converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -33,13 +33,13 @@ enum Spells
enum Events
{
EVENT_GROWTH = 1,
EVENT_CAVE_IN = 2,
EVENT_GROUND_SLAM = 3,
EVENT_HURTFUL_STRIKE = 4,
EVENT_REVERBERATION = 5,
EVENT_SHATTER = 6,
EVENT_RECENTLY_SPOKEN = 7
EVENT_GROWTH = 1,
EVENT_CAVE_IN = 2,
EVENT_GROUND_SLAM = 3,
EVENT_HURTFUL_STRIKE = 4,
EVENT_REVERBERATION = 5,
EVENT_SHATTER = 6,
EVENT_RECENTLY_SPOKEN = 7
};
class boss_gruul : public CreatureScript
@@ -54,7 +54,7 @@ class boss_gruul : public CreatureScript
void Reset()
{
_Reset();
_caveInTimer = 29000;
_caveInTimer = 29000;
}
void EnterCombat(Unit* /*who*/)
@@ -62,20 +62,20 @@ class boss_gruul : public CreatureScript
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_GROWTH, 30000);
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
events.ScheduleEvent(EVENT_REVERBERATION, 20000);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
events.ScheduleEvent(EVENT_GROWTH, 30000);
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
events.ScheduleEvent(EVENT_REVERBERATION, 20000);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
}
void KilledUnit(Unit* who)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
}
void JustDied(Unit* /*killer*/)
@@ -93,46 +93,46 @@ class boss_gruul : public CreatureScript
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_GROWTH:
Talk(EMOTE_GROW);
DoCast(me, SPELL_GROWTH);
events.ScheduleEvent(EVENT_GROWTH, 30000);
break;
case EVENT_CAVE_IN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_CAVE_IN, false);
_caveInTimer -= 1500;
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
break;
case EVENT_REVERBERATION:
me->CastSpell(me, SPELL_REVERBERATION, false);
events.ScheduleEvent(EVENT_REVERBERATION, 22000);
break;
case EVENT_HURTFUL_STRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 5.0f))
me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
break;
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->CastSpell(me, SPELL_SHATTER, false);
break;
}
switch (events.ExecuteEvent())
{
case EVENT_GROWTH:
Talk(EMOTE_GROW);
DoCast(me, SPELL_GROWTH);
events.ScheduleEvent(EVENT_GROWTH, 30000);
break;
case EVENT_CAVE_IN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_CAVE_IN, false);
_caveInTimer -= 1500;
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
break;
case EVENT_REVERBERATION:
me->CastSpell(me, SPELL_REVERBERATION, false);
events.ScheduleEvent(EVENT_REVERBERATION, 22000);
break;
case EVENT_HURTFUL_STRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 5.0f))
me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
break;
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->CastSpell(me, SPELL_SHATTER, false);
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 _caveInTimer;
private:
uint32 _caveInTimer;
};
CreatureAI* GetAI(Creature* creature) const
@@ -153,7 +153,7 @@ class spell_gruul_ground_slam : public SpellScriptLoader
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
}
void Register()
@@ -179,8 +179,8 @@ class spell_gruul_ground_slam_trigger : public SpellScriptLoader
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
}
void Register()
@@ -207,10 +207,10 @@ class spell_gruul_shatter : public SpellScriptLoader
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
{
target->RemoveAurasDueToSpell(SPELL_STONED);
target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
}
}
}
void Register()
@@ -263,8 +263,8 @@ class spell_gruul_shatter_effect : public SpellScriptLoader
void AddSC_boss_gruul()
{
new boss_gruul();
new spell_gruul_ground_slam();
new spell_gruul_ground_slam_trigger();
new spell_gruul_ground_slam();
new spell_gruul_ground_slam_trigger();
new spell_gruul_shatter();
new spell_gruul_shatter_effect();
}

View File

@@ -48,18 +48,18 @@ enum HighKingMaulgar
enum HKMEvents
{
EVENT_RECENTLY_SPOKEN = 1,
EVENT_ARCING_SMASH = 2,
EVENT_MIGHTY_BLOW = 3,
EVENT_WHIRLWIND = 4,
EVENT_CHARGING = 5,
EVENT_ROAR = 6,
EVENT_CHECK_HEALTH = 7,
EVENT_RECENTLY_SPOKEN = 1,
EVENT_ARCING_SMASH = 2,
EVENT_MIGHTY_BLOW = 3,
EVENT_WHIRLWIND = 4,
EVENT_CHARGING = 5,
EVENT_ROAR = 6,
EVENT_CHECK_HEALTH = 7,
EVENT_ADD_ABILITY1 = 10,
EVENT_ADD_ABILITY2 = 11,
EVENT_ADD_ABILITY3 = 12,
EVENT_ADD_ABILITY4 = 13
EVENT_ADD_ABILITY1 = 10,
EVENT_ADD_ABILITY2 = 11,
EVENT_ADD_ABILITY3 = 12,
EVENT_ADD_ABILITY4 = 13
};
class boss_high_king_maulgar : public CreatureScript
@@ -73,52 +73,52 @@ public:
void Reset()
{
_Reset();
me->SetLootMode(0);
_Reset();
me->SetLootMode(0);
}
void KilledUnit(Unit* victim)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
if (instance->GetData(DATA_ADDS_KILLED) == MAX_ADD_NUMBER)
_JustDied();
if (instance->GetData(DATA_ADDS_KILLED) == MAX_ADD_NUMBER)
_JustDied();
}
void DoAction(int32 actionId)
{
if (me->IsAlive())
{
if (me->IsAlive())
{
Talk(SAY_OGRE_DEATH);
if (actionId == MAX_ADD_NUMBER)
me->SetLootMode(1);
}
else if (actionId == MAX_ADD_NUMBER)
{
me->loot.clear();
me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
_JustDied();
}
if (actionId == MAX_ADD_NUMBER)
me->SetLootMode(1);
}
else if (actionId == MAX_ADD_NUMBER)
{
me->loot.clear();
me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
_JustDied();
}
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCING_SMASH, 6000);
events.ScheduleEvent(EVENT_MIGHTY_BLOW, 20000);
events.ScheduleEvent(EVENT_WHIRLWIND, 30000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
events.ScheduleEvent(EVENT_ARCING_SMASH, 6000);
events.ScheduleEvent(EVENT_MIGHTY_BLOW, 20000);
events.ScheduleEvent(EVENT_WHIRLWIND, 30000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
}
void UpdateAI(uint32 diff)
@@ -126,46 +126,46 @@ public:
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCING_SMASH:
me->CastSpell(me->GetVictim(), SPELL_ARCING_SMASH, false);
events.ScheduleEvent(EVENT_ARCING_SMASH, 10000);
break;
case EVENT_MIGHTY_BLOW:
me->CastSpell(me->GetVictim(), SPELL_MIGHTY_BLOW, false);
events.ScheduleEvent(EVENT_MIGHTY_BLOW, 16000);
break;
case EVENT_WHIRLWIND:
events.DelayEvents(15000);
me->CastSpell(me, SPELL_WHIRLWIND, false);
events.ScheduleEvent(EVENT_WHIRLWIND, 54000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(50))
{
Talk(SAY_ENRAGE);
me->CastSpell(me, SPELL_FLURRY, true);
events.ScheduleEvent(EVENT_CHARGING, 0);
events.ScheduleEvent(EVENT_ROAR, 3000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_ROAR:
me->CastSpell(me, SPELL_ROAR, false);
events.ScheduleEvent(EVENT_ROAR, 40000);
break;
case EVENT_CHARGING:
switch (events.ExecuteEvent())
{
case EVENT_ARCING_SMASH:
me->CastSpell(me->GetVictim(), SPELL_ARCING_SMASH, false);
events.ScheduleEvent(EVENT_ARCING_SMASH, 10000);
break;
case EVENT_MIGHTY_BLOW:
me->CastSpell(me->GetVictim(), SPELL_MIGHTY_BLOW, false);
events.ScheduleEvent(EVENT_MIGHTY_BLOW, 16000);
break;
case EVENT_WHIRLWIND:
events.DelayEvents(15000);
me->CastSpell(me, SPELL_WHIRLWIND, false);
events.ScheduleEvent(EVENT_WHIRLWIND, 54000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(50))
{
Talk(SAY_ENRAGE);
me->CastSpell(me, SPELL_FLURRY, true);
events.ScheduleEvent(EVENT_CHARGING, 0);
events.ScheduleEvent(EVENT_ROAR, 3000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_ROAR:
me->CastSpell(me, SPELL_ROAR, false);
events.ScheduleEvent(EVENT_ROAR, 40000);
break;
case EVENT_CHARGING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
me->CastSpell(target, SPELL_BERSERKER_C, false);
events.ScheduleEvent(EVENT_CHARGING, 35000);
break;
}
me->CastSpell(target, SPELL_BERSERKER_C, false);
events.ScheduleEvent(EVENT_CHARGING, 35000);
break;
}
DoMeleeAttackIfReady();
}
@@ -189,14 +189,14 @@ public:
instance = creature->GetInstanceScript();
}
EventMap events;
SummonList summons;
EventMap events;
SummonList summons;
InstanceScript* instance;
void Reset()
{
events.Reset();
summons.DespawnAll();
events.Reset();
summons.DespawnAll();
instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
}
@@ -214,46 +214,46 @@ public:
me->SetInCombatWithZone();
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 10000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 15000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 10000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 15000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
}
void JustDied(Unit* /*killer*/)
{
instance->SetData(DATA_ADDS_KILLED, 1);
instance->SetData(DATA_ADDS_KILLED, 1);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
me->CastSpell(me->GetVictim(), SPELL_DARK_DECAY, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 20000);
break;
case EVENT_ADD_ABILITY2:
me->CastSpell(me, SPELL_SUMMON_WFH, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 30000);
break;
case EVENT_ADD_ABILITY3:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_DEATH_COIL, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
break;
}
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
me->CastSpell(me->GetVictim(), SPELL_DARK_DECAY, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 20000);
break;
case EVENT_ADD_ABILITY2:
me->CastSpell(me, SPELL_SUMMON_WFH, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 30000);
break;
case EVENT_ADD_ABILITY3:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_DEATH_COIL, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
break;
}
DoMeleeAttackIfReady();
}
@@ -291,15 +291,15 @@ public:
me->SetInCombatWithZone();
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 5000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 10000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
events.ScheduleEvent(EVENT_ADD_ABILITY4, 30000);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 5000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 10000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
events.ScheduleEvent(EVENT_ADD_ABILITY4, 30000);
}
void JustDied(Unit* /*killer*/)
{
instance->SetData(DATA_ADDS_KILLED, 1);
instance->SetData(DATA_ADDS_KILLED, 1);
}
void UpdateAI(uint32 diff)
@@ -307,31 +307,31 @@ public:
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
me->CastSpell(target, SPELL_GREATER_POLYMORPH, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 20000);
break;
case EVENT_ADD_ABILITY2:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
me->CastSpell(target, SPELL_LIGHTNING_BOLT, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 15000);
break;
case EVENT_ADD_ABILITY3:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_SHOCK, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
break;
case EVENT_ADD_ABILITY4:
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
events.ScheduleEvent(EVENT_ADD_ABILITY4, 30000);
break;
}
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
me->CastSpell(target, SPELL_GREATER_POLYMORPH, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 20000);
break;
case EVENT_ADD_ABILITY2:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
me->CastSpell(target, SPELL_LIGHTNING_BOLT, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 15000);
break;
case EVENT_ADD_ABILITY3:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_SHOCK, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
break;
case EVENT_ADD_ABILITY4:
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
events.ScheduleEvent(EVENT_ADD_ABILITY4, 30000);
break;
}
DoMeleeAttackIfReady();
}
@@ -369,14 +369,14 @@ public:
me->SetInCombatWithZone();
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 5000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 10000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 5000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 10000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
}
void JustDied(Unit* /*killer*/)
{
instance->SetData(DATA_ADDS_KILLED, 1);
instance->SetData(DATA_ADDS_KILLED, 1);
}
void UpdateAI(uint32 diff)
@@ -384,26 +384,26 @@ public:
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
me->CastSpell(me, SPELL_GREATER_PW_SHIELD, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 30000);
break;
case EVENT_ADD_ABILITY2:
if (Unit* target = DoSelectLowestHpFriendly(60.0f, 50000))
me->CastSpell(target, SPELL_HEAL, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 25000);
break;
case EVENT_ADD_ABILITY3:
me->CastSpell(me, SPELL_PRAYER_OH, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 30000);
break;
}
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
me->CastSpell(me, SPELL_GREATER_PW_SHIELD, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 30000);
break;
case EVENT_ADD_ABILITY2:
if (Unit* target = DoSelectLowestHpFriendly(60.0f, 50000))
me->CastSpell(target, SPELL_HEAL, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 25000);
break;
case EVENT_ADD_ABILITY3:
me->CastSpell(me, SPELL_PRAYER_OH, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 30000);
break;
}
DoMeleeAttackIfReady();
}
@@ -427,12 +427,12 @@ public:
instance = creature->GetInstanceScript();
}
EventMap events;
EventMap events;
InstanceScript* instance;
void Reset()
{
events.Reset();
events.Reset();
instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
}
@@ -450,14 +450,14 @@ public:
me->SetInCombatWithZone();
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 1000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 5000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 1000);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 5000);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
}
void JustDied(Unit* /*killer*/)
{
instance->SetData(DATA_ADDS_KILLED, 1);
instance->SetData(DATA_ADDS_KILLED, 1);
}
void UpdateAI(uint32 diff)
@@ -465,25 +465,25 @@ public:
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
me->CastSpell(me->GetVictim(), SPELL_GREATER_FIREBALL, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 3500);
break;
case EVENT_ADD_ABILITY2:
me->CastSpell(me, SPELL_SPELLSHIELD, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 40000);
break;
case EVENT_ADD_ABILITY3:
me->CastSpell(me, SPELL_BLAST_WAVE, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
break;
}
switch (events.ExecuteEvent())
{
case EVENT_ADD_ABILITY1:
me->CastSpell(me->GetVictim(), SPELL_GREATER_FIREBALL, false);
events.ScheduleEvent(EVENT_ADD_ABILITY1, 3500);
break;
case EVENT_ADD_ABILITY2:
me->CastSpell(me, SPELL_SPELLSHIELD, false);
events.ScheduleEvent(EVENT_ADD_ABILITY2, 40000);
break;
case EVENT_ADD_ABILITY3:
me->CastSpell(me, SPELL_BLAST_WAVE, false);
events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
break;
}
DoMeleeAttackIfReady();
}

View File

@@ -9,10 +9,10 @@ enum DataTypes
{
DATA_MAULGAR = 0,
DATA_GRUUL = 1,
MAX_ENCOUNTER = 2,
MAX_ENCOUNTER = 2,
DATA_ADDS_KILLED = 10,
MAX_ADD_NUMBER = 4
DATA_ADDS_KILLED = 10,
MAX_ADD_NUMBER = 4
};
enum CreatureIds

View File

@@ -36,7 +36,7 @@ class instance_gruuls_lair : public InstanceMapScript
LoadMinionData(minionData);
_maulgarGUID = 0;
_addsKilled = 0;
_addsKilled = 0;
}
void OnCreatureCreate(Creature* creature)
@@ -91,27 +91,27 @@ class instance_gruuls_lair : public InstanceMapScript
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
if (id == DATA_MAULGAR && state == NOT_STARTED)
_addsKilled = 0;
return true;
}
if (id == DATA_MAULGAR && state == NOT_STARTED)
_addsKilled = 0;
return true;
}
void SetData(uint32 type, uint32 id)
{
if (type == DATA_ADDS_KILLED)
if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
maulgar->AI()->DoAction(++_addsKilled);
}
void SetData(uint32 type, uint32 id)
{
if (type == DATA_ADDS_KILLED)
if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
maulgar->AI()->DoAction(++_addsKilled);
}
uint32 GetData(uint32 type) const
{
if (type == DATA_ADDS_KILLED)
return _addsKilled;
return _addsKilled;
return 0;
}
@@ -159,7 +159,7 @@ class instance_gruuls_lair : public InstanceMapScript
}
protected:
uint32 _addsKilled;
uint32 _addsKilled;
uint64 _maulgarGUID;
};