converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -85,23 +85,23 @@ public:
{
npc_daphne_stilwellAI(Creature* creature) : npc_escortAI(creature), summons(me) { }
SummonList summons;
uint8 textCounter;
SummonList summons;
uint8 textCounter;
void Reset()
{
summons.DespawnAll();
textCounter = SAY_DS_DOWN_1;
summons.DespawnAll();
textCounter = SAY_DS_DOWN_1;
}
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
{
me->DespawnOrUnsummon(1);
{
me->DespawnOrUnsummon(1);
return;
}
}
switch (waypointId)
{
@@ -128,7 +128,7 @@ public:
me->SummonCreature(NPC_DEFIAS_RAIDER, -11440.96f, 1599.69f, 66.35f, 4.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_DEFIAS_RAIDER, -11433.44f, 1594.24f, 66.99f, 4.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_DEFIAS_RAIDER, -11428.29f, 1598.37f, 70.90f, 3.9f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_DEFIAS_RAIDER, -11438.14f, 1607.6f, 70.94f, 4.38f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_DEFIAS_RAIDER, -11438.14f, 1607.6f, 70.94f, 4.38f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 10:
SetRun(false);
@@ -142,10 +142,10 @@ public:
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
break;
case 17:
SetEscortPaused(true);
SetEscortPaused(true);
player->GroupEventHappens(QUEST_TOME_VALOR, me);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->DespawnOrUnsummon(60000);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->DespawnOrUnsummon(60000);
break;
}
}
@@ -161,20 +161,20 @@ public:
void JustSummoned(Creature* creature)
{
creature->SetHomePosition(me->GetHomePosition());
creature->GetMotionMaster()->MoveChase(me);
creature->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
creature->AI()->AttackStart(me);
creature->AddThreat(me, 0.0f);
summons.Summon(creature);
creature->SetHomePosition(me->GetHomePosition());
creature->GetMotionMaster()->MoveChase(me);
creature->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
creature->AI()->AttackStart(me);
creature->AddThreat(me, 0.0f);
summons.Summon(creature);
}
void SummonedCreatureDies(Creature* creature, Unit*)
{
summons.Despawn(creature);
if (summons.empty())
Talk(textCounter++, GetPlayerForEscort());
}
void SummonedCreatureDies(Creature* creature, Unit*)
{
summons.Despawn(creature);
if (summons.empty())
Talk(textCounter++, GetPlayerForEscort());
}
void Update(const uint32 diff)
{
@@ -183,17 +183,17 @@ public:
if (!UpdateVictim())
return;
if (me->isAttackReady(BASE_ATTACK))
{
if (me->isAttackReady(BASE_ATTACK))
{
if (!me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
DoCastVictim(SPELL_SHOOT, true);
else
{
me->SetSheath(SHEATH_STATE_MELEE);
me->AttackerStateUpdate(me->GetVictim());
}
else
{
me->SetSheath(SHEATH_STATE_MELEE);
me->AttackerStateUpdate(me->GetVictim());
}
me->resetAttackTimer();
me->resetAttackTimer();
}
}
};