mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
converted all tabs to 4 spaces
This commit is contained in:
@@ -20,139 +20,139 @@ enum Curator
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SPELL_ARCANE_INFUSION = 30403,
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SPELL_ASTRAL_DECONSTRUCTION = 30407,
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SPELL_SUMMON_ASTRAL_FLARE1 = 30236,
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SPELL_SUMMON_ASTRAL_FLARE2 = 30239,
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SPELL_SUMMON_ASTRAL_FLARE3 = 30240,
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SPELL_SUMMON_ASTRAL_FLARE4 = 30241,
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SPELL_SUMMON_ASTRAL_FLARE1 = 30236,
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SPELL_SUMMON_ASTRAL_FLARE2 = 30239,
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SPELL_SUMMON_ASTRAL_FLARE3 = 30240,
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SPELL_SUMMON_ASTRAL_FLARE4 = 30241,
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EVENT_KILL_TALK = 1,
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EVENT_SPELL_HATEFUL_BOLT = 2,
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EVENT_SPELL_EVOCATION = 3,
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EVENT_SPELL_ASTRAL_FLARE = 4,
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EVENT_SPELL_BERSERK = 5,
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EVENT_CHECK_HEALTH = 6
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EVENT_KILL_TALK = 1,
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EVENT_SPELL_HATEFUL_BOLT = 2,
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EVENT_SPELL_EVOCATION = 3,
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EVENT_SPELL_ASTRAL_FLARE = 4,
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EVENT_SPELL_BERSERK = 5,
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EVENT_CHECK_HEALTH = 6
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};
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class boss_curator : public CreatureScript
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{
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public:
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boss_curator() : CreatureScript("boss_curator") { }
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public:
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boss_curator() : CreatureScript("boss_curator") { }
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struct boss_curatorAI : public BossAI
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{
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boss_curatorAI(Creature* creature) : BossAI(creature, TYPE_CURATOR) { }
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struct boss_curatorAI : public BossAI
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{
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boss_curatorAI(Creature* creature) : BossAI(creature, TYPE_CURATOR) { }
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void Reset()
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{
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BossAI::Reset();
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me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_POWER_BURN, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_BURN, true);
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}
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void Reset()
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{
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BossAI::Reset();
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me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_POWER_BURN, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_BURN, true);
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}
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void KilledUnit(Unit* victim)
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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{
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Talk(SAY_KILL);
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events.ScheduleEvent(EVENT_KILL_TALK, 5000);
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}
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}
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void KilledUnit(Unit* victim)
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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{
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Talk(SAY_KILL);
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events.ScheduleEvent(EVENT_KILL_TALK, 5000);
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}
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}
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void JustDied(Unit* killer)
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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}
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void JustDied(Unit* killer)
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* who)
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{
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BossAI::EnterCombat(who);
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Talk(SAY_AGGRO);
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void EnterCombat(Unit* who)
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{
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BossAI::EnterCombat(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, 10000);
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events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 6000);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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}
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events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, 10000);
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events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 6000);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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}
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void JustSummoned(Creature* summon)
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{
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summons.Summon(summon);
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if (Unit* target = summon->SelectNearbyTarget(NULL, 40.0f))
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{
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summon->AI()->AttackStart(target);
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summon->AddThreat(target, 1000.0f);
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}
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void JustSummoned(Creature* summon)
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{
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summons.Summon(summon);
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if (Unit* target = summon->SelectNearbyTarget(NULL, 40.0f))
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{
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summon->AI()->AttackStart(target);
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summon->AddThreat(target, 1000.0f);
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}
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summon->SetInCombatWithZone();
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}
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summon->SetInCombatWithZone();
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_CHECK_HEALTH:
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if (me->HealthBelowPct(16))
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{
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events.CancelEvent(EVENT_SPELL_ASTRAL_FLARE);
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me->CastSpell(me, SPELL_ARCANE_INFUSION, true);
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Talk(SAY_ENRAGE);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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break;
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case EVENT_SPELL_BERSERK:
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Talk(SAY_ENRAGE);
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me->InterruptNonMeleeSpells(true);
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me->CastSpell(me, SPELL_ASTRAL_DECONSTRUCTION, true);
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break;
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case EVENT_SPELL_HATEFUL_BOLT:
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1, 2), 40.0f))
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me->CastSpell(target, SPELL_HATEFUL_BOLT, false);
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events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, urand(5000, 7500) * (events.GetNextEventTime(EVENT_SPELL_BERSERK) == 0 ? 1 : 2));
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break;
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case EVENT_SPELL_ASTRAL_FLARE:
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{
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me->CastSpell(me, RAND(SPELL_SUMMON_ASTRAL_FLARE1, SPELL_SUMMON_ASTRAL_FLARE2, SPELL_SUMMON_ASTRAL_FLARE3, SPELL_SUMMON_ASTRAL_FLARE4), false);
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int32 mana = CalculatePct(me->GetMaxPower(POWER_MANA), 10);
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me->ModifyPower(POWER_MANA, -mana);
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if (me->GetPowerPct(POWER_MANA) < 10.0f)
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{
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Talk(SAY_EVOCATE);
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me->CastSpell(me, SPELL_EVOCATION, false);
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switch (events.ExecuteEvent())
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{
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case EVENT_CHECK_HEALTH:
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if (me->HealthBelowPct(16))
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{
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events.CancelEvent(EVENT_SPELL_ASTRAL_FLARE);
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me->CastSpell(me, SPELL_ARCANE_INFUSION, true);
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Talk(SAY_ENRAGE);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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break;
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case EVENT_SPELL_BERSERK:
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Talk(SAY_ENRAGE);
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me->InterruptNonMeleeSpells(true);
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me->CastSpell(me, SPELL_ASTRAL_DECONSTRUCTION, true);
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break;
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case EVENT_SPELL_HATEFUL_BOLT:
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1, 2), 40.0f))
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me->CastSpell(target, SPELL_HATEFUL_BOLT, false);
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events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, urand(5000, 7500) * (events.GetNextEventTime(EVENT_SPELL_BERSERK) == 0 ? 1 : 2));
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break;
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case EVENT_SPELL_ASTRAL_FLARE:
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{
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me->CastSpell(me, RAND(SPELL_SUMMON_ASTRAL_FLARE1, SPELL_SUMMON_ASTRAL_FLARE2, SPELL_SUMMON_ASTRAL_FLARE3, SPELL_SUMMON_ASTRAL_FLARE4), false);
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int32 mana = CalculatePct(me->GetMaxPower(POWER_MANA), 10);
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me->ModifyPower(POWER_MANA, -mana);
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if (me->GetPowerPct(POWER_MANA) < 10.0f)
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{
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Talk(SAY_EVOCATE);
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me->CastSpell(me, SPELL_EVOCATION, false);
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events.DelayEvents(20000);
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events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 20000);
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}
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else
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{
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if (roll_chance_i(50))
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Talk(SAY_SUMMON);
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events.DelayEvents(20000);
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events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 20000);
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}
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else
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{
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if (roll_chance_i(50))
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Talk(SAY_SUMMON);
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events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 10000);
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}
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events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 10000);
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}
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break;
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}
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}
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetInstanceAI<boss_curatorAI>(creature);
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetInstanceAI<boss_curatorAI>(creature);
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}
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};
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void AddSC_boss_curator()
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@@ -8,103 +8,103 @@ REWRITTEN BY XINEF
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enum MaidenOfVirtue
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_REPENTANCE = 2,
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SAY_DEATH = 3,
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_REPENTANCE = 2,
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SAY_DEATH = 3,
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SPELL_REPENTANCE = 29511,
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SPELL_HOLY_FIRE = 29522,
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SPELL_HOLY_WRATH = 32445,
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SPELL_HOLY_GROUND = 29523,
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SPELL_BERSERK = 26662,
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SPELL_REPENTANCE = 29511,
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SPELL_HOLY_FIRE = 29522,
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SPELL_HOLY_WRATH = 32445,
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SPELL_HOLY_GROUND = 29523,
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SPELL_BERSERK = 26662,
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EVENT_SPELL_REPENTANCE = 1,
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EVENT_SPELL_HOLY_FIRE = 2,
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EVENT_SPELL_HOLY_WRATH = 3,
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EVENT_SPELL_ENRAGE = 4,
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EVENT_KILL_TALK = 5
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EVENT_SPELL_REPENTANCE = 1,
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EVENT_SPELL_HOLY_FIRE = 2,
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EVENT_SPELL_HOLY_WRATH = 3,
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EVENT_SPELL_ENRAGE = 4,
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EVENT_KILL_TALK = 5
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};
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class boss_maiden_of_virtue : public CreatureScript
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{
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public:
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boss_maiden_of_virtue() : CreatureScript("boss_maiden_of_virtue") { }
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public:
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boss_maiden_of_virtue() : CreatureScript("boss_maiden_of_virtue") { }
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struct boss_maiden_of_virtueAI : public BossAI
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{
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boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
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struct boss_maiden_of_virtueAI : public BossAI
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{
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boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
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void Reset()
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{
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BossAI::Reset();
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}
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void Reset()
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{
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BossAI::Reset();
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}
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void KilledUnit(Unit* /*victim*/)
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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{
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Talk(SAY_SLAY);
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events.ScheduleEvent(EVENT_KILL_TALK, 5000);
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}
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}
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void KilledUnit(Unit* /*victim*/)
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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{
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Talk(SAY_SLAY);
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events.ScheduleEvent(EVENT_KILL_TALK, 5000);
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}
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}
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void JustDied(Unit* killer)
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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}
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void JustDied(Unit* killer)
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* who)
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{
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BossAI::EnterCombat(who);
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Talk(SAY_AGGRO);
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void EnterCombat(Unit* who)
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{
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BossAI::EnterCombat(who);
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Talk(SAY_AGGRO);
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me->CastSpell(me, SPELL_HOLY_GROUND, true);
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events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
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}
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me->CastSpell(me, SPELL_HOLY_GROUND, true);
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events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
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}
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|
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void UpdateAI(uint32 diff)
|
||||
{
|
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if (!UpdateVictim())
|
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return;
|
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void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_REPENTANCE:
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||||
me->CastSpell(me, SPELL_REPENTANCE, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_REPENTANCE, urand(25000, 35000));
|
||||
break;
|
||||
case EVENT_SPELL_HOLY_FIRE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
|
||||
me->CastSpell(target, SPELL_HOLY_FIRE, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, urand(8000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_HOLY_WRATH:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
|
||||
me->CastSpell(target, SPELL_HOLY_WRATH, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, urand(20000, 25000));
|
||||
break;
|
||||
case EVENT_SPELL_ENRAGE:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
}
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_REPENTANCE:
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||||
me->CastSpell(me, SPELL_REPENTANCE, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_REPENTANCE, urand(25000, 35000));
|
||||
break;
|
||||
case EVENT_SPELL_HOLY_FIRE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
|
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me->CastSpell(target, SPELL_HOLY_FIRE, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, urand(8000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_HOLY_WRATH:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
|
||||
me->CastSpell(target, SPELL_HOLY_WRATH, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, urand(20000, 25000));
|
||||
break;
|
||||
case EVENT_SPELL_ENRAGE:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_maiden_of_virtueAI>(creature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_maiden_of_virtueAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_maiden_of_virtue()
|
||||
|
||||
@@ -9,401 +9,401 @@ REWRITTEN BY XINEF
|
||||
|
||||
enum eSay
|
||||
{
|
||||
SAY_ATTUMEN1_APPEAR = 0,
|
||||
SAY_ATTUMEN1_MOUNT = 2,
|
||||
SAY_ATTUMEN1_APPEAR = 0,
|
||||
SAY_ATTUMEN1_MOUNT = 2,
|
||||
|
||||
SAY_ATTUMEN2_DEATH = 0,
|
||||
SAY_ATTUMEN2_DEATH = 0,
|
||||
|
||||
SAY_ATTUMEN_KILL = 1,
|
||||
SAY_ATTUMEN_DISARM = 3,
|
||||
SAY_ATTUMEN_RANDOM = 4,
|
||||
SAY_ATTUMEN_MIDNIGHT_KILL = 5,
|
||||
SAY_ATTUMEN_KILL = 1,
|
||||
SAY_ATTUMEN_DISARM = 3,
|
||||
SAY_ATTUMEN_RANDOM = 4,
|
||||
SAY_ATTUMEN_MIDNIGHT_KILL = 5,
|
||||
|
||||
SAY_MIDNIGHT_EMOTE = 0
|
||||
SAY_MIDNIGHT_EMOTE = 0
|
||||
};
|
||||
|
||||
enum eSpells
|
||||
{
|
||||
// Midnight
|
||||
SPELL_KNOCKDOWN = 29711,
|
||||
SPELL_SUMMON_ATTUMEN = 29714,
|
||||
SPELL_SUMMON_ATTUMEN_MOUNTED = 29799,
|
||||
// Midnight
|
||||
SPELL_KNOCKDOWN = 29711,
|
||||
SPELL_SUMMON_ATTUMEN = 29714,
|
||||
SPELL_SUMMON_ATTUMEN_MOUNTED = 29799,
|
||||
|
||||
// Attumen
|
||||
SPELL_SHADOW_CLEAVE = 29832,
|
||||
SPELL_INTANGIBLE_PRESENCE = 29833,
|
||||
SPELL_SPAWN_SMOKE1 = 29802,
|
||||
// Attumen
|
||||
SPELL_SHADOW_CLEAVE = 29832,
|
||||
SPELL_INTANGIBLE_PRESENCE = 29833,
|
||||
SPELL_SPAWN_SMOKE1 = 29802,
|
||||
|
||||
// Attumen 2
|
||||
SPELL_CHARGE_MIDNIGHT = 29847,
|
||||
SPELL_SPAWN_SMOKE2 = 10389,
|
||||
// Attumen 2
|
||||
SPELL_CHARGE_MIDNIGHT = 29847,
|
||||
SPELL_SPAWN_SMOKE2 = 10389,
|
||||
|
||||
// Generic
|
||||
SPELL_MOUNT_TARGET_ATTUMEN = 29769,
|
||||
SPELL_MOUNT_TARGET_MIDNIGHT = 29770
|
||||
// Generic
|
||||
SPELL_MOUNT_TARGET_ATTUMEN = 29769,
|
||||
SPELL_MOUNT_TARGET_MIDNIGHT = 29770
|
||||
};
|
||||
|
||||
enum eEvents
|
||||
{
|
||||
EVENT_CHECK_HEALTH_95 = 1,
|
||||
EVENT_CHECK_HEALTH_25 = 2,
|
||||
EVENT_SPELL_KNOCKDOWN = 3,
|
||||
EVENT_SUMMON_ATTUMEN_MOUNTED = 4,
|
||||
EVENT_CHECK_HEALTH_95 = 1,
|
||||
EVENT_CHECK_HEALTH_25 = 2,
|
||||
EVENT_SPELL_KNOCKDOWN = 3,
|
||||
EVENT_SUMMON_ATTUMEN_MOUNTED = 4,
|
||||
|
||||
EVENT_SPELL_SHADOW_CLEAVE = 10,
|
||||
EVENT_SPELL_INTANGIBLE_PRESENCE = 11,
|
||||
EVENT_RANDOM_YELL = 12,
|
||||
EVENT_SPELL_SHADOW_CLEAVE = 10,
|
||||
EVENT_SPELL_INTANGIBLE_PRESENCE = 11,
|
||||
EVENT_RANDOM_YELL = 12,
|
||||
|
||||
EVENT_SPELL_CHARGE = 20,
|
||||
EVENT_SPELL_CHARGE = 20,
|
||||
|
||||
EVENT_KILL_TALK = 30
|
||||
EVENT_KILL_TALK = 30
|
||||
};
|
||||
|
||||
enum eMisc
|
||||
{
|
||||
POINT_MOVE_TO_MIDNIGHT = 1,
|
||||
DATA_ATTUMEN_READY = 1
|
||||
POINT_MOVE_TO_MIDNIGHT = 1,
|
||||
DATA_ATTUMEN_READY = 1
|
||||
};
|
||||
|
||||
class boss_midnight : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_midnight() : CreatureScript("boss_midnight") { }
|
||||
public:
|
||||
boss_midnight() : CreatureScript("boss_midnight") { }
|
||||
|
||||
struct boss_midnightAI : public BossAI
|
||||
{
|
||||
boss_midnightAI(Creature* creature) : BossAI(creature, TYPE_ATTUMEN) { }
|
||||
struct boss_midnightAI : public BossAI
|
||||
{
|
||||
boss_midnightAI(Creature* creature) : BossAI(creature, TYPE_ATTUMEN) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetVisible(true);
|
||||
_healthPct = 100.0f;
|
||||
}
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetVisible(true);
|
||||
_healthPct = 100.0f;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 0);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 6000);
|
||||
}
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 0);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 6000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
|
||||
attumen->AI()->Talk(SAY_ATTUMEN_MIDNIGHT_KILL);
|
||||
}
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
|
||||
attumen->AI()->Talk(SAY_ATTUMEN_MIDNIGHT_KILL);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
|
||||
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
|
||||
{
|
||||
summon->SetHealth(summon->CountPctFromMaxHealth(_healthPct));
|
||||
summon->CastSpell(summon, SPELL_SPAWN_SMOKE2, true);
|
||||
}
|
||||
else
|
||||
summon->CastSpell(summon, SPELL_SPAWN_SMOKE1, true);
|
||||
}
|
||||
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
|
||||
{
|
||||
summon->SetHealth(summon->CountPctFromMaxHealth(_healthPct));
|
||||
summon->CastSpell(summon, SPELL_SPAWN_SMOKE2, true);
|
||||
}
|
||||
else
|
||||
summon->CastSpell(summon, SPELL_SPAWN_SMOKE1, true);
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 /*data*/)
|
||||
{
|
||||
if (type == DATA_ATTUMEN_READY)
|
||||
events.ScheduleEvent(EVENT_SUMMON_ATTUMEN_MOUNTED, 0);
|
||||
}
|
||||
void SetData(uint32 type, uint32 /*data*/)
|
||||
{
|
||||
if (type == DATA_ATTUMEN_READY)
|
||||
events.ScheduleEvent(EVENT_SUMMON_ATTUMEN_MOUNTED, 0);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
|
||||
{
|
||||
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
|
||||
{
|
||||
summons.clear();
|
||||
Unit::Kill(me, me);
|
||||
}
|
||||
}
|
||||
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
|
||||
{
|
||||
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
|
||||
{
|
||||
summons.clear();
|
||||
Unit::Kill(me, me);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_HEALTH_95:
|
||||
if (me->HealthBelowPct(96))
|
||||
{
|
||||
me->CastSpell(me, SPELL_SUMMON_ATTUMEN, true);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 500);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH_25:
|
||||
if (me->HealthBelowPct(25))
|
||||
{
|
||||
Talk(SAY_MIDNIGHT_EMOTE);
|
||||
me->CastSpell(me, SPELL_MOUNT_TARGET_ATTUMEN, true);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
|
||||
break;
|
||||
case EVENT_SUMMON_ATTUMEN_MOUNTED:
|
||||
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
|
||||
{
|
||||
_healthPct = std::max<float>(me->GetHealthPct(), attumen->GetHealthPct());
|
||||
attumen->DespawnOrUnsummon();
|
||||
}
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_HEALTH_95:
|
||||
if (me->HealthBelowPct(96))
|
||||
{
|
||||
me->CastSpell(me, SPELL_SUMMON_ATTUMEN, true);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 500);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH_25:
|
||||
if (me->HealthBelowPct(25))
|
||||
{
|
||||
Talk(SAY_MIDNIGHT_EMOTE);
|
||||
me->CastSpell(me, SPELL_MOUNT_TARGET_ATTUMEN, true);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
|
||||
break;
|
||||
case EVENT_SUMMON_ATTUMEN_MOUNTED:
|
||||
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
|
||||
{
|
||||
_healthPct = std::max<float>(me->GetHealthPct(), attumen->GetHealthPct());
|
||||
attumen->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
me->CastSpell(me, SPELL_SUMMON_ATTUMEN_MOUNTED, true);
|
||||
me->SetVisible(false);
|
||||
break;
|
||||
}
|
||||
me->CastSpell(me, SPELL_SUMMON_ATTUMEN_MOUNTED, true);
|
||||
me->SetVisible(false);
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->IsVisible())
|
||||
DoMeleeAttackIfReady();
|
||||
if (me->IsVisible())
|
||||
DoMeleeAttackIfReady();
|
||||
EnterEvadeIfOutOfCombatArea();
|
||||
}
|
||||
|
||||
bool CheckEvadeIfOutOfCombatArea() const
|
||||
{
|
||||
return me->GetHomePosition().GetExactDist2d(me) > 50.0f || me->GetPositionZ() > 60.0f;
|
||||
}
|
||||
|
||||
bool CheckEvadeIfOutOfCombatArea() const
|
||||
{
|
||||
return me->GetHomePosition().GetExactDist2d(me) > 50.0f || me->GetPositionZ() > 60.0f;
|
||||
}
|
||||
|
||||
private:
|
||||
float _healthPct;
|
||||
};
|
||||
private:
|
||||
float _healthPct;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_midnightAI>(creature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_midnightAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_attumen : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_attumen() : CreatureScript("boss_attumen") { }
|
||||
public:
|
||||
boss_attumen() : CreatureScript("boss_attumen") { }
|
||||
|
||||
struct boss_attumenAI : public ScriptedAI
|
||||
{
|
||||
boss_attumenAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
struct boss_attumenAI : public ScriptedAI
|
||||
{
|
||||
boss_attumenAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_events.Reset();
|
||||
}
|
||||
void Reset()
|
||||
{
|
||||
_events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_ATTUMEN1_APPEAR);
|
||||
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
|
||||
}
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_ATTUMEN1_APPEAR);
|
||||
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_KILL);
|
||||
}
|
||||
}
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_KILL);
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_DISARM);
|
||||
}
|
||||
else if (spellInfo->Id == SPELL_MOUNT_TARGET_ATTUMEN)
|
||||
{
|
||||
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
|
||||
}
|
||||
}
|
||||
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_DISARM);
|
||||
}
|
||||
else if (spellInfo->Id == SPELL_MOUNT_TARGET_ATTUMEN)
|
||||
{
|
||||
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Id == SPELL_MOUNT_TARGET_MIDNIGHT)
|
||||
{
|
||||
Talk(SAY_ATTUMEN1_MOUNT);
|
||||
_events.Reset();
|
||||
me->GetMotionMaster()->MovePoint(POINT_MOVE_TO_MIDNIGHT, target->GetPositionX() + 2.0f*cos(target->GetAngle(me)), target->GetPositionY() + 2.0f*sin(target->GetAngle(me)), target->GetPositionZ()+0.2f, true, true, MOTION_SLOT_CONTROLLED);
|
||||
}
|
||||
}
|
||||
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Id == SPELL_MOUNT_TARGET_MIDNIGHT)
|
||||
{
|
||||
Talk(SAY_ATTUMEN1_MOUNT);
|
||||
_events.Reset();
|
||||
me->GetMotionMaster()->MovePoint(POINT_MOVE_TO_MIDNIGHT, target->GetPositionX() + 2.0f*cos(target->GetAngle(me)), target->GetPositionY() + 2.0f*sin(target->GetAngle(me)), target->GetPositionZ()+0.2f, true, true, MOTION_SLOT_CONTROLLED);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
|
||||
{
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (Unit* midnight = summon->GetSummoner())
|
||||
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
|
||||
}
|
||||
}
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
|
||||
{
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (Unit* midnight = summon->GetSummoner())
|
||||
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
_events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
|
||||
break;
|
||||
case EVENT_SPELL_INTANGIBLE_PRESENCE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
|
||||
break;
|
||||
case EVENT_RANDOM_YELL:
|
||||
Talk(SAY_ATTUMEN_RANDOM);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH_25:
|
||||
if (me->HealthBelowPct(25))
|
||||
{
|
||||
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
|
||||
break;
|
||||
}
|
||||
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
|
||||
break;
|
||||
}
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
|
||||
break;
|
||||
case EVENT_SPELL_INTANGIBLE_PRESENCE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
|
||||
break;
|
||||
case EVENT_RANDOM_YELL:
|
||||
Talk(SAY_ATTUMEN_RANDOM);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH_25:
|
||||
if (me->HealthBelowPct(25))
|
||||
{
|
||||
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
|
||||
break;
|
||||
}
|
||||
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_attumenAI>(creature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_attumenAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_attumen_midnight : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_attumen_midnight() : CreatureScript("boss_attumen_midnight") { }
|
||||
public:
|
||||
boss_attumen_midnight() : CreatureScript("boss_attumen_midnight") { }
|
||||
|
||||
struct boss_attumen_midnightAI : public ScriptedAI
|
||||
{
|
||||
boss_attumen_midnightAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
struct boss_attumen_midnightAI : public ScriptedAI
|
||||
{
|
||||
boss_attumen_midnightAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_events.Reset();
|
||||
}
|
||||
void Reset()
|
||||
{
|
||||
_events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
|
||||
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 11000);
|
||||
}
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
|
||||
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 11000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_KILL);
|
||||
}
|
||||
}
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_KILL);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_ATTUMEN2_DEATH);
|
||||
}
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_ATTUMEN2_DEATH);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_DISARM);
|
||||
}
|
||||
}
|
||||
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
Talk(SAY_ATTUMEN_DISARM);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
|
||||
{
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (Unit* midnight = summon->GetSummoner())
|
||||
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
|
||||
}
|
||||
}
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
|
||||
{
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (Unit* midnight = summon->GetSummoner())
|
||||
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
_events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
|
||||
break;
|
||||
case EVENT_SPELL_INTANGIBLE_PRESENCE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
|
||||
break;
|
||||
case EVENT_RANDOM_YELL:
|
||||
Talk(SAY_ATTUMEN_RANDOM);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
|
||||
break;
|
||||
case EVENT_SPELL_CHARGE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 24.0f, true))
|
||||
me->CastSpell(target, SPELL_CHARGE_MIDNIGHT, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
|
||||
break;
|
||||
}
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
|
||||
break;
|
||||
case EVENT_SPELL_INTANGIBLE_PRESENCE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
|
||||
break;
|
||||
case EVENT_RANDOM_YELL:
|
||||
Talk(SAY_ATTUMEN_RANDOM);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
|
||||
break;
|
||||
case EVENT_SPELL_CHARGE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 24.0f, true))
|
||||
me->CastSpell(target, SPELL_CHARGE_MIDNIGHT, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_attumen_midnightAI>(creature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_attumen_midnightAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_midnight_fixate : public SpellScriptLoader
|
||||
@@ -418,15 +418,15 @@ class spell_midnight_fixate : public SpellScriptLoader
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->TauntApply(target);
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->TauntApply(target);
|
||||
}
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->TauntFadeOut(target);
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->TauntFadeOut(target);
|
||||
}
|
||||
|
||||
void Register()
|
||||
@@ -447,5 +447,5 @@ void AddSC_boss_attumen()
|
||||
{
|
||||
new boss_midnight();
|
||||
new boss_attumen();
|
||||
new boss_attumen_midnight();
|
||||
new boss_attumen_midnight();
|
||||
}
|
||||
|
||||
@@ -8,42 +8,42 @@ REWRITTEN BY XINEF
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SPECIAL = 1,
|
||||
SAY_KILL = 2,
|
||||
SAY_DEATH = 3,
|
||||
SAY_OUT_OF_COMBAT = 4,
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SPECIAL = 1,
|
||||
SAY_KILL = 2,
|
||||
SAY_DEATH = 3,
|
||||
SAY_OUT_OF_COMBAT = 4,
|
||||
|
||||
SAY_GUEST = 0
|
||||
SAY_GUEST = 0
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_VANISH = 29448,
|
||||
SPELL_GARROTE_DUMMY = 29433,
|
||||
SPELL_GARROTE = 37066,
|
||||
SPELL_GARROTE = 37066,
|
||||
SPELL_BLIND = 34694,
|
||||
SPELL_GOUGE = 29425,
|
||||
SPELL_FRENZY = 37023,
|
||||
SPELL_DUAL_WIELD = 29651,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_VANISH_TELEPORT = 29431,
|
||||
SPELL_DUAL_WIELD = 29651,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_VANISH_TELEPORT = 29431,
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EVENT_GUEST_TALK = 1,
|
||||
EVENT_GUEST_TALK2 = 2,
|
||||
EVENT_SPELL_VANISH = 3,
|
||||
EVENT_SPELL_GARROTE = 4,
|
||||
EVENT_SPELL_BLIND = 5,
|
||||
EVENT_SPELL_GOUGE = 6,
|
||||
EVENT_CHECK_HEALTH = 7,
|
||||
EVENT_SPELL_ENRAGE = 8,
|
||||
EVENT_KILL_TALK = 9,
|
||||
EVENT_GUEST_TALK = 1,
|
||||
EVENT_GUEST_TALK2 = 2,
|
||||
EVENT_SPELL_VANISH = 3,
|
||||
EVENT_SPELL_GARROTE = 4,
|
||||
EVENT_SPELL_BLIND = 5,
|
||||
EVENT_SPELL_GOUGE = 6,
|
||||
EVENT_CHECK_HEALTH = 7,
|
||||
EVENT_SPELL_ENRAGE = 8,
|
||||
EVENT_KILL_TALK = 9,
|
||||
|
||||
ACTIVE_GUEST_COUNT = 4,
|
||||
MAX_GUEST_COUNT = 6
|
||||
ACTIVE_GUEST_COUNT = 4,
|
||||
MAX_GUEST_COUNT = 6
|
||||
};
|
||||
|
||||
const Position GuestsPosition[4] =
|
||||
@@ -66,174 +66,174 @@ const uint32 GuestEntries[6]=
|
||||
|
||||
class boss_moroes : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_moroes() : CreatureScript("boss_moroes") { }
|
||||
public:
|
||||
boss_moroes() : CreatureScript("boss_moroes") { }
|
||||
|
||||
struct boss_moroesAI : public BossAI
|
||||
{
|
||||
boss_moroesAI(Creature* creature) : BossAI(creature, TYPE_MOROES)
|
||||
{
|
||||
_activeGuests = 0;
|
||||
}
|
||||
struct boss_moroesAI : public BossAI
|
||||
{
|
||||
boss_moroesAI(Creature* creature) : BossAI(creature, TYPE_MOROES)
|
||||
{
|
||||
_activeGuests = 0;
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
InitializeGuests();
|
||||
}
|
||||
void InitializeAI()
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
InitializeGuests();
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
BossAI::JustReachedHome();
|
||||
InitializeGuests();
|
||||
}
|
||||
void JustReachedHome()
|
||||
{
|
||||
BossAI::JustReachedHome();
|
||||
InitializeGuests();
|
||||
}
|
||||
|
||||
void InitializeGuests()
|
||||
{
|
||||
if (!me->IsAlive())
|
||||
return;
|
||||
void InitializeGuests()
|
||||
{
|
||||
if (!me->IsAlive())
|
||||
return;
|
||||
|
||||
if (_activeGuests == 0)
|
||||
{
|
||||
_activeGuests |= 0x3F;
|
||||
uint8 rand1 = RAND(0x01, 0x02, 0x04);
|
||||
uint8 rand2 = RAND(0x08, 0x10, 0x20);
|
||||
_activeGuests &= ~(rand1|rand2);
|
||||
}
|
||||
if (_activeGuests == 0)
|
||||
{
|
||||
_activeGuests |= 0x3F;
|
||||
uint8 rand1 = RAND(0x01, 0x02, 0x04);
|
||||
uint8 rand2 = RAND(0x08, 0x10, 0x20);
|
||||
_activeGuests &= ~(rand1|rand2);
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
|
||||
if ((1 << i) & _activeGuests)
|
||||
me->SummonCreature(GuestEntries[i], GuestsPosition[summons.size()], TEMPSUMMON_MANUAL_DESPAWN);
|
||||
for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
|
||||
if ((1 << i) & _activeGuests)
|
||||
me->SummonCreature(GuestEntries[i], GuestsPosition[summons.size()], TEMPSUMMON_MANUAL_DESPAWN);
|
||||
|
||||
_events2.Reset();
|
||||
_events2.ScheduleEvent(EVENT_GUEST_TALK, 10000);
|
||||
}
|
||||
_events2.Reset();
|
||||
_events2.ScheduleEvent(EVENT_GUEST_TALK, 10000);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->CastSpell(me, SPELL_DUAL_WIELD, true);
|
||||
}
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->CastSpell(me, SPELL_DUAL_WIELD, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLIND, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_GOUGE, 13000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 5000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
|
||||
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLIND, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_GOUGE, 13000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 5000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
|
||||
|
||||
_events2.Reset();
|
||||
me->CallForHelp(20.0f);
|
||||
}
|
||||
_events2.Reset();
|
||||
me->CallForHelp(20.0f);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
}
|
||||
}
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
summons.clear();
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
summons.clear();
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
|
||||
}
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
}
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
}
|
||||
|
||||
Creature* GetRandomGuest()
|
||||
{
|
||||
std::list<Creature*> guestList;
|
||||
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
|
||||
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
|
||||
guestList.push_back(summon);
|
||||
Creature* GetRandomGuest()
|
||||
{
|
||||
std::list<Creature*> guestList;
|
||||
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
|
||||
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
|
||||
guestList.push_back(summon);
|
||||
|
||||
return Trinity::Containers::SelectRandomContainerElement(guestList);
|
||||
}
|
||||
return Trinity::Containers::SelectRandomContainerElement(guestList);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_events2.Update(diff);
|
||||
switch (_events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_GUEST_TALK:
|
||||
if (Creature* guest = GetRandomGuest())
|
||||
guest->AI()->Talk(SAY_GUEST);
|
||||
_events2.ScheduleEvent(EVENT_GUEST_TALK2, 5000);
|
||||
break;
|
||||
case EVENT_GUEST_TALK2:
|
||||
Talk(SAY_OUT_OF_COMBAT);
|
||||
_events2.ScheduleEvent(EVENT_GUEST_TALK, urand(60000, 120000));
|
||||
break;
|
||||
}
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_events2.Update(diff);
|
||||
switch (_events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_GUEST_TALK:
|
||||
if (Creature* guest = GetRandomGuest())
|
||||
guest->AI()->Talk(SAY_GUEST);
|
||||
_events2.ScheduleEvent(EVENT_GUEST_TALK2, 5000);
|
||||
break;
|
||||
case EVENT_GUEST_TALK2:
|
||||
Talk(SAY_OUT_OF_COMBAT);
|
||||
_events2.ScheduleEvent(EVENT_GUEST_TALK, urand(60000, 120000));
|
||||
break;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(31))
|
||||
{
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
break;
|
||||
case EVENT_SPELL_ENRAGE:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_SPELL_BLIND:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 10.0f, true))
|
||||
me->CastSpell(target, SPELL_BLIND, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLIND, urand(25000, 40000));
|
||||
break;
|
||||
case EVENT_SPELL_GOUGE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_GOUGE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_GOUGE, urand(25000, 40000));
|
||||
return;
|
||||
case EVENT_SPELL_VANISH:
|
||||
events.DelayEvents(9000);
|
||||
events.SetPhase(1);
|
||||
me->CastSpell(me, SPELL_VANISH, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
|
||||
events.ScheduleEvent(EVENT_SPELL_GARROTE, urand(5000, 7000));
|
||||
return;
|
||||
case EVENT_SPELL_GARROTE:
|
||||
me->CastSpell(me, SPELL_VANISH_TELEPORT, false);
|
||||
break;
|
||||
}
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(31))
|
||||
{
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
break;
|
||||
case EVENT_SPELL_ENRAGE:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_SPELL_BLIND:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 10.0f, true))
|
||||
me->CastSpell(target, SPELL_BLIND, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLIND, urand(25000, 40000));
|
||||
break;
|
||||
case EVENT_SPELL_GOUGE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_GOUGE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_GOUGE, urand(25000, 40000));
|
||||
return;
|
||||
case EVENT_SPELL_VANISH:
|
||||
events.DelayEvents(9000);
|
||||
events.SetPhase(1);
|
||||
me->CastSpell(me, SPELL_VANISH, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
|
||||
events.ScheduleEvent(EVENT_SPELL_GARROTE, urand(5000, 7000));
|
||||
return;
|
||||
case EVENT_SPELL_GARROTE:
|
||||
me->CastSpell(me, SPELL_VANISH_TELEPORT, false);
|
||||
break;
|
||||
}
|
||||
|
||||
// Xinef: not in vanish
|
||||
if (events.GetPhaseMask() == 0)
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
// Xinef: not in vanish
|
||||
if (events.GetPhaseMask() == 0)
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events2;
|
||||
uint8 _activeGuests;
|
||||
};
|
||||
private:
|
||||
EventMap _events2;
|
||||
uint8 _activeGuests;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_moroesAI>(creature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_moroesAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_moroes_vanish : public SpellScriptLoader
|
||||
@@ -247,15 +247,15 @@ class spell_moroes_vanish : public SpellScriptLoader
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
Position pos;
|
||||
target->GetFirstCollisionPosition(pos, 5.0f, M_PI);
|
||||
GetCaster()->CastSpell(target, SPELL_GARROTE_DUMMY, true);
|
||||
GetCaster()->RemoveAurasDueToSpell(SPELL_VANISH);
|
||||
GetCaster()->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
|
||||
}
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
Position pos;
|
||||
target->GetFirstCollisionPosition(pos, 5.0f, M_PI);
|
||||
GetCaster()->CastSpell(target, SPELL_GARROTE_DUMMY, true);
|
||||
GetCaster()->RemoveAurasDueToSpell(SPELL_VANISH);
|
||||
GetCaster()->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -274,5 +274,5 @@ class spell_moroes_vanish : public SpellScriptLoader
|
||||
void AddSC_boss_moroes()
|
||||
{
|
||||
new boss_moroes();
|
||||
new spell_moroes_vanish();
|
||||
new spell_moroes_vanish();
|
||||
}
|
||||
|
||||
@@ -201,8 +201,8 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
MovePhase = id+1;
|
||||
return;
|
||||
MovePhase = id+1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Flying)
|
||||
@@ -216,10 +216,10 @@ public:
|
||||
}
|
||||
|
||||
if (id < 8)
|
||||
MovePhase = id+1;
|
||||
else
|
||||
MovePhase = id+1;
|
||||
else
|
||||
{
|
||||
Phase = 1;
|
||||
Phase = 1;
|
||||
Flying = false;
|
||||
Movement = true;
|
||||
return;
|
||||
@@ -255,25 +255,25 @@ public:
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (Intro)
|
||||
{
|
||||
if (MovePhase)
|
||||
{
|
||||
if (MovePhase >= 7)
|
||||
{
|
||||
me->SetDisableGravity(false);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||
me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
|
||||
}
|
||||
MovePhase = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
{
|
||||
if (MovePhase)
|
||||
{
|
||||
if (MovePhase >= 7)
|
||||
{
|
||||
me->SetDisableGravity(false);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||
me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
|
||||
}
|
||||
MovePhase = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (Flying && MovePhase)
|
||||
if (Flying && MovePhase)
|
||||
{
|
||||
if (MovePhase >= 7)
|
||||
{
|
||||
@@ -284,7 +284,7 @@ public:
|
||||
else
|
||||
me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
|
||||
|
||||
MovePhase = 0;
|
||||
MovePhase = 0;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
@@ -417,18 +417,18 @@ public:
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject *pGo)
|
||||
{
|
||||
if (InstanceScript* pInstance = pGo->GetInstanceScript())
|
||||
{
|
||||
if (pInstance->GetData(TYPE_NIGHTBANE) != DONE && !pGo->FindNearestCreature(17225, 40.0f))
|
||||
if (Creature *cr = ObjectAccessor::GetCreature(*pPlayer, pInstance->GetData64(DATA_NIGHTBANE)))
|
||||
cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
|
||||
}
|
||||
return false;
|
||||
if (InstanceScript* pInstance = pGo->GetInstanceScript())
|
||||
{
|
||||
if (pInstance->GetData(TYPE_NIGHTBANE) != DONE && !pGo->FindNearestCreature(17225, 40.0f))
|
||||
if (Creature *cr = ObjectAccessor::GetCreature(*pPlayer, pInstance->GetData64(DATA_NIGHTBANE)))
|
||||
cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_nightbane()
|
||||
{
|
||||
new boss_nightbane();
|
||||
new go_blackened_urn();
|
||||
new go_blackened_urn();
|
||||
}
|
||||
|
||||
@@ -8,155 +8,155 @@ REWRITTEN BY XINEF
|
||||
|
||||
enum ServantQuartersSpells
|
||||
{
|
||||
SPELL_SNEAK = 22766,
|
||||
SPELL_ACIDIC_FANG = 29901,
|
||||
SPELL_HYAKISS_WEB = 29896,
|
||||
SPELL_SNEAK = 22766,
|
||||
SPELL_ACIDIC_FANG = 29901,
|
||||
SPELL_HYAKISS_WEB = 29896,
|
||||
|
||||
SPELL_DIVE = 29903,
|
||||
SPELL_SONIC_BURST = 29904,
|
||||
SPELL_WING_BUFFET = 29905,
|
||||
SPELL_FEAR = 29321,
|
||||
SPELL_DIVE = 29903,
|
||||
SPELL_SONIC_BURST = 29904,
|
||||
SPELL_WING_BUFFET = 29905,
|
||||
SPELL_FEAR = 29321,
|
||||
|
||||
SPELL_RAVAGE = 29906
|
||||
SPELL_RAVAGE = 29906
|
||||
};
|
||||
|
||||
enum ServantQuertersMisc
|
||||
{
|
||||
EVENT_SPELL_ACIDIC_FANG = 1,
|
||||
EVENT_SPELL_HYAKISS_WEB = 2,
|
||||
EVENT_SPELL_ACIDIC_FANG = 1,
|
||||
EVENT_SPELL_HYAKISS_WEB = 2,
|
||||
|
||||
EVENT_SPELL_DIVE = 10,
|
||||
EVENT_SPELL_SONIC_BURST = 11,
|
||||
EVENT_SPELL_WING_BUFFET = 12,
|
||||
EVENT_SPELL_FEAR = 13,
|
||||
EVENT_SPELL_DIVE = 10,
|
||||
EVENT_SPELL_SONIC_BURST = 11,
|
||||
EVENT_SPELL_WING_BUFFET = 12,
|
||||
EVENT_SPELL_FEAR = 13,
|
||||
|
||||
EVENT_SPELL_RAVAGE = 20,
|
||||
EVENT_SPELL_RAVAGE = 20,
|
||||
|
||||
EVENT_CHECK_VISIBILITY = 30
|
||||
EVENT_CHECK_VISIBILITY = 30
|
||||
};
|
||||
|
||||
class boss_servant_quarters : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_servant_quarters() : CreatureScript("boss_servant_quarters") { }
|
||||
public:
|
||||
boss_servant_quarters() : CreatureScript("boss_servant_quarters") { }
|
||||
|
||||
struct boss_servant_quartersAI : public BossAI
|
||||
{
|
||||
boss_servant_quartersAI(Creature* creature) : BossAI(creature, TYPE_SERVANT_QUARTERS) { }
|
||||
struct boss_servant_quartersAI : public BossAI
|
||||
{
|
||||
boss_servant_quartersAI(Creature* creature) : BossAI(creature, TYPE_SERVANT_QUARTERS) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
me->SetVisible(false);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->setFaction(35);
|
||||
_events2.Reset();
|
||||
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
|
||||
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
|
||||
me->CastSpell(me, SPELL_SNEAK, true);
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
me->SetVisible(false);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->setFaction(35);
|
||||
_events2.Reset();
|
||||
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
|
||||
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
|
||||
me->CastSpell(me, SPELL_SNEAK, true);
|
||||
|
||||
if (instance->GetData(DATA_SELECTED_RARE) != me->GetEntry())
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
if (instance->GetData(DATA_SELECTED_RARE) != me->GetEntry())
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
me->setActive(true);
|
||||
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, 5000);
|
||||
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 9000);
|
||||
}
|
||||
else if (me->GetEntry() == NPC_SHADIKITH_THE_GLIDER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, 4000);
|
||||
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 7000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DIVE, 10000);
|
||||
}
|
||||
else // if (me->GetEntry() == NPC_ROKAD_THE_RAVAGER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 3000);
|
||||
}
|
||||
}
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
me->setActive(true);
|
||||
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, 5000);
|
||||
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 9000);
|
||||
}
|
||||
else if (me->GetEntry() == NPC_SHADIKITH_THE_GLIDER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, 4000);
|
||||
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 7000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DIVE, 10000);
|
||||
}
|
||||
else // if (me->GetEntry() == NPC_ROKAD_THE_RAVAGER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
void JustDied(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && point == EVENT_CHARGE)
|
||||
events.ScheduleEvent(EVENT_SPELL_FEAR, 0);
|
||||
}
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && point == EVENT_CHARGE)
|
||||
events.ScheduleEvent(EVENT_SPELL_FEAR, 0);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_events2.Update(diff);
|
||||
switch (_events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_VISIBILITY:
|
||||
if (instance->GetBossState(TYPE_SERVANT_QUARTERS) == DONE)
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RestoreFaction();
|
||||
}
|
||||
else
|
||||
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
|
||||
break;
|
||||
}
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_events2.Update(diff);
|
||||
switch (_events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_VISIBILITY:
|
||||
if (instance->GetBossState(TYPE_SERVANT_QUARTERS) == DONE)
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RestoreFaction();
|
||||
}
|
||||
else
|
||||
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_ACIDIC_FANG:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ACIDIC_FANG, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, urand(12000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_HYAKISS_WEB:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
|
||||
me->CastSpell(target, SPELL_HYAKISS_WEB, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 15000);
|
||||
break;
|
||||
case EVENT_SPELL_SONIC_BURST:
|
||||
me->CastSpell(me, SPELL_SONIC_BURST, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, urand(12000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_WING_BUFFET:
|
||||
me->CastSpell(me, SPELL_WING_BUFFET, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, urand(12000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_DIVE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, 40.0f, false, true)))
|
||||
me->CastSpell(target, SPELL_DIVE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_DIVE, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_FEAR:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FEAR, false);
|
||||
break;
|
||||
case EVENT_SPELL_RAVAGE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_RAVAGE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 10500);
|
||||
break;
|
||||
}
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_ACIDIC_FANG:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ACIDIC_FANG, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, urand(12000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_HYAKISS_WEB:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
|
||||
me->CastSpell(target, SPELL_HYAKISS_WEB, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 15000);
|
||||
break;
|
||||
case EVENT_SPELL_SONIC_BURST:
|
||||
me->CastSpell(me, SPELL_SONIC_BURST, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, urand(12000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_WING_BUFFET:
|
||||
me->CastSpell(me, SPELL_WING_BUFFET, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, urand(12000, 18000));
|
||||
break;
|
||||
case EVENT_SPELL_DIVE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, 40.0f, false, true)))
|
||||
me->CastSpell(target, SPELL_DIVE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_DIVE, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_FEAR:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FEAR, false);
|
||||
break;
|
||||
case EVENT_SPELL_RAVAGE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_RAVAGE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 10500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events2;
|
||||
};
|
||||
private:
|
||||
EventMap _events2;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_servant_quartersAI>(creature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_servant_quartersAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_servant_quarters()
|
||||
|
||||
@@ -9,158 +9,158 @@ REWRITTEN BY XINEF
|
||||
|
||||
class instance_karazhan : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
|
||||
public:
|
||||
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_karazhan_InstanceMapScript(map);
|
||||
}
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_karazhan_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_karazhan_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
struct instance_karazhan_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
_servantQuartersKills = 0;
|
||||
_selectedRare = RAND(NPC_HYAKISS_THE_LURKER, NPC_SHADIKITH_THE_GLIDER, NPC_ROKAD_THE_RAVAGER);
|
||||
}
|
||||
void Initialize()
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
_servantQuartersKills = 0;
|
||||
_selectedRare = RAND(NPC_HYAKISS_THE_LURKER, NPC_SHADIKITH_THE_GLIDER, NPC_ROKAD_THE_RAVAGER);
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 uiData)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_COUNT_SERVANT_QUARTERS_KILLS:
|
||||
if (++_servantQuartersKills > 52) // 56 in total, not all have to be killed, almost all
|
||||
{
|
||||
SetBossState(TYPE_SERVANT_QUARTERS, NOT_STARTED);
|
||||
SetBossState(TYPE_SERVANT_QUARTERS, DONE);
|
||||
}
|
||||
SaveToDB();
|
||||
break;
|
||||
void SetData(uint32 type, uint32 uiData)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_COUNT_SERVANT_QUARTERS_KILLS:
|
||||
if (++_servantQuartersKills > 52) // 56 in total, not all have to be killed, almost all
|
||||
{
|
||||
SetBossState(TYPE_SERVANT_QUARTERS, NOT_STARTED);
|
||||
SetBossState(TYPE_SERVANT_QUARTERS, DONE);
|
||||
}
|
||||
SaveToDB();
|
||||
break;
|
||||
|
||||
/*
|
||||
case TYPE_ATTUMEN: m_auiEncounter[0] = uiData; break;
|
||||
case TYPE_MOROES:
|
||||
if (m_auiEncounter[1] == DONE)
|
||||
break;
|
||||
m_auiEncounter[1] = uiData;
|
||||
break;
|
||||
case TYPE_MAIDEN: m_auiEncounter[2] = uiData; break;
|
||||
case TYPE_OPTIONAL_BOSS: m_auiEncounter[3] = uiData; break;
|
||||
case TYPE_OPERA:
|
||||
m_auiEncounter[4] = uiData;
|
||||
if (uiData == DONE)
|
||||
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL);
|
||||
break;
|
||||
case TYPE_CURATOR: m_auiEncounter[5] = uiData; break;
|
||||
case TYPE_ARAN: m_auiEncounter[6] = uiData; break;
|
||||
case TYPE_TERESTIAN: m_auiEncounter[7] = uiData; break;
|
||||
case TYPE_NETHERSPITE: m_auiEncounter[8] = uiData; break;
|
||||
case TYPE_CHESS:
|
||||
if (uiData == DONE)
|
||||
DoRespawnGameObject(DustCoveredChest, DAY);
|
||||
m_auiEncounter[9] = uiData;
|
||||
break;
|
||||
case TYPE_MALCHEZZAR: m_auiEncounter[10] = uiData; break;
|
||||
case TYPE_NIGHTBANE:
|
||||
if (m_auiEncounter[11] != DONE)
|
||||
m_auiEncounter[11] = uiData;
|
||||
break;
|
||||
case DATA_OPERA_OZ_DEATHCOUNT:
|
||||
if (uiData == SPECIAL)
|
||||
++m_uiOzDeathCount;
|
||||
else if (uiData == IN_PROGRESS)
|
||||
m_uiOzDeathCount = 0;
|
||||
break;
|
||||
/*
|
||||
case TYPE_ATTUMEN: m_auiEncounter[0] = uiData; break;
|
||||
case TYPE_MOROES:
|
||||
if (m_auiEncounter[1] == DONE)
|
||||
break;
|
||||
m_auiEncounter[1] = uiData;
|
||||
break;
|
||||
case TYPE_MAIDEN: m_auiEncounter[2] = uiData; break;
|
||||
case TYPE_OPTIONAL_BOSS: m_auiEncounter[3] = uiData; break;
|
||||
case TYPE_OPERA:
|
||||
m_auiEncounter[4] = uiData;
|
||||
if (uiData == DONE)
|
||||
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL);
|
||||
break;
|
||||
case TYPE_CURATOR: m_auiEncounter[5] = uiData; break;
|
||||
case TYPE_ARAN: m_auiEncounter[6] = uiData; break;
|
||||
case TYPE_TERESTIAN: m_auiEncounter[7] = uiData; break;
|
||||
case TYPE_NETHERSPITE: m_auiEncounter[8] = uiData; break;
|
||||
case TYPE_CHESS:
|
||||
if (uiData == DONE)
|
||||
DoRespawnGameObject(DustCoveredChest, DAY);
|
||||
m_auiEncounter[9] = uiData;
|
||||
break;
|
||||
case TYPE_MALCHEZZAR: m_auiEncounter[10] = uiData; break;
|
||||
case TYPE_NIGHTBANE:
|
||||
if (m_auiEncounter[11] != DONE)
|
||||
m_auiEncounter[11] = uiData;
|
||||
break;
|
||||
case DATA_OPERA_OZ_DEATHCOUNT:
|
||||
if (uiData == SPECIAL)
|
||||
++m_uiOzDeathCount;
|
||||
else if (uiData == IN_PROGRESS)
|
||||
m_uiOzDeathCount = 0;
|
||||
break;
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetData64(uint32 identifier, uint64 data)
|
||||
{
|
||||
// switch (identifier)
|
||||
// {
|
||||
//case DATA_IMAGE_OF_MEDIVH: ImageGUID = data;
|
||||
// }
|
||||
}
|
||||
void SetData64(uint32 identifier, uint64 data)
|
||||
{
|
||||
// switch (identifier)
|
||||
// {
|
||||
//case DATA_IMAGE_OF_MEDIVH: ImageGUID = data;
|
||||
// }
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
/*switch (go->GetEntry())
|
||||
{
|
||||
case 183932: m_uiCurtainGUID = go->GetGUID(); break;
|
||||
case 184278:
|
||||
m_uiStageDoorLeftGUID = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case 184279:
|
||||
m_uiStageDoorRightGUID = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case 184517: m_uiLibraryDoor = go->GetGUID(); break;
|
||||
case 185521: m_uiMassiveDoor = go->GetGUID(); break;
|
||||
case 184276: m_uiGamesmansDoor = go->GetGUID(); break;
|
||||
case 184277: m_uiGamesmansExitDoor = go->GetGUID(); break;
|
||||
case 185134: m_uiNetherspaceDoor = go->GetGUID(); break;
|
||||
case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
|
||||
case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
|
||||
case 184275:
|
||||
m_uiSideEntranceDoor = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
break;
|
||||
case 185119: DustCoveredChest = go->GetGUID(); break;
|
||||
}*/
|
||||
}
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
/*switch (go->GetEntry())
|
||||
{
|
||||
case 183932: m_uiCurtainGUID = go->GetGUID(); break;
|
||||
case 184278:
|
||||
m_uiStageDoorLeftGUID = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case 184279:
|
||||
m_uiStageDoorRightGUID = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case 184517: m_uiLibraryDoor = go->GetGUID(); break;
|
||||
case 185521: m_uiMassiveDoor = go->GetGUID(); break;
|
||||
case 184276: m_uiGamesmansDoor = go->GetGUID(); break;
|
||||
case 184277: m_uiGamesmansExitDoor = go->GetGUID(); break;
|
||||
case 185134: m_uiNetherspaceDoor = go->GetGUID(); break;
|
||||
case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
|
||||
case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
|
||||
case 184275:
|
||||
m_uiSideEntranceDoor = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
break;
|
||||
case 185119: DustCoveredChest = go->GetGUID(); break;
|
||||
}*/
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_SELECTED_RARE:
|
||||
return _selectedRare;
|
||||
}
|
||||
uint32 GetData(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_SELECTED_RARE:
|
||||
return _selectedRare;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
/*switch (uiData)
|
||||
{
|
||||
case DATA_KILREK: return m_uiKilrekGUID;
|
||||
case DATA_TERESTIAN: return m_uiTerestianGUID;
|
||||
case DATA_MOROES: return m_uiMoroesGUID;
|
||||
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
|
||||
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
|
||||
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
|
||||
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
|
||||
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
|
||||
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
|
||||
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
|
||||
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
|
||||
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
|
||||
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
|
||||
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
|
||||
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
|
||||
case DATA_NIGHTBANE: return m_uiNightbaneGUID;
|
||||
}
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
/*switch (uiData)
|
||||
{
|
||||
case DATA_KILREK: return m_uiKilrekGUID;
|
||||
case DATA_TERESTIAN: return m_uiTerestianGUID;
|
||||
case DATA_MOROES: return m_uiMoroesGUID;
|
||||
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
|
||||
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
|
||||
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
|
||||
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
|
||||
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
|
||||
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
|
||||
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
|
||||
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
|
||||
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
|
||||
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
|
||||
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
|
||||
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
|
||||
case DATA_NIGHTBANE: return m_uiNightbaneGUID;
|
||||
}
|
||||
*/
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
@@ -190,77 +190,77 @@ class instance_karazhan : public InstanceMapScript
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
|
||||
loadStream >> _servantQuartersKills;
|
||||
loadStream >> _selectedRare;
|
||||
loadStream >> _servantQuartersKills;
|
||||
loadStream >> _selectedRare;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _servantQuartersKills;
|
||||
uint32 _selectedRare;
|
||||
};
|
||||
private:
|
||||
uint32 _servantQuartersKills;
|
||||
uint32 _selectedRare;
|
||||
};
|
||||
};
|
||||
|
||||
class spell_karazhan_brittle_bones : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
|
||||
public:
|
||||
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
|
||||
|
||||
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
|
||||
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
|
||||
|
||||
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
|
||||
{
|
||||
isPeriodic = true;
|
||||
amplitude = 5000;
|
||||
}
|
||||
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
|
||||
{
|
||||
isPeriodic = true;
|
||||
amplitude = 5000;
|
||||
}
|
||||
|
||||
void Update(AuraEffect const* effect)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (roll_chance_i(35))
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
|
||||
}
|
||||
void Update(AuraEffect const* effect)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (roll_chance_i(35))
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_brittle_bones_AuraScript();
|
||||
}
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_brittle_bones_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_karazhan_overload : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
|
||||
public:
|
||||
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
|
||||
|
||||
class spell_karazhan_overload_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_overload_AuraScript);
|
||||
class spell_karazhan_overload_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_overload_AuraScript);
|
||||
|
||||
void PeriodicTick(AuraEffect const* auraEffect)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
|
||||
}
|
||||
void PeriodicTick(AuraEffect const* auraEffect)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_overload_AuraScript();
|
||||
}
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_overload_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_karazhan_blink : public SpellScriptLoader
|
||||
@@ -274,10 +274,10 @@ class spell_karazhan_blink : public SpellScriptLoader
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetCaster()->getThreatManager().resetAllAggro();
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->CastSpell(target, SPELL_BLINK, true);
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetCaster()->getThreatManager().resetAllAggro();
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->CastSpell(target, SPELL_BLINK, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
@@ -295,7 +295,7 @@ class spell_karazhan_blink : public SpellScriptLoader
|
||||
void AddSC_instance_karazhan()
|
||||
{
|
||||
new instance_karazhan();
|
||||
new spell_karazhan_brittle_bones();
|
||||
new spell_karazhan_overload();
|
||||
new spell_karazhan_blink();
|
||||
new spell_karazhan_brittle_bones();
|
||||
new spell_karazhan_overload();
|
||||
new spell_karazhan_blink();
|
||||
}
|
||||
|
||||
@@ -439,8 +439,8 @@ public:
|
||||
npc_image_of_medivhAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
Step = 1;
|
||||
YellTimer = 5000;
|
||||
Step = 1;
|
||||
YellTimer = 5000;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
@@ -457,28 +457,28 @@ public:
|
||||
void Reset()
|
||||
{
|
||||
ArcanagosGUID = 0;
|
||||
MTimer = 0;
|
||||
ATimer = 0;
|
||||
MTimer = 0;
|
||||
ATimer = 0;
|
||||
|
||||
if (instance && instance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
|
||||
{
|
||||
Creature* Arcanagos = me->SummonCreature(NPC_ARCANAGOS, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
if (!Arcanagos)
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
Creature* Arcanagos = me->SummonCreature(NPC_ARCANAGOS, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
if (!Arcanagos)
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
|
||||
instance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
|
||||
EventStarted = true;
|
||||
ArcanagosGUID = Arcanagos->GetGUID();
|
||||
instance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
|
||||
EventStarted = true;
|
||||
ArcanagosGUID = Arcanagos->GetGUID();
|
||||
|
||||
Arcanagos->SetFacingToObject(me);
|
||||
me->SetFacingToObject(Arcanagos);
|
||||
Arcanagos->SetFacingToObject(me);
|
||||
me->SetFacingToObject(Arcanagos);
|
||||
|
||||
Arcanagos->SetCanFly(true);
|
||||
Arcanagos->SetCanFly(true);
|
||||
}
|
||||
else
|
||||
else
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
@@ -509,8 +509,8 @@ public:
|
||||
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
|
||||
arca->MonsterYell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, 0);
|
||||
|
||||
ATimer = 5500;
|
||||
MTimer = 6600;
|
||||
ATimer = 5500;
|
||||
MTimer = 6600;
|
||||
return 10000;
|
||||
case 7:
|
||||
return 1000;
|
||||
@@ -519,10 +519,10 @@ public:
|
||||
return 5500;
|
||||
case 9:
|
||||
me->MonsterTextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false);
|
||||
me->CastSpell(me, 30972, true);
|
||||
me->CastSpell(me, 30972, true);
|
||||
return 10000;
|
||||
case 10:
|
||||
me->RemoveAurasDueToSpell(30972);
|
||||
me->RemoveAurasDueToSpell(30972);
|
||||
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
|
||||
me->CastSpell(arca, SPELL_CONFLAGRATION_BLAST, false);
|
||||
return 1000;
|
||||
@@ -531,12 +531,12 @@ public:
|
||||
arca->MonsterYell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, 0);
|
||||
return 5000;
|
||||
case 12:
|
||||
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
|
||||
{
|
||||
arca->SetSpeed(MOVE_RUN, 2.0f);
|
||||
arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
|
||||
arca->InterruptNonMeleeSpells(true);
|
||||
}
|
||||
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
|
||||
{
|
||||
arca->SetSpeed(MOVE_RUN, 2.0f);
|
||||
arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
|
||||
arca->InterruptNonMeleeSpells(true);
|
||||
}
|
||||
return 10000;
|
||||
case 13:
|
||||
me->MonsterYell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, 0);
|
||||
@@ -548,20 +548,20 @@ public:
|
||||
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
{
|
||||
if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
{
|
||||
i->GetSource()->GroupEventHappens(9645, me);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
me->DespawnOrUnsummon(100);
|
||||
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
|
||||
arca->DespawnOrUnsummon(100);
|
||||
me->DespawnOrUnsummon(100);
|
||||
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
|
||||
arca->DespawnOrUnsummon(100);
|
||||
|
||||
return 5000;
|
||||
default:
|
||||
return 2000;
|
||||
return 2000;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -577,8 +577,8 @@ public:
|
||||
|
||||
if (Step >= 7 && Step <= 8)
|
||||
{
|
||||
ATimer += diff;
|
||||
MTimer += diff;
|
||||
ATimer += diff;
|
||||
MTimer += diff;
|
||||
if (ATimer >= 6000)
|
||||
{
|
||||
if (Unit* arca = ObjectAccessor::GetUnit((*me), ArcanagosGUID))
|
||||
@@ -588,7 +588,7 @@ public:
|
||||
if (MTimer >= 6000)
|
||||
{
|
||||
if (Unit* arca = ObjectAccessor::GetUnit((*me), ArcanagosGUID))
|
||||
me->CastSpell(arca, SPELL_FIRE_BALL, false);
|
||||
me->CastSpell(arca, SPELL_FIRE_BALL, false);
|
||||
MTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ REWRITTEN BY XINEF
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
TYPE_SERVANT_QUARTERS = 0,
|
||||
TYPE_SERVANT_QUARTERS = 0,
|
||||
TYPE_ATTUMEN = 1,
|
||||
TYPE_MOROES = 2,
|
||||
TYPE_MAIDEN = 3,
|
||||
@@ -20,7 +20,7 @@ enum DataTypes
|
||||
TYPE_CHESS = 10,
|
||||
TYPE_MALCHEZZAR = 11,
|
||||
TYPE_NIGHTBANE = 12,
|
||||
MAX_ENCOUNTERS = 13,
|
||||
MAX_ENCOUNTERS = 13,
|
||||
|
||||
DATA_OPERA_PERFORMANCE = 13,
|
||||
DATA_OPERA_OZ_DEATHCOUNT = 14,
|
||||
@@ -42,10 +42,10 @@ enum DataTypes
|
||||
DATA_MASTERS_TERRACE_DOOR_2 = 28,
|
||||
DATA_GO_SIDE_ENTRANCE_DOOR = 29,
|
||||
|
||||
DATA_NIGHTBANE = 30,
|
||||
DATA_NIGHTBANE = 30,
|
||||
|
||||
DATA_COUNT_SERVANT_QUARTERS_KILLS = 100,
|
||||
DATA_SELECTED_RARE = 101,
|
||||
DATA_COUNT_SERVANT_QUARTERS_KILLS = 100,
|
||||
DATA_SELECTED_RARE = 101,
|
||||
};
|
||||
|
||||
enum OperaEvents
|
||||
@@ -57,19 +57,19 @@ enum OperaEvents
|
||||
|
||||
enum KarazhanNPCs
|
||||
{
|
||||
NPC_HYAKISS_THE_LURKER = 16179,
|
||||
NPC_SHADIKITH_THE_GLIDER = 16180,
|
||||
NPC_ROKAD_THE_RAVAGER = 16181,
|
||||
NPC_HYAKISS_THE_LURKER = 16179,
|
||||
NPC_SHADIKITH_THE_GLIDER = 16180,
|
||||
NPC_ROKAD_THE_RAVAGER = 16181,
|
||||
|
||||
NPC_ATTUMEN_THE_HUNTSMAN = 15550,
|
||||
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152
|
||||
NPC_ATTUMEN_THE_HUNTSMAN = 15550,
|
||||
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152
|
||||
};
|
||||
|
||||
enum KarazhanSpells
|
||||
{
|
||||
SPELL_RATTLED = 32437,
|
||||
SPELL_OVERLOAD = 29766,
|
||||
SPELL_BLINK = 29884
|
||||
SPELL_RATTLED = 32437,
|
||||
SPELL_OVERLOAD = 29766,
|
||||
SPELL_BLINK = 29884
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user