mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-01 18:13:48 +00:00
converted all tabs to 4 spaces
This commit is contained in:
@@ -7,34 +7,34 @@ REWRITTEN BY XINEF
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enum bloodFurnace
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{
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DATA_THE_MAKER = 0,
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DATA_BROGGOK = 1,
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DATA_KELIDAN = 2,
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MAX_ENCOUNTER = 3,
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DATA_THE_MAKER = 0,
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DATA_BROGGOK = 1,
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DATA_KELIDAN = 2,
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MAX_ENCOUNTER = 3,
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DATA_DOOR1 = 10,
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DATA_DOOR2 = 11,
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DATA_DOOR3 = 12,
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DATA_DOOR4 = 13,
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DATA_DOOR5 = 14,
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DATA_DOOR6 = 15,
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DATA_DOOR1 = 10,
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DATA_DOOR2 = 11,
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DATA_DOOR3 = 12,
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DATA_DOOR4 = 13,
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DATA_DOOR5 = 14,
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DATA_DOOR6 = 15,
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DATA_PRISON_CELL1 = 20,
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DATA_PRISON_CELL2 = 21,
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DATA_PRISON_CELL3 = 22,
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DATA_PRISON_CELL4 = 23,
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DATA_PRISON_CELL1 = 20,
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DATA_PRISON_CELL2 = 21,
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DATA_PRISON_CELL3 = 22,
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DATA_PRISON_CELL4 = 23,
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ACTION_ACTIVATE_BROGGOK = 30,
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ACTION_PREPARE_BROGGOK = 31
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ACTION_ACTIVATE_BROGGOK = 30,
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ACTION_PREPARE_BROGGOK = 31
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};
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enum bloodFurnaceNPC
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{
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NPC_THE_MAKER = 17381,
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NPC_BROGGOK = 17380,
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NPC_KELIDAN = 17377,
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NPC_NASCENT_FEL_ORC = 17398,
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NPC_CHANNELER = 17653
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NPC_THE_MAKER = 17381,
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NPC_BROGGOK = 17380,
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NPC_KELIDAN = 17377,
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NPC_NASCENT_FEL_ORC = 17398,
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NPC_CHANNELER = 17653
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};
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#endif
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@@ -15,9 +15,9 @@ enum eEnums
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SPELL_POISON_BOLT = 30917,
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SPELL_POISON = 30914,
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EVENT_SPELL_SLIME = 1,
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EVENT_SPELL_POISON = 2,
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EVENT_SPELL_BOLT = 3
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EVENT_SPELL_SLIME = 1,
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EVENT_SPELL_POISON = 2,
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EVENT_SPELL_BOLT = 3
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};
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class boss_broggok : public CreatureScript
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@@ -36,7 +36,7 @@ class boss_broggok : public CreatureScript
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}
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InstanceScript* instance;
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EventMap events;
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EventMap events;
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bool canAttack;
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void Reset()
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@@ -47,8 +47,8 @@ class boss_broggok : public CreatureScript
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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canAttack = false;
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if (instance)
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instance->SetData(DATA_BROGGOK, NOT_STARTED);
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if (instance)
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instance->SetData(DATA_BROGGOK, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/)
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@@ -69,27 +69,27 @@ class boss_broggok : public CreatureScript
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if (!UpdateVictim() || !canAttack)
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.GetEvent())
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{
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case EVENT_SPELL_SLIME:
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me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
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events.RepeatEvent(urand(7000, 12000));
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break;
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case EVENT_SPELL_BOLT:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->CastSpell(target, SPELL_POISON_BOLT, false);
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events.RepeatEvent(urand(6000, 11000));
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break;
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case EVENT_SPELL_POISON:
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me->CastSpell(me, SPELL_POISON_CLOUD, false);
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events.RepeatEvent(20000);
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break;
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}
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switch (events.GetEvent())
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{
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case EVENT_SPELL_SLIME:
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me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
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events.RepeatEvent(urand(7000, 12000));
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break;
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case EVENT_SPELL_BOLT:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->CastSpell(target, SPELL_POISON_BOLT, false);
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events.RepeatEvent(urand(6000, 11000));
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break;
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case EVENT_SPELL_POISON:
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me->CastSpell(me, SPELL_POISON_CLOUD, false);
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events.RepeatEvent(20000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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@@ -112,9 +112,9 @@ class boss_broggok : public CreatureScript
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me->SetInCombatWithZone();
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break;
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case ACTION_ACTIVATE_BROGGOK:
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events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
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events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
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events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
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events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
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events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
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events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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@@ -141,10 +141,10 @@ class go_broggok_lever : public GameObjectScript
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if (InstanceScript* instance = go->GetInstanceScript())
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if (instance->GetData(DATA_BROGGOK) != DONE && instance->GetData(DATA_BROGGOK) != IN_PROGRESS)
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if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_BROGGOK)))
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{
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instance->SetData(DATA_BROGGOK, IN_PROGRESS);
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{
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instance->SetData(DATA_BROGGOK, IN_PROGRESS);
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broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
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}
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}
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go->UseDoorOrButton();
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return false;
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@@ -15,7 +15,7 @@ enum eKelidan
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SAY_NOVA = 3,
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SAY_DIE = 4,
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// Keldian spells
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// Keldian spells
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SPELL_CORRUPTION = 30938,
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SPELL_EVOCATION = 30935,
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SPELL_FIRE_NOVA = 33132,
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@@ -23,23 +23,23 @@ enum eKelidan
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SPELL_BURNING_NOVA = 30940,
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SPELL_VORTEX = 37370,
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// Channelers spells
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SPELL_SHADOW_BOLT = 12739,
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SPELL_SHADOW_BOLT_H = 15472,
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SPELL_MARK_OF_SHADOW = 30937,
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SPELL_CHANNELING = 39123,
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// Channelers spells
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SPELL_SHADOW_BOLT = 12739,
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SPELL_SHADOW_BOLT_H = 15472,
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SPELL_MARK_OF_SHADOW = 30937,
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SPELL_CHANNELING = 39123,
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// Events
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EVENT_SPELL_VOLLEY = 1,
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EVENT_SPELL_CORRUPTION = 2,
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EVENT_SPELL_BURNING_NOVA = 3,
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EVENT_SPELL_FIRE_NOVA = 4,
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EVENT_SPELL_SHADOW_BOLT = 5,
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EVENT_SPELL_MARK = 6,
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// Events
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EVENT_SPELL_VOLLEY = 1,
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EVENT_SPELL_CORRUPTION = 2,
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EVENT_SPELL_BURNING_NOVA = 3,
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EVENT_SPELL_FIRE_NOVA = 4,
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EVENT_SPELL_SHADOW_BOLT = 5,
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EVENT_SPELL_MARK = 6,
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// Actions
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ACTION_CHANNELER_ENGAGED = 1,
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ACTION_CHANNELER_DIED = 2,
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// Actions
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ACTION_CHANNELER_ENGAGED = 1,
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ACTION_CHANNELER_DIED = 2,
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};
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const float ShadowmoonChannelers[5][4] =
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@@ -64,22 +64,22 @@ class boss_kelidan_the_breaker : public CreatureScript
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boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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memset(&channelers, 0, sizeof(channelers));
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memset(&channelers, 0, sizeof(channelers));
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}
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InstanceScript* instance;
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EventMap events;
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uint64 channelers[5];
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uint32 checkTimer;
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EventMap events;
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uint64 channelers[5];
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uint32 checkTimer;
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bool addYell;
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void Reset()
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{
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addYell = false;
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checkTimer = 5000;
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checkTimer = 5000;
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events.Reset();
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ApplyImmunities(true);
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events.Reset();
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ApplyImmunities(true);
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SummonChannelers();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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@@ -89,74 +89,74 @@ class boss_kelidan_the_breaker : public CreatureScript
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void EnterCombat(Unit* who)
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{
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events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
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events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
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events.ScheduleEvent(EVENT_SPELL_BURNING_NOVA, 15000);
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events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
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events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
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events.ScheduleEvent(EVENT_SPELL_BURNING_NOVA, 15000);
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me->InterruptNonMeleeSpells(false);
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me->InterruptNonMeleeSpells(false);
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Talk(SAY_WAKE);
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if (instance)
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instance->SetData(DATA_KELIDAN, IN_PROGRESS);
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if (instance)
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instance->SetData(DATA_KELIDAN, IN_PROGRESS);
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}
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void KilledUnit(Unit* /*victim*/)
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{
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if (urand(0,1))
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Talk(SAY_KILL);
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Talk(SAY_KILL);
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}
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void DoAction(int32 param)
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{
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if (param == ACTION_CHANNELER_ENGAGED)
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{
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if (!addYell)
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{
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addYell = true;
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Talk(SAY_ADD_AGGRO);
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && !channeler->IsInCombat())
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channeler->SetInCombatWithZone();
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}
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}
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}
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else if (param == ACTION_CHANNELER_DIED)
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{
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && channeler->IsAlive())
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return;
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}
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = me->SelectNearestPlayer(100.0f))
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AttackStart(target);
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}
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}
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void DoAction(int32 param)
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{
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if (param == ACTION_CHANNELER_ENGAGED)
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{
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if (!addYell)
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{
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addYell = true;
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Talk(SAY_ADD_AGGRO);
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && !channeler->IsInCombat())
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channeler->SetInCombatWithZone();
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}
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}
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}
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else if (param == ACTION_CHANNELER_DIED)
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{
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && channeler->IsAlive())
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return;
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}
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = me->SelectNearestPlayer(100.0f))
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AttackStart(target);
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}
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}
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void CheckChannelers()
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{
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if (addYell)
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{
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if (!SelectTargetFromPlayerList(100.0f))
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EnterEvadeMode();
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return;
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}
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if (addYell)
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{
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if (!SelectTargetFromPlayerList(100.0f))
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EnterEvadeMode();
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return;
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}
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SummonChannelers();
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SummonChannelers();
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && !channeler->HasUnitState(UNIT_STATE_CASTING) && !channeler->IsInCombat())
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{
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Creature* target = ObjectAccessor::GetCreature(*me, channelers[(i+2)%5]);
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if (target)
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channeler->CastSpell(target, SPELL_CHANNELING, false);
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}
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{
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Creature* target = ObjectAccessor::GetCreature(*me, channelers[(i+2)%5]);
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if (target)
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channeler->CastSpell(target, SPELL_CHANNELING, false);
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}
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}
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}
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@@ -165,15 +165,15 @@ class boss_kelidan_the_breaker : public CreatureScript
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && channeler->isDead())
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{
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channeler->DespawnOrUnsummon(1);
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channeler = NULL;
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}
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if (channeler && channeler->isDead())
|
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{
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channeler->DespawnOrUnsummon(1);
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channeler = NULL;
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}
|
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if (!channeler)
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channeler = me->SummonCreature(NPC_CHANNELER, ShadowmoonChannelers[i][0], ShadowmoonChannelers[i][1], ShadowmoonChannelers[i][2], ShadowmoonChannelers[i][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
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channelers[i] = channeler ? channeler->GetGUID() : 0;
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channelers[i] = channeler ? channeler->GetGUID() : 0;
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}
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}
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@@ -181,86 +181,86 @@ class boss_kelidan_the_breaker : public CreatureScript
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||||
{
|
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Talk(SAY_DIE);
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if (instance)
|
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{
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// Xinef: load grid with start doors
|
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me->GetMap()->LoadGrid(0, -111.0f);
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instance->SetData(DATA_KELIDAN, DONE);
|
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instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
|
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instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
|
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}
|
||||
{
|
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// Xinef: load grid with start doors
|
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me->GetMap()->LoadGrid(0, -111.0f);
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instance->SetData(DATA_KELIDAN, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
|
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instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
|
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}
|
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}
|
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|
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void ApplyImmunities(bool apply)
|
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{
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISTRACT, apply);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_KNOCKOUT, apply);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHACKLE, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
|
||||
}
|
||||
void ApplyImmunities(bool apply)
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISTRACT, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_KNOCKOUT, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHACKLE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
checkTimer += diff;
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 5000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
checkTimer = 0;
|
||||
CheckChannelers();
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||
me->CastSpell(me, SPELL_EVOCATION, false);
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_VOLLEY:
|
||||
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
|
||||
events.RepeatEvent(urand(8000, 13000));
|
||||
break;
|
||||
case EVENT_SPELL_CORRUPTION:
|
||||
me->CastSpell(me, SPELL_CORRUPTION, false);
|
||||
events.RepeatEvent(urand(30000, 50000));
|
||||
break;
|
||||
case EVENT_SPELL_BURNING_NOVA:
|
||||
Talk(SAY_NOVA);
|
||||
|
||||
ApplyImmunities(false);
|
||||
me->AddAura(SPELL_BURNING_NOVA, me);
|
||||
ApplyImmunities(true);
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_VOLLEY:
|
||||
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
|
||||
events.RepeatEvent(urand(8000, 13000));
|
||||
break;
|
||||
case EVENT_SPELL_CORRUPTION:
|
||||
me->CastSpell(me, SPELL_CORRUPTION, false);
|
||||
events.RepeatEvent(urand(30000, 50000));
|
||||
break;
|
||||
case EVENT_SPELL_BURNING_NOVA:
|
||||
Talk(SAY_NOVA);
|
||||
|
||||
ApplyImmunities(false);
|
||||
me->AddAura(SPELL_BURNING_NOVA, me);
|
||||
ApplyImmunities(true);
|
||||
|
||||
if (IsHeroic())
|
||||
DoTeleportAll(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
if (IsHeroic())
|
||||
DoTeleportAll(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
|
||||
events.DelayEvents(6000, 0);
|
||||
events.RepeatEvent(urand(25000, 32000));
|
||||
events.ScheduleEvent(EVENT_SPELL_FIRE_NOVA, 5000);
|
||||
break;
|
||||
case EVENT_SPELL_FIRE_NOVA:
|
||||
me->CastSpell(me, SPELL_FIRE_NOVA, true);
|
||||
events.PopEvent();
|
||||
break;
|
||||
}
|
||||
events.DelayEvents(6000, 0);
|
||||
events.RepeatEvent(urand(25000, 32000));
|
||||
events.ScheduleEvent(EVENT_SPELL_FIRE_NOVA, 5000);
|
||||
break;
|
||||
case EVENT_SPELL_FIRE_NOVA:
|
||||
me->CastSpell(me, SPELL_FIRE_NOVA, true);
|
||||
events.PopEvent();
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
@@ -286,24 +286,24 @@ class npc_shadowmoon_channeler : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
Creature* GetKelidan()
|
||||
{
|
||||
if (me->GetInstanceScript())
|
||||
return ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_KELIDAN));
|
||||
return NULL;
|
||||
}
|
||||
Creature* GetKelidan()
|
||||
{
|
||||
if (me->GetInstanceScript())
|
||||
return ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_KELIDAN));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
if (Creature* kelidan = GetKelidan())
|
||||
kelidan->AI()->DoAction(ACTION_CHANNELER_ENGAGED);
|
||||
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, urand(1500, 3500));
|
||||
events.ScheduleEvent(EVENT_SPELL_MARK, urand(5000, 6500));
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, urand(1500, 3500));
|
||||
events.ScheduleEvent(EVENT_SPELL_MARK, urand(5000, 6500));
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
@@ -317,22 +317,22 @@ class npc_shadowmoon_channeler : public CreatureScript
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_BOLT:
|
||||
me->CastSpell(me->GetVictim(), IsHeroic() ? SPELL_SHADOW_BOLT_H : SPELL_SHADOW_BOLT, false);
|
||||
events.RepeatEvent(urand(6000, 7500));
|
||||
break;
|
||||
case EVENT_SPELL_MARK:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_MARK_OF_SHADOW, false);
|
||||
events.RepeatEvent(urand(16000, 17500));
|
||||
break;
|
||||
}
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_BOLT:
|
||||
me->CastSpell(me->GetVictim(), IsHeroic() ? SPELL_SHADOW_BOLT_H : SPELL_SHADOW_BOLT, false);
|
||||
events.RepeatEvent(urand(6000, 7500));
|
||||
break;
|
||||
case EVENT_SPELL_MARK:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_MARK_OF_SHADOW, false);
|
||||
events.RepeatEvent(urand(16000, 17500));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
@@ -17,10 +17,10 @@ enum eEnums
|
||||
SPELL_KNOCKDOWN = 20276,
|
||||
SPELL_DOMINATION = 25772,
|
||||
|
||||
EVENT_SPELL_ACID = 1,
|
||||
EVENT_SPELL_EXPLODING = 2,
|
||||
EVENT_SPELL_DOMINATION = 3,
|
||||
EVENT_SPELL_KNOCKDOWN = 4,
|
||||
EVENT_SPELL_ACID = 1,
|
||||
EVENT_SPELL_EXPLODING = 2,
|
||||
EVENT_SPELL_DOMINATION = 3,
|
||||
EVENT_SPELL_KNOCKDOWN = 4,
|
||||
};
|
||||
|
||||
class boss_the_maker : public CreatureScript
|
||||
@@ -39,11 +39,11 @@ class boss_the_maker : public CreatureScript
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
events.Reset();
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
@@ -54,10 +54,10 @@ class boss_the_maker : public CreatureScript
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_ACID, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 120000);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ACID, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 120000);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 10000);
|
||||
|
||||
if (!instance)
|
||||
return;
|
||||
@@ -68,8 +68,8 @@ class boss_the_maker : public CreatureScript
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
|
||||
Talk(SAY_KILL);
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
@@ -90,31 +90,31 @@ class boss_the_maker : public CreatureScript
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_ACID:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ACID_SPRAY, false);
|
||||
events.RepeatEvent(urand(15000, 23000));
|
||||
break;
|
||||
case EVENT_SPELL_EXPLODING:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_EXPLODING_BREAKER, false);
|
||||
events.RepeatEvent(urand(7000, 11000));
|
||||
break;
|
||||
case EVENT_SPELL_DOMINATION:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_DOMINATION, false);
|
||||
events.RepeatEvent(120000);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
events.RepeatEvent(urand(4000, 12000));
|
||||
break;
|
||||
}
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_ACID:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ACID_SPRAY, false);
|
||||
events.RepeatEvent(urand(15000, 23000));
|
||||
break;
|
||||
case EVENT_SPELL_EXPLODING:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_EXPLODING_BREAKER, false);
|
||||
events.RepeatEvent(urand(7000, 11000));
|
||||
break;
|
||||
case EVENT_SPELL_DOMINATION:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_DOMINATION, false);
|
||||
events.RepeatEvent(120000);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
events.RepeatEvent(urand(4000, 12000));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
@@ -16,10 +16,10 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
{
|
||||
instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
|
||||
uint32 _auiEncounter[MAX_ENCOUNTER];
|
||||
uint32 _auiEncounter[MAX_ENCOUNTER];
|
||||
uint64 _bossGUIDs[3];
|
||||
uint64 _doorGUIDs[6];
|
||||
uint64 _prisonGUIDs[4];
|
||||
uint64 _doorGUIDs[6];
|
||||
uint64 _prisonGUIDs[4];
|
||||
|
||||
std::set<uint64> _prisonersCell[4];
|
||||
|
||||
@@ -30,13 +30,13 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
void Initialize()
|
||||
{
|
||||
memset(&_auiEncounter, 0, sizeof(_auiEncounter));
|
||||
memset(&_bossGUIDs, 0, sizeof(_bossGUIDs));
|
||||
memset(&_doorGUIDs, 0, sizeof(_doorGUIDs));
|
||||
memset(&_prisonGUIDs, 0, sizeof(_prisonGUIDs));
|
||||
memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
|
||||
memset(&_bossGUIDs, 0, sizeof(_bossGUIDs));
|
||||
memset(&_doorGUIDs, 0, sizeof(_doorGUIDs));
|
||||
memset(&_prisonGUIDs, 0, sizeof(_prisonGUIDs));
|
||||
memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
|
||||
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
_prisonersCell[i].clear();
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
_prisonersCell[i].clear();
|
||||
|
||||
_broggokLeverGUID = 0;
|
||||
}
|
||||
@@ -73,19 +73,19 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
if (go->GetEntry() == 181811) //The Maker Front door
|
||||
_doorGUIDs[1] = go->GetGUID();
|
||||
if (go->GetEntry() == 181812) //The Maker Rear door
|
||||
{
|
||||
{
|
||||
_doorGUIDs[2] = go->GetGUID();
|
||||
if (GetData(DATA_THE_MAKER) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (GetData(DATA_THE_MAKER) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (go->GetEntry() == 181822) //Broggok Front door
|
||||
_doorGUIDs[3] = go->GetGUID();
|
||||
if (go->GetEntry() == 181819) //Broggok Rear door
|
||||
{
|
||||
{
|
||||
_doorGUIDs[4] = go->GetGUID();
|
||||
if (GetData(DATA_BROGGOK) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (GetData(DATA_BROGGOK) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (go->GetEntry() == 181823) //Kelidan exit door
|
||||
_doorGUIDs[5] = go->GetGUID();
|
||||
|
||||
@@ -107,9 +107,9 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
switch (data)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
return _bossGUIDs[data];
|
||||
return _bossGUIDs[data];
|
||||
|
||||
case DATA_DOOR1:
|
||||
case DATA_DOOR2:
|
||||
@@ -117,13 +117,13 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
case DATA_DOOR4:
|
||||
case DATA_DOOR5:
|
||||
case DATA_DOOR6:
|
||||
return _doorGUIDs[data-DATA_DOOR1];
|
||||
return _doorGUIDs[data-DATA_DOOR1];
|
||||
|
||||
case DATA_PRISON_CELL1:
|
||||
case DATA_PRISON_CELL2:
|
||||
case DATA_PRISON_CELL3:
|
||||
case DATA_PRISON_CELL4:
|
||||
return _prisonGUIDs[data-DATA_PRISON_CELL1];
|
||||
return _prisonGUIDs[data-DATA_PRISON_CELL1];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -133,37 +133,37 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
switch (type)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
_auiEncounter[type] = data;
|
||||
if (type == DATA_BROGGOK)
|
||||
UpdateBroggokEvent(data);
|
||||
if (type == DATA_BROGGOK)
|
||||
UpdateBroggokEvent(data);
|
||||
break;
|
||||
}
|
||||
|
||||
if (data == DONE)
|
||||
SaveToDB();
|
||||
}
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B F " << _auiEncounter[0] << ' ' << _auiEncounter[1] << ' ' << _auiEncounter[2];
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
return _auiEncounter[type];
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
return _auiEncounter[type];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -176,21 +176,21 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(strIn);
|
||||
OUT_LOAD_INST_DATA(strIn);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'F')
|
||||
{
|
||||
loadStream >> _auiEncounter[0] >> _auiEncounter[1] >> _auiEncounter[2];
|
||||
if (dataHead1 == 'B' && dataHead2 == 'F')
|
||||
{
|
||||
loadStream >> _auiEncounter[0] >> _auiEncounter[1] >> _auiEncounter[2];
|
||||
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (_auiEncounter[i] == IN_PROGRESS || _auiEncounter[i] == FAIL)
|
||||
_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (_auiEncounter[i] == IN_PROGRESS || _auiEncounter[i] == FAIL)
|
||||
_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
@@ -215,12 +215,12 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
|
||||
void ResetPrisons()
|
||||
{
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
_prisonerCounter[i] = _prisonersCell[i].size();
|
||||
ResetPrisoners(_prisonersCell[i]);
|
||||
HandleGameObject(_prisonGUIDs[i], false);
|
||||
}
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
_prisonerCounter[i] = _prisonersCell[i].size();
|
||||
ResetPrisoners(_prisonersCell[i]);
|
||||
HandleGameObject(_prisonGUIDs[i], false);
|
||||
}
|
||||
}
|
||||
|
||||
void ResetPrisoners(std::set<uint64> prisoners)
|
||||
@@ -248,13 +248,13 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
{
|
||||
_prisonersCell[0].insert(creature->GetGUID());
|
||||
++_prisonerCounter[0];
|
||||
ResetPrisoner(creature);
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
else if (posY >= 76.0f && posY <= 91.0f)
|
||||
{
|
||||
_prisonersCell[1].insert(creature->GetGUID());
|
||||
++_prisonerCounter[1];
|
||||
ResetPrisoner(creature);
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
}
|
||||
else if (posX >= 490.0f && posX <= 506.0f)
|
||||
@@ -263,13 +263,13 @@ class instance_blood_furnace : public InstanceMapScript
|
||||
{
|
||||
_prisonersCell[2].insert(creature->GetGUID());
|
||||
++_prisonerCounter[2];
|
||||
ResetPrisoner(creature);
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
else if (posY >= 76.0f && posY <= 91.0f)
|
||||
{
|
||||
_prisonersCell[3].insert(creature->GetGUID());
|
||||
++_prisonerCounter[3];
|
||||
ResetPrisoner(creature);
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user