converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -31,15 +31,15 @@
// Ours
enum eyeOfAcherus
{
EVENT_REMOVE_CONTROL = 1,
EVENT_SPEAK_1 = 2,
EVENT_LAUNCH = 3,
EVENT_REGAIN_CONTROL = 4,
EVENT_REMOVE_CONTROL = 1,
EVENT_SPEAK_1 = 2,
EVENT_LAUNCH = 3,
EVENT_REGAIN_CONTROL = 4,
EYE_TEXT_LAUNCH = 0,
EYE_TEXT_CONTROL = 1,
EYE_TEXT_LAUNCH = 0,
EYE_TEXT_CONTROL = 1,
SPELL_EYE_OF_ACHERUS_VISUAL = 51892,
SPELL_EYE_OF_ACHERUS_VISUAL = 51892,
};
class npc_eye_of_acherus : public CreatureScript
@@ -56,68 +56,68 @@ public:
{
npc_eye_of_acherusAI(Creature* creature) : NullCreatureAI(creature) { }
EventMap events;
EventMap events;
void InitializeAI()
{
events.Reset();
events.ScheduleEvent(EVENT_REMOVE_CONTROL, 500);
events.ScheduleEvent(EVENT_SPEAK_1, 4000);
events.ScheduleEvent(EVENT_LAUNCH, 7000);
void InitializeAI()
{
events.Reset();
events.ScheduleEvent(EVENT_REMOVE_CONTROL, 500);
events.ScheduleEvent(EVENT_SPEAK_1, 4000);
events.ScheduleEvent(EVENT_LAUNCH, 7000);
me->CastSpell(me, SPELL_EYE_OF_ACHERUS_VISUAL, true);
}
me->CastSpell(me, SPELL_EYE_OF_ACHERUS_VISUAL, true);
}
void MovementInform(uint32 type, uint32 point)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
events.ScheduleEvent(EVENT_REGAIN_CONTROL, 1000);
}
void MovementInform(uint32 type, uint32 point)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
events.ScheduleEvent(EVENT_REGAIN_CONTROL, 1000);
}
void SetControl(Player* player, bool on)
{
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, me->GetPackGUID().size()+1);
data.append(me->GetPackGUID());
data << uint8(on ? 1 : 0);
player->GetSession()->SendPacket(&data);
}
void SetControl(Player* player, bool on)
{
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, me->GetPackGUID().size()+1);
data.append(me->GetPackGUID());
data << uint8(on ? 1 : 0);
player->GetSession()->SendPacket(&data);
}
void JustSummoned(Creature* creature)
{
if (Unit* target = creature->SelectNearbyTarget())
creature->AI()->AttackStart(target);
}
void JustSummoned(Creature* creature)
{
if (Unit* target = creature->SelectNearbyTarget())
creature->AI()->AttackStart(target);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_REMOVE_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
SetControl(player, false);
break;
case EVENT_SPEAK_1:
Talk(EYE_TEXT_LAUNCH, me->GetCharmerOrOwnerPlayerOrPlayerItself());
break;
case EVENT_LAUNCH:
{
Movement::PointsArray path;
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
path.push_back(G3D::Vector3(me->GetPositionX()-40.0f, me->GetPositionY(), me->GetPositionZ()+10.0f));
path.push_back(G3D::Vector3(1768.0f, -5876.0f, 153.0f));
me->GetMotionMaster()->MoveSplinePath(&path);
break;
}
case EVENT_REGAIN_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
SetControl(player, true);
Talk(EYE_TEXT_CONTROL, player);
}
break;
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_REMOVE_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
SetControl(player, false);
break;
case EVENT_SPEAK_1:
Talk(EYE_TEXT_LAUNCH, me->GetCharmerOrOwnerPlayerOrPlayerItself());
break;
case EVENT_LAUNCH:
{
Movement::PointsArray path;
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
path.push_back(G3D::Vector3(me->GetPositionX()-40.0f, me->GetPositionY(), me->GetPositionZ()+10.0f));
path.push_back(G3D::Vector3(1768.0f, -5876.0f, 153.0f));
me->GetMotionMaster()->MoveSplinePath(&path);
break;
}
case EVENT_REGAIN_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
SetControl(player, true);
Talk(EYE_TEXT_CONTROL, player);
}
break;
}
}
};
};
@@ -132,9 +132,9 @@ class spell_q12641_death_comes_from_on_high_summon_ghouls : public SpellScriptLo
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 54522, true);
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 54522, true);
}
void Register()
@@ -163,10 +163,10 @@ enum deathsChallenge
QUEST_DEATH_CHALLENGE = 12733,
FACTION_HOSTILE = 2068,
DATA_IN_PROGRESS = 0,
DATA_IN_PROGRESS = 0,
EVENT_SPEAK = 1, // 1 - 6
EVENT_DUEL_LOST = 7, // 7 - 8
EVENT_SPEAK = 1, // 1 - 6
EVENT_DUEL_LOST = 7, // 7 - 8
};
class npc_death_knight_initiate : public CreatureScript
@@ -184,8 +184,8 @@ public:
if (player->IsInCombat() || creature->IsInCombat())
return true;
if (creature->AI()->GetData(DATA_IN_PROGRESS))
return true;
if (creature->AI()->GetData(DATA_IN_PROGRESS))
return true;
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
@@ -206,8 +206,8 @@ public:
if (player->IsInCombat() || creature->IsInCombat())
return true;
if (!creature->AI()->GetData(player->GetGUIDLow()))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
if (!creature->AI()->GetData(player->GetGUIDLow()))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
@@ -223,23 +223,23 @@ public:
{
npc_death_knight_initiateAI(Creature* creature) : CombatAI(creature) { }
bool _duelInProgress;
uint64 _duelGUID;
EventMap events;
std::set<uint32> playerGUIDs;
bool _duelInProgress;
uint64 _duelGUID;
EventMap events;
std::set<uint32> playerGUIDs;
uint32 GetData(uint32 data) const
{
if (data == DATA_IN_PROGRESS)
return _duelInProgress;
uint32 GetData(uint32 data) const
{
if (data == DATA_IN_PROGRESS)
return _duelInProgress;
return playerGUIDs.find(data) != playerGUIDs.end();
}
return playerGUIDs.find(data) != playerGUIDs.end();
}
void Reset()
{
_duelInProgress = false;
_duelGUID = 0;
_duelInProgress = false;
_duelGUID = 0;
me->RestoreFaction();
CombatAI::Reset();
@@ -250,37 +250,37 @@ public:
{
if (!_duelInProgress && pSpell->Id == SPELL_DUEL)
{
playerGUIDs.insert(caster->GetGUIDLow());
playerGUIDs.insert(caster->GetGUIDLow());
_duelGUID = caster->GetGUID();
_duelInProgress = true;
events.ScheduleEvent(EVENT_SPEAK, 3000);
events.ScheduleEvent(EVENT_SPEAK+1, 7000);
events.ScheduleEvent(EVENT_SPEAK+2, 8000);
events.ScheduleEvent(EVENT_SPEAK+3, 9000);
events.ScheduleEvent(EVENT_SPEAK+4, 10000);
events.ScheduleEvent(EVENT_SPEAK+5, 11000);
events.ScheduleEvent(EVENT_SPEAK, 3000);
events.ScheduleEvent(EVENT_SPEAK+1, 7000);
events.ScheduleEvent(EVENT_SPEAK+2, 8000);
events.ScheduleEvent(EVENT_SPEAK+3, 9000);
events.ScheduleEvent(EVENT_SPEAK+4, 10000);
events.ScheduleEvent(EVENT_SPEAK+5, 11000);
}
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (attacker && _duelInProgress && attacker->IsControlledByPlayer())
if (attacker && _duelInProgress && attacker->IsControlledByPlayer())
{
if (attacker->GetCharmerOrOwnerOrOwnGUID() != _duelGUID)
damage = 0;
else if (damage >= me->GetHealth())
{
damage = 0;
events.ScheduleEvent(EVENT_DUEL_LOST, 2000);
events.ScheduleEvent(EVENT_DUEL_LOST+1, 6000);
_duelGUID = 0;
_duelInProgress = 0;
if (attacker->GetCharmerOrOwnerOrOwnGUID() != _duelGUID)
damage = 0;
else if (damage >= me->GetHealth())
{
damage = 0;
events.ScheduleEvent(EVENT_DUEL_LOST, 2000);
events.ScheduleEvent(EVENT_DUEL_LOST+1, 6000);
_duelGUID = 0;
_duelInProgress = 0;
attacker->RemoveGameObject(SPELL_DUEL_FLAG, true);
attacker->AttackStop();
me->CombatStop(false);
me->RemoveAllAuras();
me->CombatStop(false);
me->RemoveAllAuras();
me->CastSpell(attacker, SPELL_DUEL_VICTORY, true);
me->RestoreFaction();
}
@@ -289,43 +289,43 @@ public:
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPEAK:
Talk(SAY_DUEL, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+1:
Talk(SAY_DUEL+1, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+2:
Talk(SAY_DUEL+2, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+3:
Talk(SAY_DUEL+3, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+4:
Talk(SAY_DUEL+4, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+5:
me->setFaction(FACTION_HOSTILE);
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPEAK:
Talk(SAY_DUEL, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+1:
Talk(SAY_DUEL+1, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+2:
Talk(SAY_DUEL+2, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+3:
Talk(SAY_DUEL+3, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+4:
Talk(SAY_DUEL+4, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+5:
me->setFaction(FACTION_HOSTILE);
if (Player* player = ObjectAccessor::GetPlayer(*me, _duelGUID))
AttackStart(player);
return;
case EVENT_DUEL_LOST:
me->CastSpell(me, 7267, true);
break;
case EVENT_DUEL_LOST+1:
EnterEvadeMode();
return;
}
return;
case EVENT_DUEL_LOST:
me->CastSpell(me, 7267, true);
break;
case EVENT_DUEL_LOST+1:
EnterEvadeMode();
return;
}
if (!events.Empty() || !UpdateVictim())
return;
if (!events.Empty() || !UpdateVictim())
return;
if (_duelInProgress)
{
if (me->GetVictim()->GetGUID() == _duelGUID && me->GetVictim()->HealthBelowPct(10))
if (me->GetVictim()->GetGUID() == _duelGUID && me->GetVictim()->HealthBelowPct(10))
{
me->GetVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
me->GetVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
@@ -341,19 +341,19 @@ public:
enum GiftOfTheHarvester
{
NPC_GHOUL = 28845,
MAX_GHOULS = 5,
NPC_GHOUL = 28845,
MAX_GHOULS = 5,
SPELL_GHOUL_EMERGE = 50142,
SPELL_SUMMON_SCARLET_GHOST = 52505,
SPELL_GHOUL_SUBMERGE = 26234,
SPELL_GHOUL_EMERGE = 50142,
SPELL_SUMMON_SCARLET_GHOST = 52505,
SPELL_GHOUL_SUBMERGE = 26234,
EVENT_GHOUL_RESTORE_STATE = 1,
EVENT_GHOUL_CHECK_COMBAT = 2,
EVENT_GHOUL_EMOTE = 3,
EVENT_GHOUL_MOVE_TO_PIT = 4,
EVENT_GHOUL_RESTORE_STATE = 1,
EVENT_GHOUL_CHECK_COMBAT = 2,
EVENT_GHOUL_EMOTE = 3,
EVENT_GHOUL_MOVE_TO_PIT = 4,
SAY_GOTHIK_PIT = 0
SAY_GOTHIK_PIT = 0
};
class spell_item_gift_of_the_harvester : public SpellScriptLoader
@@ -399,15 +399,15 @@ class spell_q12698_the_gift_that_keeps_on_giving : public SpellScriptLoader
{
PrepareSpellScript(spell_q12698_the_gift_that_keeps_on_giving_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (GetOriginalCaster() && GetHitUnit())
if (GetOriginalCaster() && GetHitUnit())
GetOriginalCaster()->CastSpell(GetHitUnit(), urand(0, 1) ? GetEffectValue() : SPELL_SUMMON_SCARLET_GHOST, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12698_the_gift_that_keeps_on_giving_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_q12698_the_gift_that_keeps_on_giving_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
@@ -433,79 +433,79 @@ public:
{
}
EventMap events;
uint64 gothikGUID;
EventMap events;
uint64 gothikGUID;
void InitializeAI()
{
gothikGUID = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
void InitializeAI()
{
gothikGUID = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
events.ScheduleEvent(EVENT_GHOUL_EMOTE, 1);
events.ScheduleEvent(EVENT_GHOUL_RESTORE_STATE, 3500);
}
events.ScheduleEvent(EVENT_GHOUL_EMOTE, 1);
events.ScheduleEvent(EVENT_GHOUL_RESTORE_STATE, 3500);
}
void OwnerAttackedBy(Unit* attacker)
{
if (!me->IsInCombat() && me->GetReactState() == REACT_DEFENSIVE)
AttackStart(attacker);
}
void OwnerAttackedBy(Unit* attacker)
{
if (!me->IsInCombat() && me->GetReactState() == REACT_DEFENSIVE)
AttackStart(attacker);
}
void SetGUID(uint64 guid, int32)
{
gothikGUID = guid;
events.ScheduleEvent(EVENT_GHOUL_MOVE_TO_PIT, 3000);
me->GetMotionMaster()->Clear(false);
}
void SetGUID(uint64 guid, int32)
{
gothikGUID = guid;
events.ScheduleEvent(EVENT_GHOUL_MOVE_TO_PIT, 3000);
me->GetMotionMaster()->Clear(false);
}
void MovementInform(uint32 type, uint32 point)
{
if (type == POINT_MOTION_TYPE && point == 1)
{
me->DespawnOrUnsummon(1500);
me->CastSpell(me, SPELL_GHOUL_SUBMERGE, true);
}
}
void MovementInform(uint32 type, uint32 point)
{
if (type == POINT_MOTION_TYPE && point == 1)
{
me->DespawnOrUnsummon(1500);
me->CastSpell(me, SPELL_GHOUL_SUBMERGE, true);
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_GHOUL_MOVE_TO_PIT:
me->GetMotionMaster()->MovePoint(1, 2364.77f, -5776.14f, 151.36f);
if (Creature* gothik = ObjectAccessor::GetCreature(*me, gothikGUID))
gothik->AI()->DoAction(SAY_GOTHIK_PIT);
events.PopEvent();
break;
case EVENT_GHOUL_EMOTE:
me->CastSpell(me, SPELL_GHOUL_EMERGE, true);
events.PopEvent();
break;
case EVENT_GHOUL_RESTORE_STATE:
me->SetReactState(REACT_DEFENSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2*M_PI));
events.PopEvent();
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
return;
case EVENT_GHOUL_CHECK_COMBAT:
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (owner->GetVictim())
AttackStart(owner->GetVictim());
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_GHOUL_MOVE_TO_PIT:
me->GetMotionMaster()->MovePoint(1, 2364.77f, -5776.14f, 151.36f);
if (Creature* gothik = ObjectAccessor::GetCreature(*me, gothikGUID))
gothik->AI()->DoAction(SAY_GOTHIK_PIT);
events.PopEvent();
break;
case EVENT_GHOUL_EMOTE:
me->CastSpell(me, SPELL_GHOUL_EMERGE, true);
events.PopEvent();
break;
case EVENT_GHOUL_RESTORE_STATE:
me->SetReactState(REACT_DEFENSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2*M_PI));
events.PopEvent();
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
return;
case EVENT_GHOUL_CHECK_COMBAT:
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (owner->GetVictim())
AttackStart(owner->GetVictim());
events.RepeatEvent(1000);
return;
}
if (!UpdateVictim())
return;
events.RepeatEvent(1000);
return;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
};
@@ -524,22 +524,22 @@ public:
{
npc_dkc1_gothikAI(Creature* creature) : ScriptedAI(creature) { spoken = 0; }
int32 spoken;
int32 spoken;
void DoAction(int32 action)
{
if (action == SAY_GOTHIK_PIT && spoken <= 0)
{
spoken = 5000;
Talk(SAY_GOTHIK_PIT);
}
}
void DoAction(int32 action)
{
if (action == SAY_GOTHIK_PIT && spoken <= 0)
{
spoken = 5000;
Talk(SAY_GOTHIK_PIT);
}
}
void MoveInLineOfSight(Unit* who)
{
ScriptedAI::MoveInLineOfSight(who);
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (Unit* owner = who->GetOwner())
if (Player* player = owner->ToPlayer())
{
@@ -547,18 +547,18 @@ public:
if (player->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE)
creature->CastSpell(owner, 52517, true);
creature->AI()->SetGUID(me->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
creature->AI()->SetGUID(me->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
}
void UpdateAI(uint32 diff)
{
if (spoken > 0)
spoken -= diff;
void UpdateAI(uint32 diff)
{
if (spoken > 0)
spoken -= diff;
ScriptedAI::UpdateAI(diff);
}
ScriptedAI::UpdateAI(diff);
}
};
};
@@ -574,34 +574,34 @@ public:
struct npc_scarlet_cannonAI : public VehicleAI
{
npc_scarlet_cannonAI(Creature* creature) : VehicleAI(creature) { summonAttackers = 0; }
npc_scarlet_cannonAI(Creature* creature) : VehicleAI(creature) { summonAttackers = 0; }
uint32 summonAttackers;
void PassengerBoarded(Unit* /*passenger*/, int8 /*seatId*/, bool apply)
{
summonAttackers = apply ? 8000 : 0;
}
uint32 summonAttackers;
void PassengerBoarded(Unit* /*passenger*/, int8 /*seatId*/, bool apply)
{
summonAttackers = apply ? 8000 : 0;
}
void UpdateAI(uint32 diff)
{
VehicleAI::UpdateAI(diff);
void UpdateAI(uint32 diff)
{
VehicleAI::UpdateAI(diff);
if (summonAttackers)
{
summonAttackers += diff;
if (summonAttackers >= 15000)
{
for (uint8 i = 0; i < 15; ++i)
if (Creature* summon = me->SummonCreature(28834 /*NPC_SCARLET_FLEET_DEFENDER*/, 2192.56f+irand(-10, 10), -6147.90f+irand(-10, 10), 5.2f, 4.7f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 45000))
{
summon->SetHomePosition(me->GetHomePosition());
summon->AI()->AttackStart(me);
}
if (summonAttackers)
{
summonAttackers += diff;
if (summonAttackers >= 15000)
{
for (uint8 i = 0; i < 15; ++i)
if (Creature* summon = me->SummonCreature(28834 /*NPC_SCARLET_FLEET_DEFENDER*/, 2192.56f+irand(-10, 10), -6147.90f+irand(-10, 10), 5.2f, 4.7f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 45000))
{
summon->SetHomePosition(me->GetHomePosition());
summon->AI()->AttackStart(me);
}
summonAttackers = 1;
}
}
}
summonAttackers = 1;
}
}
}
};
};
@@ -924,7 +924,7 @@ public:
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature), minerGUID(0)
{
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->setFaction(35);
me->setFaction(35);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}
@@ -946,14 +946,14 @@ public:
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->setFaction(35);
}
}
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply)
{
who->SetVisible(!apply);
who->SetVisible(!apply);
if (!apply)
if (Creature* miner = ObjectAccessor::GetCreature(*me, minerGUID))
miner->DisappearAndDie();
@@ -1129,8 +1129,8 @@ public:
car->AI()->SetGUID(miner->GetGUID());
CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(player);
}
}
}
}
}
}
return true;
}
@@ -1139,17 +1139,17 @@ public:
void AddSC_the_scarlet_enclave_c1()
{
// Ours
new npc_eye_of_acherus();
new spell_q12641_death_comes_from_on_high_summon_ghouls();
new npc_death_knight_initiate();
// Ours
new npc_eye_of_acherus();
new spell_q12641_death_comes_from_on_high_summon_ghouls();
new npc_death_knight_initiate();
new spell_item_gift_of_the_harvester();
new spell_q12698_the_gift_that_keeps_on_giving();
new spell_q12698_the_gift_that_keeps_on_giving();
new npc_scarlet_ghoul();
new npc_dkc1_gothik();
new npc_scarlet_cannon();
new npc_dkc1_gothik();
new npc_scarlet_cannon();
// Theirs
// Theirs
new npc_unworthy_initiate();
new npc_unworthy_initiate_anchor();
new go_acherus_soul_prison();