, 20000);
}
else
events.ScheduleEvent(EVENT_SPELL_INFERNO, 1000);
break;
case EVENT_SPELL_FIRE_TAIL:
me->CastSpell(me, SPELL_FIRE_TAIL, true);
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
break;
}
DoMeleeAttackIfReady();
}
@@ -194,8 +194,8 @@ class spell_ragin_flames_inferno : public SpellScriptLoader
void HandlePeriodic(AuraEffect const* aurEff)
{
int32 damage = aurEff->GetAmount();
GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK);
int32 damage = aurEff->GetAmount();
GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK);
}
void Register()
@@ -214,5 +214,5 @@ void AddSC_boss_nethermancer_sepethrea()
{
new boss_nethermancer_sepethrea();
new npc_ragin_flames();
new spell_ragin_flames_inferno();
new spell_ragin_flames_inferno();
}

View File

@@ -8,36 +8,36 @@ REWRITTEN BY XINEF
enum Says
{
SAY_AGGRO = 0,
SAY_DOMINATION = 1,
SAY_SUMMON = 2,
SAY_ENRAGE = 3,
SAY_SLAY = 4,
SAY_DEATH = 5,
SAY_APPEAR = 6
SAY_AGGRO = 0,
SAY_DOMINATION = 1,
SAY_SUMMON = 2,
SAY_ENRAGE = 3,
SAY_SLAY = 4,
SAY_DEATH = 5,
SAY_APPEAR = 6
};
enum Spells
{
SPELL_ARCANE_EXPLOSION = 15453,
SPELL_DISGRUNTLED_ANGER = 35289,
SPELL_ARCANE_TORRENT = 36022,
SPELL_MANA_TAP = 36021,
SPELL_DOMINATION = 35280,
SPELL_SUMMON_NETHER_WRAITH_1 = 35285,
SPELL_SUMMON_NETHER_WRAITH_2 = 35286,
SPELL_SUMMON_NETHER_WRAITH_3 = 35287,
SPELL_SUMMON_NETHER_WRAITH_4 = 35288,
SPELL_ARCANE_EXPLOSION = 15453,
SPELL_DISGRUNTLED_ANGER = 35289,
SPELL_ARCANE_TORRENT = 36022,
SPELL_MANA_TAP = 36021,
SPELL_DOMINATION = 35280,
SPELL_SUMMON_NETHER_WRAITH_1 = 35285,
SPELL_SUMMON_NETHER_WRAITH_2 = 35286,
SPELL_SUMMON_NETHER_WRAITH_3 = 35287,
SPELL_SUMMON_NETHER_WRAITH_4 = 35288,
};
enum Events
{
EVENT_SUMMON = 1,
EVENT_MANA_TAP = 2,
EVENT_ARCANE_TORRENT = 3,
EVENT_DOMINATION = 4,
EVENT_ARCANE_EXPLOSION = 5,
EVENT_FRENZY = 6,
EVENT_SUMMON = 1,
EVENT_MANA_TAP = 2,
EVENT_ARCANE_TORRENT = 3,
EVENT_DOMINATION = 4,
EVENT_ARCANE_EXPLOSION = 5,
EVENT_FRENZY = 6,
};
class boss_pathaleon_the_calculator : public CreatureScript
@@ -49,21 +49,21 @@ class boss_pathaleon_the_calculator : public CreatureScript
{
boss_pathaleon_the_calculatorAI(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { }
void InitializeAI()
{
BossAI::InitializeAI();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
}
void InitializeAI()
{
BossAI::InitializeAI();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
}
void DoAction(int32 param)
{
me->SetVisible(true);
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
me->SetReactState(REACT_AGGRESSIVE);
Talk(SAY_APPEAR);
}
void DoAction(int32 param)
{
me->SetVisible(true);
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
me->SetReactState(REACT_AGGRESSIVE);
Talk(SAY_APPEAR);
}
void EnterCombat(Unit* /*who*/)
{
@@ -73,14 +73,14 @@ class boss_pathaleon_the_calculator : public CreatureScript
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 16000);
events.ScheduleEvent(EVENT_DOMINATION, 25000);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 8000);
events.ScheduleEvent(EVENT_FRENZY, 1000);
events.ScheduleEvent(EVENT_FRENZY, 1000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
@@ -101,39 +101,39 @@ class boss_pathaleon_the_calculator : public CreatureScript
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_EXPLOSION:
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 12000);
break;
case EVENT_ARCANE_TORRENT:
me->RemoveAurasDueToSpell(SPELL_MANA_TAP);
me->ModifyPower(POWER_MANA, 5000);
me->RemoveAurasDueToSpell(SPELL_MANA_TAP);
me->ModifyPower(POWER_MANA, 5000);
me->CastSpell(me, SPELL_ARCANE_TORRENT, false);
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 15000);
break;
case EVENT_MANA_TAP:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_MANA_TAP, false);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_MANA_TAP, false);
events.ScheduleEvent(EVENT_MANA_TAP, 18000);
break;
case EVENT_DOMINATION:
Talk(SAY_DOMINATION);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50.0f))
me->CastSpell(target, SPELL_DOMINATION, false);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50.0f))
me->CastSpell(target, SPELL_DOMINATION, false);
events.ScheduleEvent(EVENT_DOMINATION, 30000);
break;
case EVENT_FRENZY:
if (me->HealthBelowPct(20))
{
summons.DespawnAll();
me->CastSpell(me, SPELL_DISGRUNTLED_ANGER, true);
Talk(SAY_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_FRENZY, 1000);
break;
case EVENT_FRENZY:
if (me->HealthBelowPct(20))
{
summons.DespawnAll();
me->CastSpell(me, SPELL_DISGRUNTLED_ANGER, true);
Talk(SAY_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_FRENZY, 1000);
break;
case EVENT_SUMMON:
for (uint8 i = 0; i < DUNGEON_MODE(3, 4); ++i)
me->CastSpell(me, SPELL_SUMMON_NETHER_WRAITH_1+i, true);
me->CastSpell(me, SPELL_SUMMON_NETHER_WRAITH_1+i, true);
Talk(SAY_SUMMON);
events.ScheduleEvent(EVENT_SUMMON, urand(30000, 45000));

View File

@@ -26,10 +26,10 @@ class instance_mechanar : public InstanceMapScript
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
_pathaleonGUID = 0;
_passageEncounter = 0;
_passageTimer = 0;
_passageGUIDs.clear();
_pathaleonGUID = 0;
_passageEncounter = 0;
_passageTimer = 0;
_passageGUIDs.clear();
}
void OnGameObjectCreate(GameObject* gameObject)
@@ -60,125 +60,125 @@ class instance_mechanar : public InstanceMapScript
}
}
void OnCreatureCreate(Creature* creature)
{
if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
_pathaleonGUID = creature->GetGUID();
}
void OnCreatureCreate(Creature* creature)
{
if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
_pathaleonGUID = creature->GetGUID();
}
void OnUnitDeath(Unit* unit)
{
if (unit->GetTypeId() == TYPEID_UNIT)
if (_passageEncounter > ENCOUNTER_PASSAGE_NOT_STARTED && _passageEncounter < ENCOUNTER_PASSAGE_DONE)
if (_passageGUIDs.find(unit->GetGUID()) != _passageGUIDs.end())
_passageGUIDs.erase(unit->GetGUID());
}
void OnUnitDeath(Unit* unit)
{
if (unit->GetTypeId() == TYPEID_UNIT)
if (_passageEncounter > ENCOUNTER_PASSAGE_NOT_STARTED && _passageEncounter < ENCOUNTER_PASSAGE_DONE)
if (_passageGUIDs.find(unit->GetGUID()) != _passageGUIDs.end())
_passageGUIDs.erase(unit->GetGUID());
}
Player* GetPassagePlayer(float x)
{
Map::PlayerList const& pl = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetPositionX() < x && player->GetPositionZ() > 24.0f && player->GetPositionY() > -30.0f)
return player;
return NULL;
}
Player* GetPassagePlayer(float x)
{
Map::PlayerList const& pl = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetPositionX() < x && player->GetPositionZ() > 24.0f && player->GetPositionY() > -30.0f)
return player;
return NULL;
}
void DoSummonAction(Creature* summon, Player* player)
{
summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
summon->AI()->AttackStart(player);
_passageGUIDs.insert(summon->GetGUID());
}
void DoSummonAction(Creature* summon, Player* player)
{
summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
summon->AI()->AttackStart(player);
_passageGUIDs.insert(summon->GetGUID());
}
void Update(uint32 diff)
{
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
return;
void Update(uint32 diff)
{
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
return;
_passageTimer += diff;
if (_passageTimer >= 1000)
{
_passageTimer = 0;
if (_passageEncounter == ENCOUNTER_PASSAGE_NOT_STARTED)
{
if (Player* player = GetPassagePlayer(250.0f))
{
_passageEncounter++;
for (uint8 i = 0; i < 4; ++i)
{
Position pos = {238.0f, -27.0f + 3.0f*i, 26.328f, 0.0f};
if (Creature* creature = instance->SummonCreature(i==1 || i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_CENTURION, pos))
DoSummonAction(creature, player);
}
}
}
if (!_passageGUIDs.empty())
return;
_passageTimer += diff;
if (_passageTimer >= 1000)
{
_passageTimer = 0;
if (_passageEncounter == ENCOUNTER_PASSAGE_NOT_STARTED)
{
if (Player* player = GetPassagePlayer(250.0f))
{
_passageEncounter++;
for (uint8 i = 0; i < 4; ++i)
{
Position pos = {238.0f, -27.0f + 3.0f*i, 26.328f, 0.0f};
if (Creature* creature = instance->SummonCreature(i==1 || i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_CENTURION, pos))
DoSummonAction(creature, player);
}
}
}
if (!_passageGUIDs.empty())
return;
if (_passageEncounter < ENCOUNTER_PASSAGE_PHASE3)
{
if (Player* player = GetPassagePlayer(250.0f))
{
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE1)
{
Position pos = {214.37f, -23.5f, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE2)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {199.76f, -26.0f + 2.5f*i, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ENGINEER : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
_passageEncounter++;
SaveToDB();
}
}
else
{
if (Player* player = GetPassagePlayer(148.0f))
{
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE3)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {135.0f + 2.5f*i, 36.76f, 24.88f};
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE4)
{
Position pos = {137.62f, 62.23f, 24.88f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE5)
{
for (uint8 i = 0; i < 4; ++i)
{
Position pos = {133.0f + 3.5f*i, 92.88f, 26.38f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(i==1||i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_SUNSEEKER_ENGINEER, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE6)
{
if (Creature* creature = instance->GetCreature(_pathaleonGUID))
creature->AI()->DoAction(1);
}
_passageEncounter++;
SaveToDB();
}
}
}
}
if (_passageEncounter < ENCOUNTER_PASSAGE_PHASE3)
{
if (Player* player = GetPassagePlayer(250.0f))
{
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE1)
{
Position pos = {214.37f, -23.5f, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE2)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {199.76f, -26.0f + 2.5f*i, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ENGINEER : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
_passageEncounter++;
SaveToDB();
}
}
else
{
if (Player* player = GetPassagePlayer(148.0f))
{
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE3)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {135.0f + 2.5f*i, 36.76f, 24.88f};
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE4)
{
Position pos = {137.62f, 62.23f, 24.88f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE5)
{
for (uint8 i = 0; i < 4; ++i)
{
Position pos = {133.0f + 3.5f*i, 92.88f, 26.38f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(i==1||i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_SUNSEEKER_ENGINEER, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE6)
{
if (Creature* creature = instance->GetCreature(_pathaleonGUID))
creature->AI()->DoAction(1);
}
_passageEncounter++;
SaveToDB();
}
}
}
}
bool SetBossState(uint32 type, EncounterState state)
{
@@ -193,7 +193,7 @@ class instance_mechanar : public InstanceMapScript
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
// Xinef: no space needed
// Xinef: no space needed
saveStream << "M E " << GetBossSaveData() << _passageEncounter;
OUT_SAVE_INST_DATA_COMPLETE;
@@ -226,9 +226,9 @@ class instance_mechanar : public InstanceMapScript
SetBossState(i, EncounterState(tmpState));
}
loadStream >> _passageEncounter;
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
_passageEncounter = ENCOUNTER_PASSAGE_PHASE6;
loadStream >> _passageEncounter;
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
_passageEncounter = ENCOUNTER_PASSAGE_PHASE6;
}
else
OUT_LOAD_INST_DATA_FAIL;
@@ -236,11 +236,11 @@ class instance_mechanar : public InstanceMapScript
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
uint64 _pathaleonGUID;
uint32 _passageTimer;
uint32 _passageEncounter;
std::set<uint64> _passageGUIDs;
private:
uint64 _pathaleonGUID;
uint32 _passageTimer;
uint32 _passageEncounter;
std::set<uint64> _passageGUIDs;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const

View File

@@ -12,27 +12,27 @@ enum DataTypes
DATA_MECHANOLORD_CAPACITUS = 2,
DATA_NETHERMANCER_SEPRETHREA = 3,
DATA_PATHALEON_THE_CALCULATOR = 4,
MAX_ENCOUNTER = 5,
MAX_ENCOUNTER = 5,
ENCOUNTER_PASSAGE_NOT_STARTED = 0,
ENCOUNTER_PASSAGE_PHASE1 = 1,
ENCOUNTER_PASSAGE_PHASE2 = 2,
ENCOUNTER_PASSAGE_PHASE3 = 3,
ENCOUNTER_PASSAGE_PHASE4 = 4,
ENCOUNTER_PASSAGE_PHASE5 = 5,
ENCOUNTER_PASSAGE_PHASE6 = 6,
ENCOUNTER_PASSAGE_DONE = 7,
ENCOUNTER_PASSAGE_NOT_STARTED = 0,
ENCOUNTER_PASSAGE_PHASE1 = 1,
ENCOUNTER_PASSAGE_PHASE2 = 2,
ENCOUNTER_PASSAGE_PHASE3 = 3,
ENCOUNTER_PASSAGE_PHASE4 = 4,
ENCOUNTER_PASSAGE_PHASE5 = 5,
ENCOUNTER_PASSAGE_PHASE6 = 6,
ENCOUNTER_PASSAGE_DONE = 7,
};
enum NpcIds
{
NPC_SUNSEEKER_ASTROMAGE = 19168,
NPC_SUNSEEKER_ENGINEER = 20988,
NPC_BLOODWARDER_CENTURION = 19510,
NPC_BLOODWARDER_PHYSICIAN = 20990,
NPC_TEMPEST_KEEPER_DESTROYER = 19735,
NPC_SUNSEEKER_ASTROMAGE = 19168,
NPC_SUNSEEKER_ENGINEER = 20988,
NPC_BLOODWARDER_CENTURION = 19510,
NPC_BLOODWARDER_PHYSICIAN = 20990,
NPC_TEMPEST_KEEPER_DESTROYER = 19735,
NPC_PATHALEON_THE_CALCULATOR = 19220
NPC_PATHALEON_THE_CALCULATOR = 19220
};
enum GameobjectIds
@@ -44,7 +44,7 @@ enum GameobjectIds
enum SpellIds
{
SPELL_TELEPORT_VISUAL = 35517
SPELL_TELEPORT_VISUAL = 35517
};
#endif

View File

@@ -9,54 +9,54 @@ REWRITTEN BY XINEF
enum MillhouseSays
{
SAY_INTRO_1 = 0,
SAY_INTRO_2 = 1,
SAY_WATER = 2,
SAY_BUFFS = 3,
SAY_DRINK = 4,
SAY_READY = 5,
SAY_KILL = 6,
SAY_PYRO = 7,
SAY_ICEBLOCK = 8,
SAY_LOWHP = 9,
SAY_DEATH = 10,
SAY_COMPLETE = 11,
SAY_INTRO_3 = 12,
SAY_INTRO_4 = 13,
SAY_INTRO_1 = 0,
SAY_INTRO_2 = 1,
SAY_WATER = 2,
SAY_BUFFS = 3,
SAY_DRINK = 4,
SAY_READY = 5,
SAY_KILL = 6,
SAY_PYRO = 7,
SAY_ICEBLOCK = 8,
SAY_LOWHP = 9,
SAY_DEATH = 10,
SAY_COMPLETE = 11,
SAY_INTRO_3 = 12,
SAY_INTRO_4 = 13,
};
enum MillhouseSpells
{
SPELL_CONJURE_WATER = 36879,
SPELL_ARCANE_INTELLECT = 36880,
SPELL_ICE_ARMOR = 36881,
SPELL_ARCANE_MISSILES = 33832,
SPELL_CONE_OF_COLD = 12611,
SPELL_FIRE_BLAST = 13341,
SPELL_FIREBALL = 14034,
SPELL_FROSTBOLT = 15497,
SPELL_PYROBLAST = 33975,
SPELL_ICEBLOCK = 36911,
SPELL_CONJURE_WATER = 36879,
SPELL_ARCANE_INTELLECT = 36880,
SPELL_ICE_ARMOR = 36881,
SPELL_ARCANE_MISSILES = 33832,
SPELL_CONE_OF_COLD = 12611,
SPELL_FIRE_BLAST = 13341,
SPELL_FIREBALL = 14034,
SPELL_FROSTBOLT = 15497,
SPELL_PYROBLAST = 33975,
SPELL_ICEBLOCK = 36911,
};
enum MillhouseEvents
{
EVENT_MILLHOUSE_INTRO1 = 1,
EVENT_MILLHOUSE_INTRO2 = 2,
EVENT_MILLHOUSE_INTRO3 = 3,
EVENT_MILLHOUSE_INTRO4 = 4,
EVENT_MILLHOUSE_INTRO5 = 5,
EVENT_MILLHOUSE_INTRO6 = 6,
EVENT_MILLHOUSE_INTRO7 = 7,
EVENT_MILLHOUSE_INTRO8 = 8,
EVENT_MILLHOUSE_INTRO9 = 9,
EVENT_SEARCH_FIGHT = 10,
EVENT_TELEPORT_VISUAL = 11,
EVENT_MILLHOUSE_INTRO1 = 1,
EVENT_MILLHOUSE_INTRO2 = 2,
EVENT_MILLHOUSE_INTRO3 = 3,
EVENT_MILLHOUSE_INTRO4 = 4,
EVENT_MILLHOUSE_INTRO5 = 5,
EVENT_MILLHOUSE_INTRO6 = 6,
EVENT_MILLHOUSE_INTRO7 = 7,
EVENT_MILLHOUSE_INTRO8 = 8,
EVENT_MILLHOUSE_INTRO9 = 9,
EVENT_SEARCH_FIGHT = 10,
EVENT_TELEPORT_VISUAL = 11,
EVENT_MILL_CHECK_HEALTH = 20,
EVENT_MILL_PYROBLAST = 21,
EVENT_MILL_BASE_SPELL = 22,
EVENT_MILL_ICEBLOCK = 23
EVENT_MILL_CHECK_HEALTH = 20,
EVENT_MILL_PYROBLAST = 21,
EVENT_MILL_BASE_SPELL = 22,
EVENT_MILL_ICEBLOCK = 23
};
class npc_millhouse_manastorm : public CreatureScript
@@ -72,23 +72,23 @@ class npc_millhouse_manastorm : public CreatureScript
}
InstanceScript* instance;
EventMap events;
EventMap events2;
EventMap events;
EventMap events2;
void InitializeAI()
{
ScriptedAI::InitializeAI();
void InitializeAI()
{
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events2.Reset();
events2.ScheduleEvent(EVENT_TELEPORT_VISUAL, 0);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO1, 3000);
}
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events2.Reset();
events2.ScheduleEvent(EVENT_TELEPORT_VISUAL, 0);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO1, 3000);
}
void Reset()
{
events.Reset();
events.Reset();
}
void AttackStart(Unit* who)
@@ -107,124 +107,124 @@ class npc_millhouse_manastorm : public CreatureScript
Talk(SAY_DEATH);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 2000);
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 2000);
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_TELEPORT_VISUAL:
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
break;
case EVENT_MILLHOUSE_INTRO1:
Talk(SAY_INTRO_1);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO2, 18000);
break;
case EVENT_MILLHOUSE_INTRO2:
Talk(SAY_INTRO_2);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO3, 8000);
break;
case EVENT_MILLHOUSE_INTRO3:
Talk(SAY_INTRO_3);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO4, 6000);
break;
case EVENT_MILLHOUSE_INTRO4:
Talk(SAY_INTRO_4);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO5, 8000);
break;
case EVENT_MILLHOUSE_INTRO5:
Talk(SAY_WATER);
me->CastSpell(me, SPELL_CONJURE_WATER, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO6, 7000);
break;
case EVENT_MILLHOUSE_INTRO6:
Talk(SAY_BUFFS);
me->CastSpell(me, SPELL_ICE_ARMOR, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO7, 7000);
break;
case EVENT_MILLHOUSE_INTRO7:
Talk(SAY_DRINK);
me->CastSpell(me, SPELL_ARCANE_INTELLECT, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO8, 7000);
break;
case EVENT_MILLHOUSE_INTRO8:
Talk(SAY_READY);
me->GetMotionMaster()->MovePoint(1, 445.82f, -158.38f, 43.067f);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO9, 5000);
break;
case EVENT_MILLHOUSE_INTRO9:
me->SetFacingTo(M_PI*1.5f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), M_PI*1.5f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
case EVENT_SEARCH_FIGHT:
if (!me->IsInCombat() && !me->IsInEvadeMode())
if (Unit* target = me->SelectNearbyTarget(NULL, 30.0f))
AttackStart(target);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_TELEPORT_VISUAL:
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
break;
case EVENT_MILLHOUSE_INTRO1:
Talk(SAY_INTRO_1);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO2, 18000);
break;
case EVENT_MILLHOUSE_INTRO2:
Talk(SAY_INTRO_2);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO3, 8000);
break;
case EVENT_MILLHOUSE_INTRO3:
Talk(SAY_INTRO_3);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO4, 6000);
break;
case EVENT_MILLHOUSE_INTRO4:
Talk(SAY_INTRO_4);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO5, 8000);
break;
case EVENT_MILLHOUSE_INTRO5:
Talk(SAY_WATER);
me->CastSpell(me, SPELL_CONJURE_WATER, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO6, 7000);
break;
case EVENT_MILLHOUSE_INTRO6:
Talk(SAY_BUFFS);
me->CastSpell(me, SPELL_ICE_ARMOR, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO7, 7000);
break;
case EVENT_MILLHOUSE_INTRO7:
Talk(SAY_DRINK);
me->CastSpell(me, SPELL_ARCANE_INTELLECT, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO8, 7000);
break;
case EVENT_MILLHOUSE_INTRO8:
Talk(SAY_READY);
me->GetMotionMaster()->MovePoint(1, 445.82f, -158.38f, 43.067f);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO9, 5000);
break;
case EVENT_MILLHOUSE_INTRO9:
me->SetFacingTo(M_PI*1.5f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), M_PI*1.5f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
case EVENT_SEARCH_FIGHT:
if (!me->IsInCombat() && !me->IsInEvadeMode())
if (Unit* target = me->SelectNearbyTarget(NULL, 30.0f))
AttackStart(target);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MILL_CHECK_HEALTH:
if (HealthBelowPct(20))
{
Talk(SAY_LOWHP);
break;
}
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
break;
case EVENT_MILL_PYROBLAST:
Talk(SAY_PYRO);
me->CastSpell(me->GetVictim(), SPELL_PYROBLAST, false);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
break;
case EVENT_MILL_ICEBLOCK:
if (me->GetDistance(me->GetVictim()) < 5.0f)
{
Talk(SAY_ICEBLOCK);
me->CastSpell(me, SPELL_ICEBLOCK, true);
break;
}
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
break;
case EVENT_MILL_BASE_SPELL:
switch (RAND(SPELL_FIREBALL, SPELL_ARCANE_MISSILES, SPELL_FROSTBOLT))
{
case SPELL_FIREBALL:
me->CastSpell(me->GetVictim(), SPELL_FIREBALL, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
case SPELL_ARCANE_MISSILES:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 9000);
break;
case SPELL_FROSTBOLT:
me->CastSpell(me->GetVictim(), SPELL_FROSTBOLT, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
}
break;
switch (events.ExecuteEvent())
{
case EVENT_MILL_CHECK_HEALTH:
if (HealthBelowPct(20))
{
Talk(SAY_LOWHP);
break;
}
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
break;
case EVENT_MILL_PYROBLAST:
Talk(SAY_PYRO);
me->CastSpell(me->GetVictim(), SPELL_PYROBLAST, false);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
break;
case EVENT_MILL_ICEBLOCK:
if (me->GetDistance(me->GetVictim()) < 5.0f)
{
Talk(SAY_ICEBLOCK);
me->CastSpell(me, SPELL_ICEBLOCK, true);
break;
}
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
break;
case EVENT_MILL_BASE_SPELL:
switch (RAND(SPELL_FIREBALL, SPELL_ARCANE_MISSILES, SPELL_FROSTBOLT))
{
case SPELL_FIREBALL:
me->CastSpell(me->GetVictim(), SPELL_FIREBALL, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
case SPELL_ARCANE_MISSILES:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 9000);
break;
case SPELL_FROSTBOLT:
me->CastSpell(me->GetVictim(), SPELL_FROSTBOLT, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
}
break;
}
}
DoMeleeAttackIfReady();
}
@@ -238,27 +238,27 @@ class npc_millhouse_manastorm : public CreatureScript
enum WardenSays
{
YELL_INTRO1 = 0,
YELL_INTRO2 = 1,
YELL_RELEASE1 = 2,
YELL_RELEASE2A = 3,
YELL_RELEASE2B = 4,
YELL_RELEASE3 = 5,
YELL_RELEASE4 = 6,
YELL_WELCOME = 7,
YELL_INTRO1 = 0,
YELL_INTRO2 = 1,
YELL_RELEASE1 = 2,
YELL_RELEASE2A = 3,
YELL_RELEASE2B = 4,
YELL_RELEASE3 = 5,
YELL_RELEASE4 = 6,
YELL_WELCOME = 7,
SAY_HARBINGER_INTRO = 0,
SAY_HARBINGER_INTRO = 0,
};
enum WardenUnits
{
NPC_TRICKSTER = 20905,
NPC_PH_HUNTER = 20906,
NPC_MILLHOUSE = 20977,
NPC_AKKIRIS = 20908,
NPC_SULFURON = 20909,
NPC_TW_DRAK = 20910,
NPC_BL_DRAK = 20911,
NPC_TRICKSTER = 20905,
NPC_PH_HUNTER = 20906,
NPC_MILLHOUSE = 20977,
NPC_AKKIRIS = 20908,
NPC_SULFURON = 20909,
NPC_TW_DRAK = 20910,
NPC_BL_DRAK = 20911,
};
enum WardenSpells
@@ -270,42 +270,42 @@ enum WardenSpells
SPELL_TARGET_OMEGA = 36852,
SPELL_BUBBLE_VISUAL = 36849,
SPELL_MIND_REND = 36859,
SPELL_QID10886 = 39564 // Trial of the Naaru: Tenacity
SPELL_MIND_REND = 36859,
SPELL_QID10886 = 39564 // Trial of the Naaru: Tenacity
};
enum WardenEvents
{
EVENT_WARDEN_CHECK_PLAYERS = 1,
EVENT_WARDEN_INTRO1 = 2,
EVENT_WARDEN_INTRO2,
EVENT_WARDEN_INTRO3,
EVENT_WARDEN_INTRO4,
EVENT_WARDEN_INTRO5,
EVENT_WARDEN_INTRO6,
EVENT_WARDEN_INTRO7,
EVENT_WARDEN_INTRO8,
EVENT_WARDEN_INTRO9,
EVENT_WARDEN_INTRO10,
EVENT_WARDEN_INTRO11,
EVENT_WARDEN_INTRO12,
EVENT_WARDEN_INTRO13,
EVENT_WARDEN_INTRO14,
EVENT_WARDEN_INTRO15,
EVENT_WARDEN_INTRO16,
EVENT_WARDEN_INTRO17,
EVENT_WARDEN_INTRO18,
EVENT_WARDEN_INTRO19,
EVENT_WARDEN_INTRO20,
EVENT_WARDEN_INTRO21,
EVENT_WARDEN_INTRO22,
EVENT_WARDEN_INTRO23,
EVENT_WARDEN_INTRO24,
EVENT_WARDEN_INTRO25,
EVENT_WARDEN_INTRO26,
EVENT_WARDEN_INTRO27,
EVENT_WARDEN_INTRO28,
EVENT_WARDEN_INTRO29
EVENT_WARDEN_CHECK_PLAYERS = 1,
EVENT_WARDEN_INTRO1 = 2,
EVENT_WARDEN_INTRO2,
EVENT_WARDEN_INTRO3,
EVENT_WARDEN_INTRO4,
EVENT_WARDEN_INTRO5,
EVENT_WARDEN_INTRO6,
EVENT_WARDEN_INTRO7,
EVENT_WARDEN_INTRO8,
EVENT_WARDEN_INTRO9,
EVENT_WARDEN_INTRO10,
EVENT_WARDEN_INTRO11,
EVENT_WARDEN_INTRO12,
EVENT_WARDEN_INTRO13,
EVENT_WARDEN_INTRO14,
EVENT_WARDEN_INTRO15,
EVENT_WARDEN_INTRO16,
EVENT_WARDEN_INTRO17,
EVENT_WARDEN_INTRO18,
EVENT_WARDEN_INTRO19,
EVENT_WARDEN_INTRO20,
EVENT_WARDEN_INTRO21,
EVENT_WARDEN_INTRO22,
EVENT_WARDEN_INTRO23,
EVENT_WARDEN_INTRO24,
EVENT_WARDEN_INTRO25,
EVENT_WARDEN_INTRO26,
EVENT_WARDEN_INTRO27,
EVENT_WARDEN_INTRO28,
EVENT_WARDEN_INTRO29
};
class npc_warden_mellichar : public CreatureScript
@@ -319,245 +319,245 @@ class npc_warden_mellichar : public CreatureScript
{
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
{
Unit::Kill(me, me);
me->setActive(false);
instance->SetBossState(DATA_WARDEN_MELLICHAR, DONE);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_MILLHOUSE))
{
instance->DoCastSpellOnPlayers(SPELL_QID10886);
creature->AI()->Talk(SAY_COMPLETE);
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
{
Unit::Kill(me, me);
me->setActive(false);
instance->SetBossState(DATA_WARDEN_MELLICHAR, DONE);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_MILLHOUSE))
{
instance->DoCastSpellOnPlayers(SPELL_QID10886);
creature->AI()->Talk(SAY_COMPLETE);
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}
}
void MoveInLineOfSight(Unit*) { }
void AttackStart(Unit*) { }
void EnterCombat(Unit*) { }
void MoveInLineOfSight(Unit*) { }
void AttackStart(Unit*) { }
void EnterCombat(Unit*) { }
void JustDied(Unit*)
{
me->setActive(false);
}
void JustDied(Unit*)
{
me->setActive(false);
}
void Reset()
{
_Reset();
me->setActive(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
_Reset();
me->setActive(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (attacker && IS_PLAYER_GUID(attacker->GetCharmerOrOwnerOrOwnGUID()) && damage > 0 && !me->isActiveObject())
{
me->setActive(true);
me->InterruptNonMeleeSpells(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_WARDEN_INTRO1, 1500);
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
instance->SetBossState(DATA_WARDEN_MELLICHAR, IN_PROGRESS);
}
damage = 0;
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (attacker && IS_PLAYER_GUID(attacker->GetCharmerOrOwnerOrOwnGUID()) && damage > 0 && !me->isActiveObject())
{
me->setActive(true);
me->InterruptNonMeleeSpells(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_WARDEN_INTRO1, 1500);
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
instance->SetBossState(DATA_WARDEN_MELLICHAR, IN_PROGRESS);
}
damage = 0;
}
void SetData(uint32 type, uint32 data)
{
if (data == FAIL)
{
CreatureAI::EnterEvadeMode();
return;
}
if (data != DONE)
return;
void SetData(uint32 type, uint32 data)
{
if (data == FAIL)
{
CreatureAI::EnterEvadeMode();
return;
}
if (data != DONE)
return;
switch (type)
{
case DATA_WARDEN_1:
events.ScheduleEvent(EVENT_WARDEN_INTRO8, 2000);
break;
case DATA_WARDEN_3:
events.ScheduleEvent(EVENT_WARDEN_INTRO19, 2000);
break;
case DATA_WARDEN_4:
events.ScheduleEvent(EVENT_WARDEN_INTRO24, 2000);
break;
}
}
switch (type)
{
case DATA_WARDEN_1:
events.ScheduleEvent(EVENT_WARDEN_INTRO8, 2000);
break;
case DATA_WARDEN_3:
events.ScheduleEvent(EVENT_WARDEN_INTRO19, 2000);
break;
case DATA_WARDEN_4:
events.ScheduleEvent(EVENT_WARDEN_INTRO24, 2000);
break;
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_WARDEN_CHECK_PLAYERS:
if (!SelectTargetFromPlayerList(100.0f))
{
CreatureAI::EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
break;
case EVENT_WARDEN_INTRO1:
Talk(YELL_INTRO1);
me->SetFacingTo(M_PI/2.0f);
me->CastSpell(me, SPELL_BUBBLE_VISUAL, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO2, 1400);
break;
case EVENT_WARDEN_INTRO2:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), false);
events.ScheduleEvent(EVENT_WARDEN_INTRO3, 20000);
break;
case EVENT_WARDEN_INTRO3:
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_WARDEN_CHECK_PLAYERS:
if (!SelectTargetFromPlayerList(100.0f))
{
CreatureAI::EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
break;
case EVENT_WARDEN_INTRO1:
Talk(YELL_INTRO1);
me->SetFacingTo(M_PI/2.0f);
me->CastSpell(me, SPELL_BUBBLE_VISUAL, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO2, 1400);
break;
case EVENT_WARDEN_INTRO2:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), false);
events.ScheduleEvent(EVENT_WARDEN_INTRO3, 20000);
break;
case EVENT_WARDEN_INTRO3:
Talk(YELL_INTRO2);
events.ScheduleEvent(EVENT_WARDEN_INTRO4, 5000);
break;
case EVENT_WARDEN_INTRO4:
me->SetFacingTo(0.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_ALPHA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO5, 2000);
break;
case EVENT_WARDEN_INTRO5:
instance->SetData(DATA_WARDEN_1, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO6, 3000);
break;
case EVENT_WARDEN_INTRO6:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO7, 5000);
break;
case EVENT_WARDEN_INTRO7:
events.ScheduleEvent(EVENT_WARDEN_INTRO4, 5000);
break;
case EVENT_WARDEN_INTRO4:
me->SetFacingTo(0.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_ALPHA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO5, 2000);
break;
case EVENT_WARDEN_INTRO5:
instance->SetData(DATA_WARDEN_1, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO6, 3000);
break;
case EVENT_WARDEN_INTRO6:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO7, 5000);
break;
case EVENT_WARDEN_INTRO7:
me->SummonCreature(RAND(NPC_TRICKSTER, NPC_PH_HUNTER), 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
// Wait for kill
break;
case EVENT_WARDEN_INTRO8:
Talk(YELL_RELEASE1);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(2.6f);
events.ScheduleEvent(EVENT_WARDEN_INTRO10, 4000);
break;
case EVENT_WARDEN_INTRO10:
me->CastSpell((Unit*)NULL, SPELL_TARGET_BETA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO11, 2000);
break;
case EVENT_WARDEN_INTRO11:
Talk(YELL_RELEASE2A);
instance->SetData(DATA_WARDEN_2, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO12, 2000);
break;
case EVENT_WARDEN_INTRO12:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO13, 6000);
break;
case EVENT_WARDEN_INTRO13:
case EVENT_WARDEN_INTRO8:
Talk(YELL_RELEASE1);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(2.6f);
events.ScheduleEvent(EVENT_WARDEN_INTRO10, 4000);
break;
case EVENT_WARDEN_INTRO10:
me->CastSpell((Unit*)NULL, SPELL_TARGET_BETA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO11, 2000);
break;
case EVENT_WARDEN_INTRO11:
Talk(YELL_RELEASE2A);
instance->SetData(DATA_WARDEN_2, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO12, 2000);
break;
case EVENT_WARDEN_INTRO12:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO13, 6000);
break;
case EVENT_WARDEN_INTRO13:
me->SummonCreature(NPC_MILLHOUSE, 413.292f, -148.378f, 42.56f, 6.27f, TEMPSUMMON_MANUAL_DESPAWN);
events.ScheduleEvent(EVENT_WARDEN_INTRO14, 14000);
events.ScheduleEvent(EVENT_WARDEN_INTRO14, 14000);
break;
case EVENT_WARDEN_INTRO14:
Talk(YELL_RELEASE2B);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(3.3f);
events.ScheduleEvent(EVENT_WARDEN_INTRO15, 5000);
break;
case EVENT_WARDEN_INTRO15:
me->CastSpell((Unit*)NULL, SPELL_TARGET_DELTA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO16, 2000);
break;
case EVENT_WARDEN_INTRO16:
instance->SetData(DATA_WARDEN_3, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO17, 2000);
break;
case EVENT_WARDEN_INTRO17:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO18, 6000);
break;
case EVENT_WARDEN_INTRO18:
case EVENT_WARDEN_INTRO14:
Talk(YELL_RELEASE2B);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(3.3f);
events.ScheduleEvent(EVENT_WARDEN_INTRO15, 5000);
break;
case EVENT_WARDEN_INTRO15:
me->CastSpell((Unit*)NULL, SPELL_TARGET_DELTA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO16, 2000);
break;
case EVENT_WARDEN_INTRO16:
instance->SetData(DATA_WARDEN_3, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO17, 2000);
break;
case EVENT_WARDEN_INTRO17:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO18, 6000);
break;
case EVENT_WARDEN_INTRO18:
me->SummonCreature(RAND(NPC_AKKIRIS, NPC_SULFURON), 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO19:
Talk(YELL_RELEASE3);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(6.05f);
events.ScheduleEvent(EVENT_WARDEN_INTRO20, 4000);
break;
case EVENT_WARDEN_INTRO20:
me->CastSpell((Unit*)NULL, SPELL_TARGET_GAMMA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO21, 2000);
break;
case EVENT_WARDEN_INTRO21:
instance->SetData(DATA_WARDEN_4, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO22, 2000);
break;
case EVENT_WARDEN_INTRO22:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO23, 6000);
break;
case EVENT_WARDEN_INTRO23:
me->SummonCreature(RAND(NPC_TW_DRAK, NPC_BL_DRAK), 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO24:
instance->SetData(DATA_WARDEN_5, IN_PROGRESS);
Talk(YELL_RELEASE4);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_WARDEN_INTRO25, 8000);
break;
case EVENT_WARDEN_INTRO25:
if (Creature* cr = me->SummonCreature(NPC_HARBINGER_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_MANUAL_DESPAWN))
{
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
cr->CastSpell(cr, SPELL_TELEPORT_VISUAL, true);
}
events.ScheduleEvent(EVENT_WARDEN_INTRO26, 1000);
break;
case EVENT_WARDEN_INTRO26:
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->AI()->Talk(SAY_HARBINGER_INTRO);
events.ScheduleEvent(EVENT_WARDEN_INTRO27, 23000);
break;
case EVENT_WARDEN_INTRO27:
// Wait for kill
break;
case EVENT_WARDEN_INTRO19:
Talk(YELL_RELEASE3);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(6.05f);
events.ScheduleEvent(EVENT_WARDEN_INTRO20, 4000);
break;
case EVENT_WARDEN_INTRO20:
me->CastSpell((Unit*)NULL, SPELL_TARGET_GAMMA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO21, 2000);
break;
case EVENT_WARDEN_INTRO21:
instance->SetData(DATA_WARDEN_4, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO22, 2000);
break;
case EVENT_WARDEN_INTRO22:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO23, 6000);
break;
case EVENT_WARDEN_INTRO23:
me->SummonCreature(RAND(NPC_TW_DRAK, NPC_BL_DRAK), 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO24:
instance->SetData(DATA_WARDEN_5, IN_PROGRESS);
Talk(YELL_RELEASE4);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_WARDEN_INTRO25, 8000);
break;
case EVENT_WARDEN_INTRO25:
if (Creature* cr = me->SummonCreature(NPC_HARBINGER_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_MANUAL_DESPAWN))
{
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
cr->CastSpell(cr, SPELL_TELEPORT_VISUAL, true);
}
events.ScheduleEvent(EVENT_WARDEN_INTRO26, 1000);
break;
case EVENT_WARDEN_INTRO26:
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->AI()->Talk(SAY_HARBINGER_INTRO);
events.ScheduleEvent(EVENT_WARDEN_INTRO27, 23000);
break;
case EVENT_WARDEN_INTRO27:
Talk(YELL_WELCOME);
events.ScheduleEvent(EVENT_WARDEN_INTRO28, 5000);
break;
case EVENT_WARDEN_INTRO28:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->CastSpell((Unit*)NULL, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO29, 4000);
break;
case EVENT_WARDEN_INTRO29:
events.Reset();
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
if (Player* player = SelectTargetFromPlayerList(50.0f))
AttackStart(player);
}
break;
}
}
events.ScheduleEvent(EVENT_WARDEN_INTRO28, 5000);
break;
case EVENT_WARDEN_INTRO28:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->CastSpell((Unit*)NULL, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO29, 4000);
break;
case EVENT_WARDEN_INTRO29:
events.Reset();
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
if (Player* player = SelectTargetFromPlayerList(50.0f))
AttackStart(player);
}
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
@@ -575,22 +575,22 @@ public:
{
PrepareAuraScript(spell_arcatraz_soul_steal_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_SOUL_STEAL, true);
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_SOUL_STEAL, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
caster->RemoveAurasDueToSpell(SPELL_SOUL_STEAL);
if (Unit* caster = GetCaster())
caster->RemoveAurasDueToSpell(SPELL_SOUL_STEAL);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_arcatraz_soul_steal_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_arcatraz_soul_steal_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_arcatraz_soul_steal_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
}
};
@@ -605,5 +605,5 @@ void AddSC_arcatraz()
new npc_millhouse_manastorm();
new npc_warden_mellichar();
new spell_arcatraz_soul_steal();
new spell_arcatraz_soul_steal();
}

View File

@@ -8,11 +8,11 @@ REWRITTEN BY XINEF
enum DataTypes
{
// Encounter States/Boss GUIDs
DATA_ZEREKETH = 0,
DATA_DALLIAH = 1,
DATA_SOCCOTHRATES = 2,
DATA_WARDEN_MELLICHAR = 3,
MAX_ENCOUTER = 4,
DATA_ZEREKETH = 0,
DATA_DALLIAH = 1,
DATA_SOCCOTHRATES = 2,
DATA_WARDEN_MELLICHAR = 3,
MAX_ENCOUTER = 4,
// Additional Data
DATA_WARDEN_1 = 5, // used by SmartAI
@@ -28,7 +28,7 @@ enum CreatureIds
NPC_DALLIAH = 20885,
NPC_SOCCOTHRATES = 20886,
NPC_MELLICHAR = 20904,
NPC_HARBINGER_SKYRISS = 20912,
NPC_HARBINGER_SKYRISS = 20912,
NPC_ALPHA_POD_TARGET = 21436
};
@@ -46,8 +46,8 @@ enum GameObjectIds
enum SpellIds
{
SPELL_TELEPORT_VISUAL = 35517,
SPELL_SOUL_STEAL = 36782
SPELL_TELEPORT_VISUAL = 35517,
SPELL_SOUL_STEAL = 36782
};
#endif // ARCATRAZ_H

View File

@@ -37,7 +37,7 @@ enum Events
EVENT_SHADOW_WAVE = 4,
EVENT_ME_FIRST = 5,
EVENT_SOCCOTHRATES_DEATH = 6,
EVENT_CHECK_HEALTH = 7,
EVENT_CHECK_HEALTH = 7,
};
class boss_dalliah_the_doomsayer : public CreatureScript
@@ -52,16 +52,16 @@ class boss_dalliah_the_doomsayer : public CreatureScript
void Reset()
{
_Reset();
events2.Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events2.Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (instance->GetBossState(DATA_SOCCOTHRATES) != DONE)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (instance->GetBossState(DATA_SOCCOTHRATES) != DONE)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit* /*killer*/)
{
@@ -81,7 +81,7 @@ class boss_dalliah_the_doomsayer : public CreatureScript
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(1000, 4000));
events.ScheduleEvent(EVENT_WHIRLWIND, urand(7000, 9000));
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
@@ -89,8 +89,8 @@ class boss_dalliah_the_doomsayer : public CreatureScript
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void SetData(uint32 /*type*/, uint32 data)
@@ -101,13 +101,13 @@ class boss_dalliah_the_doomsayer : public CreatureScript
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SOCCOTHRATES_DEATH:
Talk(SAY_SOCCOTHRATES_DEATH);
break;
}
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SOCCOTHRATES_DEATH:
Talk(SAY_SOCCOTHRATES_DEATH);
break;
}
if (!UpdateVictim())
return;
@@ -119,21 +119,21 @@ class boss_dalliah_the_doomsayer : public CreatureScript
switch (events.ExecuteEvent())
{
case EVENT_GIFT_OF_THE_DOOMSAYER:
me->CastSpell(me->GetVictim(), SPELL_GIFT_OF_THE_DOOMSAYER, false);
me->CastSpell(me->GetVictim(), SPELL_GIFT_OF_THE_DOOMSAYER, false);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(16000, 21000));
break;
case EVENT_WHIRLWIND:
me->CastSpell(me, SPELL_WHIRLWIND, false);
me->CastSpell(me, SPELL_WHIRLWIND, false);
Talk(SAY_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(19000, 21000));
events.ScheduleEvent(EVENT_HEAL, 6000);
break;
case EVENT_HEAL:
me->CastSpell(me, SPELL_HEAL, false);
me->CastSpell(me, SPELL_HEAL, false);
Talk(SAY_HEAL);
break;
case EVENT_SHADOW_WAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_WAVE, false);
me->CastSpell(me->GetVictim(), SPELL_SHADOW_WAVE, false);
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
break;
case EVENT_ME_FIRST:
@@ -141,16 +141,16 @@ class boss_dalliah_the_doomsayer : public CreatureScript
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->Talk(SAY_AGGRO_DALLIAH_FIRST);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
}
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
}
DoMeleeAttackIfReady();
}

View File

@@ -8,38 +8,38 @@ REWRITTEN BY XINEF
enum Says
{
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_KILL = 2,
SAY_MIND = 3,
SAY_FEAR = 4,
SAY_IMAGE = 5,
SAY_DEATH = 6
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_KILL = 2,
SAY_MIND = 3,
SAY_FEAR = 4,
SAY_IMAGE = 5,
SAY_DEATH = 6
};
enum Spells
{
SPELL_FEAR = 39415,
SPELL_MIND_REND = 36924,
SPELL_DOMINATION = 37162,
SPELL_MANA_BURN = 39020,
SPELL_66_ILLUSION = 36931,
SPELL_33_ILLUSION = 36932,
SPELL_FEAR = 39415,
SPELL_MIND_REND = 36924,
SPELL_DOMINATION = 37162,
SPELL_MANA_BURN = 39020,
SPELL_66_ILLUSION = 36931,
SPELL_33_ILLUSION = 36932,
SPELL_MIND_REND_IMAGE = 36929,
H_SPELL_MIND_REND_IMAGE = 39021
SPELL_MIND_REND_IMAGE = 36929,
H_SPELL_MIND_REND_IMAGE = 39021
};
enum Misc
{
NPC_HARBINGER_SKYRISS_66 = 21466,
NPC_HARBINGER_SKYRISS_66 = 21466,
EVENT_SUMMON_IMAGE1 = 1,
EVENT_SUMMON_IMAGE2 = 2,
EVENT_SPELL_MIND_REND = 3,
EVENT_SPELL_FEAR = 4,
EVENT_SPELL_DOMINATION = 5,
EVENT_SPELL_MANA_BURN = 6
EVENT_SUMMON_IMAGE1 = 1,
EVENT_SUMMON_IMAGE2 = 2,
EVENT_SPELL_MIND_REND = 3,
EVENT_SPELL_FEAR = 4,
EVENT_SPELL_DOMINATION = 5,
EVENT_SPELL_MANA_BURN = 6
};
class boss_harbinger_skyriss : public CreatureScript
@@ -51,53 +51,53 @@ class boss_harbinger_skyriss : public CreatureScript
{
boss_harbinger_skyrissAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
SummonList summons;
EventMap events;
InstanceScript* instance;
SummonList summons;
EventMap events;
void Reset()
{
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
events.ScheduleEvent(EVENT_SPELL_FEAR, 15000);
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 25000);
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
events.ScheduleEvent(EVENT_SPELL_FEAR, 15000);
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 25000);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
summons.DespawnAll();
summons.DespawnAll();
}
void JustSummoned(Creature* summon)
{
summon->SetHealth(summon->CountPctFromMaxHealth(summon->GetEntry() == NPC_HARBINGER_SKYRISS_66 ? 66 : 33));
summons.Summon(summon);
summon->SetInCombatWithZone();
me->UpdatePosition(*summon, true);
me->SendMovementFlagUpdate();
summon->SetHealth(summon->CountPctFromMaxHealth(summon->GetEntry() == NPC_HARBINGER_SKYRISS_66 ? 66 : 33));
summons.Summon(summon);
summon->SetInCombatWithZone();
me->UpdatePosition(*summon, true);
me->SendMovementFlagUpdate();
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void UpdateAI(uint32 diff)
@@ -105,57 +105,57 @@ class boss_harbinger_skyriss : public CreatureScript
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_IMAGE1:
if (HealthBelowPct(67))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_66_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
break;
case EVENT_SUMMON_IMAGE2:
if (HealthBelowPct(34))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_33_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
break;
case EVENT_SPELL_MIND_REND:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
break;
case EVENT_SPELL_FEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 20.0f))
{
Talk(SAY_FEAR);
me->CastSpell(target, SPELL_FEAR, false);
}
events.ScheduleEvent(EVENT_SPELL_FEAR, 25000);
break;
case EVENT_SPELL_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f))
{
Talk(SAY_MIND);
me->CastSpell(target, SPELL_DOMINATION, false);
}
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
break;
case EVENT_SPELL_MANA_BURN:
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_IMAGE1:
if (HealthBelowPct(67))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_66_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
break;
case EVENT_SUMMON_IMAGE2:
if (HealthBelowPct(34))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_33_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
break;
case EVENT_SPELL_MIND_REND:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
break;
case EVENT_SPELL_FEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 20.0f))
{
Talk(SAY_FEAR);
me->CastSpell(target, SPELL_FEAR, false);
}
events.ScheduleEvent(EVENT_SPELL_FEAR, 25000);
break;
case EVENT_SPELL_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f))
{
Talk(SAY_MIND);
me->CastSpell(target, SPELL_DOMINATION, false);
}
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
break;
case EVENT_SPELL_MANA_BURN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_MANA_BURN, false);
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 30000);
break;
}
me->CastSpell(target, SPELL_MANA_BURN, false);
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 30000);
break;
}
DoMeleeAttackIfReady();
}

View File

@@ -52,9 +52,9 @@ enum Events
EVENT_PREFIGHT_9 = 11,
EVENT_ME_FIRST = 12,
EVENT_DALLIAH_DEATH = 13,
EVENT_CHECK_HEALTH = 14,
EVENT_SPELL_CHARGE = 15,
EVENT_FELFIRE = 16,
EVENT_CHECK_HEALTH = 14,
EVENT_SPELL_CHARGE = 15,
EVENT_FELFIRE = 16,
};
class boss_wrath_scryer_soccothrates : public CreatureScript
@@ -65,24 +65,24 @@ class boss_wrath_scryer_soccothrates : public CreatureScript
struct boss_wrath_scryer_soccothratesAI : public BossAI
{
boss_wrath_scryer_soccothratesAI(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
{
preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
}
{
preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
}
void Reset()
{
_Reset();
events2.Reset();
me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events2.Reset();
me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (!preFight)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (!preFight)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit* /*killer*/)
{
@@ -97,18 +97,18 @@ class boss_wrath_scryer_soccothrates : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events2.Reset();
events2.Reset();
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* who)
@@ -129,9 +129,9 @@ class boss_wrath_scryer_soccothrates : public CreatureScript
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_PREFIGHT_1:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
@@ -172,17 +172,17 @@ class boss_wrath_scryer_soccothrates : public CreatureScript
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
{
dalliah->SetFacingToObject(me);
dalliah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
dalliah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFacingToObject(dalliah);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
}
break;
case EVENT_DALLIAH_DEATH:
case EVENT_DALLIAH_DEATH:
Talk(SAY_DALLIAH_DEATH);
break;
}
}
if (!UpdateVictim())
return;
@@ -194,42 +194,42 @@ class boss_wrath_scryer_soccothrates : public CreatureScript
switch (events.ExecuteEvent())
{
case EVENT_FELFIRE_SHOCK:
me->CastSpell(me->GetVictim(), SPELL_FELFIRE_SHOCK, false);
me->CastSpell(me->GetVictim(), SPELL_FELFIRE_SHOCK, false);
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
break;
case EVENT_KNOCK_AWAY:
me->CastSpell(me, SPELL_KNOCK_AWAY, false);
me->CastSpell(me, SPELL_KNOCK_AWAY, false);
Talk(SAY_KNOCK_AWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
events.ScheduleEvent(EVENT_SPELL_CHARGE, 4600);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 4600);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me, SPELL_CHARGE, true);
me->CastSpell(me, SPELL_FELFIRE, true);
events.ScheduleEvent(EVENT_FELFIRE, 300);
events.ScheduleEvent(EVENT_FELFIRE, 600);
events.ScheduleEvent(EVENT_FELFIRE, 900);
events.ScheduleEvent(EVENT_FELFIRE, 1200);
events.ScheduleEvent(EVENT_FELFIRE, 1500);
events.ScheduleEvent(EVENT_FELFIRE, 1800);
break;
case EVENT_FELFIRE:
me->CastSpell(me, SPELL_FELFIRE, true);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me, SPELL_CHARGE, true);
me->CastSpell(me, SPELL_FELFIRE, true);
events.ScheduleEvent(EVENT_FELFIRE, 300);
events.ScheduleEvent(EVENT_FELFIRE, 600);
events.ScheduleEvent(EVENT_FELFIRE, 900);
events.ScheduleEvent(EVENT_FELFIRE, 1200);
events.ScheduleEvent(EVENT_FELFIRE, 1500);
events.ScheduleEvent(EVENT_FELFIRE, 1800);
break;
case EVENT_FELFIRE:
me->CastSpell(me, SPELL_FELFIRE, true);
break;
case EVENT_ME_FIRST:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
}
DoMeleeAttackIfReady();
@@ -237,7 +237,7 @@ class boss_wrath_scryer_soccothrates : public CreatureScript
private:
bool preFight;
EventMap events2;
EventMap events2;
};
CreatureAI* GetAI(Creature* creature) const

View File

@@ -55,8 +55,8 @@ class boss_zereketh_the_unbound : public CreatureScript
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
@@ -72,18 +72,18 @@ class boss_zereketh_the_unbound : public CreatureScript
{
case EVENT_VOID_ZONE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
me->CastSpell(target, SPELL_VOID_ZONE, false);
me->CastSpell(target, SPELL_VOID_ZONE, false);
events.ScheduleEvent(EVENT_VOID_ZONE, 15000);
break;
case EVENT_SHADOW_NOVA:
me->CastSpell(me, SPELL_SHADOW_NOVA, false);
if (roll_chance_i(50))
Talk(SAY_SHADOW_NOVA);
me->CastSpell(me, SPELL_SHADOW_NOVA, false);
if (roll_chance_i(50))
Talk(SAY_SHADOW_NOVA);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 12000);
break;
case EVENT_SEED_OF_CORRUPTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
me->CastSpell(target, SPELL_SEED_OF_CORRUPTION, false);
me->CastSpell(target, SPELL_SEED_OF_CORRUPTION, false);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 16000);
break;
}

View File

@@ -102,10 +102,10 @@ class instance_arcatraz : public InstanceMapScript
case DATA_WARDEN_3:
case DATA_WARDEN_4:
case DATA_WARDEN_5:
if (data < FAIL)
HandleGameObject(StasisPodGUIDs[type - DATA_WARDEN_1], data == IN_PROGRESS);
if (Creature* warden = instance->GetCreature(MellicharGUID))
warden->AI()->SetData(type, data);
if (data < FAIL)
HandleGameObject(StasisPodGUIDs[type - DATA_WARDEN_1], data == IN_PROGRESS);
if (Creature* warden = instance->GetCreature(MellicharGUID))
warden->AI()->SetData(type, data);
break;
}
}
@@ -141,7 +141,7 @@ class instance_arcatraz : public InstanceMapScript
SetData(DATA_WARDEN_3, NOT_STARTED);
SetData(DATA_WARDEN_4, NOT_STARTED);
SetData(DATA_WARDEN_5, NOT_STARTED);
HandleGameObject(WardensShieldGUID, true);
HandleGameObject(WardensShieldGUID, true);
}
return true;

View File

@@ -29,7 +29,7 @@ enum Events
{
EVENT_ARCANE_RESONANCE = 1,
EVENT_ARCANE_DEVASTATION = 2,
EVENT_HEALTH_CHECK = 3
EVENT_HEALTH_CHECK = 3
};
class boss_commander_sarannis : public CreatureScript
@@ -51,13 +51,13 @@ class boss_commander_sarannis : public CreatureScript
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
@@ -78,27 +78,27 @@ class boss_commander_sarannis : public CreatureScript
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_RESONANCE:
if (roll_chance_i(50))
Talk(SAY_ARCANE_RESONANCE);
if (roll_chance_i(50))
Talk(SAY_ARCANE_RESONANCE);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_RESONANCE, false);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 27000);
break;
case EVENT_ARCANE_DEVASTATION:
if (roll_chance_i(50))
Talk(SAY_ARCANE_DEVASTATION);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
if (roll_chance_i(50))
Talk(SAY_ARCANE_DEVASTATION);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 17000);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(50))
{
Talk(EMOTE_SUMMON);
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(50))
{
Talk(EMOTE_SUMMON);
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
break;
}
DoMeleeAttackIfReady();
@@ -121,8 +121,8 @@ Position const PosSummonReinforcements[4] =
enum Creatures
{
NPC_SUMMONED_BLOODWARDER_MENDER = 20083,
NPC_SUMMONED_BLOODWARDER_RESERVIST = 20078
NPC_SUMMONED_BLOODWARDER_MENDER = 20083,
NPC_SUMMONED_BLOODWARDER_RESERVIST = 20078
};
class spell_commander_sarannis_summon_reinforcements : public SpellScriptLoader

View File

@@ -8,33 +8,33 @@ REWRITTEN BY XINEF
enum Says
{
SAY_AGGRO = 0,
SAY_KILL = 1,
SAY_TREE = 2,
SAY_SUMMON = 3,
SAY_DEATH = 4,
SAY_OOC_RANDOM = 5
SAY_AGGRO = 0,
SAY_KILL = 1,
SAY_TREE = 2,
SAY_SUMMON = 3,
SAY_DEATH = 4,
SAY_OOC_RANDOM = 5
};
enum Spells
{
SPELL_TRANQUILITY = 34550,
SPELL_TREE_FORM = 34551,
SPELL_SUMMON_FRAYER = 34557,
SPELL_PLANT_WHITE = 34759,
SPELL_PLANT_GREEN = 34761,
SPELL_PLANT_BLUE = 34762,
SPELL_PLANT_RED = 34763
SPELL_TRANQUILITY = 34550,
SPELL_TREE_FORM = 34551,
SPELL_SUMMON_FRAYER = 34557,
SPELL_PLANT_WHITE = 34759,
SPELL_PLANT_GREEN = 34761,
SPELL_PLANT_BLUE = 34762,
SPELL_PLANT_RED = 34763
};
enum Misc
{
NPC_FRAYER = 19953,
NPC_FRAYER = 19953,
EVENT_SUMMON_SEEDLING = 1,
EVENT_TREE_FORM = 2,
EVENT_CHECK_FRAYERS = 3,
EVENT_RESTORE_COMBAT = 4
EVENT_SUMMON_SEEDLING = 1,
EVENT_TREE_FORM = 2,
EVENT_CHECK_FRAYERS = 3,
EVENT_RESTORE_COMBAT = 4
};
class boss_high_botanist_freywinn : public CreatureScript
@@ -51,88 +51,88 @@ class boss_high_botanist_freywinn : public CreatureScript
void Reset()
{
_Reset();
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
events.ScheduleEvent(EVENT_TREE_FORM, 30000);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
events.ScheduleEvent(EVENT_TREE_FORM, 30000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
_JustDied();
_JustDied();
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_SEEDLING:
if (roll_chance_i(20))
Talk(SAY_OOC_RANDOM);
me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
break;
case EVENT_TREE_FORM:
events.Reset();
events.SetPhase(1);
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
events.ScheduleEvent(EVENT_TREE_FORM, 75000);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_SEEDLING:
if (roll_chance_i(20))
Talk(SAY_OOC_RANDOM);
me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
break;
case EVENT_TREE_FORM:
events.Reset();
events.SetPhase(1);
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
events.ScheduleEvent(EVENT_TREE_FORM, 75000);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
Talk(SAY_TREE);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(false);
Talk(SAY_TREE);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(false);
me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
me->CastSpell(me, SPELL_TRANQUILITY, true);
me->CastSpell(me, SPELL_TREE_FORM, true);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_CHECK_FRAYERS:
if (!summons.HasEntry(NPC_FRAYER))
{
me->InterruptNonMeleeSpells(true);
me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
me->CastSpell(me, SPELL_TRANQUILITY, true);
me->CastSpell(me, SPELL_TREE_FORM, true);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_CHECK_FRAYERS:
if (!summons.HasEntry(NPC_FRAYER))
{
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.RescheduleEvent(EVENT_TREE_FORM, 30000);
break;
}
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
break;
}
events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.RescheduleEvent(EVENT_TREE_FORM, 30000);
break;
}
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};

View File

@@ -20,11 +20,11 @@ enum Spells
SPELL_SUMMON_LASHER_4 = 34688,
SPELL_SUMMON_FLAYER_3 = 34690,
SPELL_DAMAGE_IMMUNE_ARCANE = 34304,
SPELL_DAMAGE_IMMUNE_FIRE = 34305,
SPELL_DAMAGE_IMMUNE_FROST = 34306,
SPELL_DAMAGE_IMMUNE_NATURE = 34308,
SPELL_DAMAGE_IMMUNE_SHADOW = 34309
SPELL_DAMAGE_IMMUNE_ARCANE = 34304,
SPELL_DAMAGE_IMMUNE_FIRE = 34305,
SPELL_DAMAGE_IMMUNE_FROST = 34306,
SPELL_DAMAGE_IMMUNE_NATURE = 34308,
SPELL_DAMAGE_IMMUNE_SHADOW = 34309
};
enum Misc
@@ -36,10 +36,10 @@ enum Misc
MODEL_FROST = 14112,
MODEL_NATURE = 14214,
EVENT_ALERGIC_REACTION = 1,
EVENT_TRANSFORM = 2,
EVENT_TELEPORT = 3,
EVENT_SUMMON = 4
EVENT_ALERGIC_REACTION = 1,
EVENT_TRANSFORM = 2,
EVENT_TELEPORT = 3,
EVENT_SUMMON = 4
};
class boss_laj : public CreatureScript
@@ -54,15 +54,15 @@ class boss_laj : public CreatureScript
void Reset()
{
_Reset();
_Reset();
me->SetDisplayId(MODEL_DEFAULT);
_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
}
void DoTransform()
{
me->RemoveAurasDueToSpell(_lastTransform);
me->RemoveAurasDueToSpell(_lastTransform);
switch (_lastTransform = RAND(SPELL_DAMAGE_IMMUNE_SHADOW, SPELL_DAMAGE_IMMUNE_FIRE, SPELL_DAMAGE_IMMUNE_FROST, SPELL_DAMAGE_IMMUNE_NATURE, SPELL_DAMAGE_IMMUNE_ARCANE))
{
@@ -73,16 +73,16 @@ class boss_laj : public CreatureScript
case SPELL_DAMAGE_IMMUNE_NATURE: me->SetDisplayId(MODEL_NATURE); break;
}
me->CastSpell(me, _lastTransform, true);
me->CastSpell(me, _lastTransform, true);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
_EnterCombat();
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
events.ScheduleEvent(EVENT_TRANSFORM, 30000);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
events.ScheduleEvent(EVENT_TRANSFORM, 30000);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
}
void UpdateAI(uint32 diff)
@@ -90,36 +90,36 @@ class boss_laj : public CreatureScript
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ALERGIC_REACTION:
me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
break;
case EVENT_TELEPORT:
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
events.ScheduleEvent(EVENT_SUMMON, 2500);
events.ScheduleEvent(EVENT_TELEPORT, 30000);
break;
case EVENT_SUMMON:
Talk(EMOTE_SUMMON);
switch (events.ExecuteEvent())
{
case EVENT_ALERGIC_REACTION:
me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
break;
case EVENT_TELEPORT:
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
events.ScheduleEvent(EVENT_SUMMON, 2500);
events.ScheduleEvent(EVENT_TELEPORT, 30000);
break;
case EVENT_SUMMON:
Talk(EMOTE_SUMMON);
me->CastSpell(me, SPELL_SUMMON_LASHER_1, true);
me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
break;
case EVENT_TRANSFORM:
DoTransform();
events.ScheduleEvent(EVENT_TRANSFORM, 35000);
break;
}
me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
break;
case EVENT_TRANSFORM:
DoTransform();
events.ScheduleEvent(EVENT_TRANSFORM, 35000);
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 _lastTransform;
private:
uint32 _lastTransform;
};
CreatureAI* GetAI(Creature* creature) const

View File

@@ -16,13 +16,13 @@ enum Says
SAY_CAST_HELLFIRE = 5,
SAY_DEATH = 6,
EMOTE_ENRAGE = 7,
SAY_INTRO = 8
SAY_INTRO = 8
};
enum Spells
{
SPELL_SACRIFICE = 34661,
SPELL_HELLFIRE = 34659,
SPELL_HELLFIRE = 34659,
SPELL_ENRAGE = 34670
};
@@ -31,8 +31,8 @@ enum Events
EVENT_SACRIFICE = 1,
EVENT_HELLFIRE = 2,
EVENT_ENRAGE = 3,
EVENT_HEALTH_CHECK_50 = 4,
EVENT_HEALTH_CHECK_20 = 5
EVENT_HEALTH_CHECK_50 = 4,
EVENT_HEALTH_CHECK_20 = 5
};
class boss_thorngrin_the_tender : public CreatureScript
@@ -42,25 +42,25 @@ class boss_thorngrin_the_tender : public CreatureScript
struct boss_thorngrin_the_tenderAI : public BossAI
{
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
{
me->m_SightDistance = 100.0f;
_intro = false;
}
{
me->m_SightDistance = 100.0f;
_intro = false;
}
void Reset()
{
_Reset();
}
void MoveInLineOfSight(Unit* who)
{
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
{
_intro = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void MoveInLineOfSight(Unit* who)
{
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
{
_intro = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
@@ -70,14 +70,14 @@ class boss_thorngrin_the_tender : public CreatureScript
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
events.ScheduleEvent(EVENT_ENRAGE, 15000);
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
@@ -101,44 +101,44 @@ class boss_thorngrin_the_tender : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
{
Talk(SAY_CAST_SACRIFICE);
me->CastSpell(target, SPELL_SACRIFICE, false);
me->CastSpell(target, SPELL_SACRIFICE, false);
}
events.ScheduleEvent(EVENT_SACRIFICE, 30000);
break;
case EVENT_HELLFIRE:
if (roll_chance_i(50))
Talk(SAY_CAST_HELLFIRE);
me->CastSpell(me, SPELL_HELLFIRE, false);
if (roll_chance_i(50))
Talk(SAY_CAST_HELLFIRE);
me->CastSpell(me, SPELL_HELLFIRE, false);
events.ScheduleEvent(EVENT_HELLFIRE, 22000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_ENRAGE, false);
me->CastSpell(me, SPELL_ENRAGE, false);
events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_HEALTH_CHECK_50:
if (me->HealthBelowPct(50))
{
Talk(SAY_50_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
break;
case EVENT_HEALTH_CHECK_20:
if (me->HealthBelowPct(20))
{
Talk(SAY_20_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
break;
case EVENT_HEALTH_CHECK_50:
if (me->HealthBelowPct(50))
{
Talk(SAY_50_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
break;
case EVENT_HEALTH_CHECK_20:
if (me->HealthBelowPct(20))
{
Talk(SAY_20_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _intro;
bool _intro;
};
CreatureAI* GetAI(Creature* creature) const

View File

@@ -8,27 +8,27 @@ REWRITTEN BY XINEF
enum Says
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_SUMMON = 2,
SAY_DEATH = 3
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_SUMMON = 2,
SAY_DEATH = 3
};
enum Spells
{
SPELL_WAR_STOMP = 34716,
SPELL_SUMMON_TREANTS = 34730, // 34727, 34730 - 34737, 34739
SPELL_ARCANE_VOLLEY = 36705,
SPELL_WAR_STOMP = 34716,
SPELL_SUMMON_TREANTS = 34730, // 34727, 34730 - 34737, 34739
SPELL_ARCANE_VOLLEY = 36705,
SPELL_SUMMON_SAPLINGS_SUMMON = 34730,
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
SPELL_SUMMON_SAPLINGS_SUMMON = 34730,
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
};
enum Misc
{
EVENT_ARCANE_VOLLEY = 1,
EVENT_WAR_STOMP = 2,
EVENT_SUMMON_TREANT = 3
EVENT_ARCANE_VOLLEY = 1,
EVENT_WAR_STOMP = 2,
EVENT_SUMMON_TREANT = 3
};
class boss_warp_splinter : public CreatureScript
@@ -42,28 +42,28 @@ class boss_warp_splinter : public CreatureScript
void Reset()
{
_Reset();
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
_JustDied();
Talk(SAY_DEATH);
}
@@ -72,28 +72,28 @@ class boss_warp_splinter : public CreatureScript
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_VOLLEY:
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
break;
case EVENT_WAR_STOMP:
me->CastSpell(me, SPELL_WAR_STOMP, false);
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
break;
case EVENT_SUMMON_TREANT:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
for (uint8 i = 0; i < 6; ++i)
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
break;
}
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_VOLLEY:
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
break;
case EVENT_WAR_STOMP:
me->CastSpell(me, SPELL_WAR_STOMP, false);
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
break;
case EVENT_SUMMON_TREANT:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
for (uint8 i = 0; i < 6; ++i)
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
break;
}
DoMeleeAttackIfReady();
}

View File

@@ -15,7 +15,7 @@ class instance_the_botanica : public InstanceMapScript
{
instance_the_botanica_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
SetBossNumber(MAX_ENCOUNTER);
}
bool SetBossState(uint32 type, EncounterState state)
@@ -85,42 +85,42 @@ public:
{
PrepareAuraScript(spell_botanica_call_of_the_falcon_AuraScript)
bool Load()
{
_falconSet.clear();
return true;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
bool Load()
{
std::list<Creature*> creatureList;
GetUnitOwner()->GetCreaturesWithEntryInRange(creatureList, 80.0f, NPC_BLOODFALCON);
for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
(*itr)->TauntApply(GetUnitOwner());
(*itr)->AddThreat(GetUnitOwner(), 10000000.0f);
_falconSet.insert((*itr)->GetGUID());
}
_falconSet.clear();
return true;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
std::list<Creature*> creatureList;
GetUnitOwner()->GetCreaturesWithEntryInRange(creatureList, 80.0f, NPC_BLOODFALCON);
for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
(*itr)->TauntApply(GetUnitOwner());
(*itr)->AddThreat(GetUnitOwner(), 10000000.0f);
_falconSet.insert((*itr)->GetGUID());
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
{
falcon->TauntFadeOut(GetUnitOwner());
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
}
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
{
falcon->TauntFadeOut(GetUnitOwner());
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
}
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
private:
std::set<uint64> _falconSet;
private:
std::set<uint64> _falconSet;
};
AuraScript* GetAuraScript() const
@@ -138,52 +138,52 @@ class spell_botanica_shift_form : public SpellScriptLoader
{
PrepareAuraScript(spell_botanica_shift_form_AuraScript);
bool Load()
{
_lastSchool = 0;
_lastForm = 0;
_swapTime = 0;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
bool Load()
{
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
{
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(NULL))
return false;
_lastSchool = 0;
_lastForm = 0;
_swapTime = 0;
return true;
}
uint32 form = 0;
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
{
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
{
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(NULL))
return false;
if (form)
{
_swapTime = time(NULL) + 6;
_lastSchool = spellInfo->GetSchoolMask();
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
_lastForm = form;
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
}
}
uint32 form = 0;
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
{
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
}
return false;
if (form)
{
_swapTime = time(NULL) + 6;
_lastSchool = spellInfo->GetSchoolMask();
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
_lastForm = form;
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
}
}
return false;
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
}
private:
uint32 _lastSchool;
uint32 _lastForm;
uint32 _swapTime;
private:
uint32 _lastSchool;
uint32 _lastForm;
uint32 _swapTime;
};
AuraScript* GetAuraScript() const
@@ -195,6 +195,6 @@ class spell_botanica_shift_form : public SpellScriptLoader
void AddSC_instance_the_botanica()
{
new instance_the_botanica();
new spell_botanica_call_of_the_falcon();
new spell_botanica_shift_form();
new spell_botanica_call_of_the_falcon();
new spell_botanica_shift_form();
}

View File

@@ -12,7 +12,7 @@ enum DataTypes
DATA_THORNGRIN_THE_TENDER = 2,
DATA_LAJ = 3,
DATA_WARP_SPLINTER = 4,
MAX_ENCOUNTER = 5
MAX_ENCOUNTER = 5
};
enum CreatureIds
@@ -23,15 +23,15 @@ enum CreatureIds
NPC_LAJ = 17980,
NPC_WARP_SPLINTER = 17977,
NPC_BLOODFALCON = 18155
NPC_BLOODFALCON = 18155
};
enum SpellIds
{
SPELL_ARCANE_FORM = 34204,
SPELL_FIRE_FORM = 34203,
SPELL_FROST_FORM = 34202,
SPELL_SHADOW_FORM = 34205
SPELL_ARCANE_FORM = 34204,
SPELL_FIRE_FORM = 34203,
SPELL_FROST_FORM = 34202,
SPELL_SHADOW_FORM = 34205
};
#endif