converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -11,135 +11,135 @@ enum Spels
SPELL_SMITE_SLAM = 6435,
EQUIP_SWORD = 1,
EQUIP_TWO_SWORDS = 2,
EQUIP_TWO_SWORDS = 2,
EQUIP_MACE = 3,
EVENT_CHECK_HEALTH1 = 1,
EVENT_CHECK_HEALTH2 = 2,
EVENT_SMITE_SLAM = 3,
EVENT_SWAP_WEAPON1 = 4,
EVENT_SWAP_WEAPON2 = 5,
EVENT_RESTORE_COMBAT = 6,
EVENT_KNEEL = 7,
EVENT_CHECK_HEALTH1 = 1,
EVENT_CHECK_HEALTH2 = 2,
EVENT_SMITE_SLAM = 3,
EVENT_SWAP_WEAPON1 = 4,
EVENT_SWAP_WEAPON2 = 5,
EVENT_RESTORE_COMBAT = 6,
EVENT_KNEEL = 7,
SAY_SWAP1 = 2,
SAY_SWAP2 = 3
SAY_SWAP1 = 2,
SAY_SWAP2 = 3
};
class boss_mr_smite : public CreatureScript
{
public:
boss_mr_smite() : CreatureScript("boss_mr_smite") { }
public:
boss_mr_smite() : CreatureScript("boss_mr_smite") { }
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_mr_smiteAI>(creature);
}
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_mr_smiteAI>(creature);
}
struct boss_mr_smiteAI : public ScriptedAI
{
boss_mr_smiteAI(Creature* creature) : ScriptedAI(creature)
{
}
struct boss_mr_smiteAI : public ScriptedAI
{
boss_mr_smiteAI(Creature* creature) : ScriptedAI(creature)
{
}
EventMap events;
EventMap events;
void Reset()
{
me->LoadEquipment(EQUIP_SWORD);
me->SetCanDualWield(false);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_AGGRESSIVE);
}
void Reset()
{
me->LoadEquipment(EQUIP_SWORD);
me->SetCanDualWield(false);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
events.ScheduleEvent(EVENT_SMITE_SLAM, 3000);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
events.ScheduleEvent(EVENT_SMITE_SLAM, 3000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SMITE_SLAM:
me->CastSpell(me->GetVictim(), SPELL_SMITE_SLAM, false);
events.ScheduleEvent(EVENT_SMITE_SLAM, 15000);
break;
case EVENT_CHECK_HEALTH1:
if (me->HealthBelowPct(67))
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(34))
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
break;
case EVENT_SWAP_WEAPON1:
me->LoadEquipment(EQUIP_TWO_SWORDS);
me->SetCanDualWield(true);
break;
case EVENT_SWAP_WEAPON2:
me->LoadEquipment(EQUIP_MACE);
me->SetCanDualWield(false);
break;
case EVENT_RESTORE_COMBAT:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetStandState(UNIT_STAND_STATE_STAND);
if (me->GetVictim())
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetTarget(me->GetVictim()->GetGUID());
}
break;
case EVENT_KNEEL:
me->SendMeleeAttackStop(me->GetVictim());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
break;
}
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SMITE_SLAM:
me->CastSpell(me->GetVictim(), SPELL_SMITE_SLAM, false);
events.ScheduleEvent(EVENT_SMITE_SLAM, 15000);
break;
case EVENT_CHECK_HEALTH1:
if (me->HealthBelowPct(67))
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(34))
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
break;
case EVENT_SWAP_WEAPON1:
me->LoadEquipment(EQUIP_TWO_SWORDS);
me->SetCanDualWield(true);
break;
case EVENT_SWAP_WEAPON2:
me->LoadEquipment(EQUIP_MACE);
me->SetCanDualWield(false);
break;
case EVENT_RESTORE_COMBAT:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetStandState(UNIT_STAND_STATE_STAND);
if (me->GetVictim())
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetTarget(me->GetVictim()->GetGUID());
}
break;
case EVENT_KNEEL:
me->SendMeleeAttackStop(me->GetVictim());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE)
return;
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE)
return;
me->SetTarget(0);
me->SetFacingTo(5.558f);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
events.ScheduleEvent(point == EQUIP_TWO_SWORDS ? EVENT_SWAP_WEAPON1 : EVENT_SWAP_WEAPON2, 1500);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 3000);
events.ScheduleEvent(EVENT_KNEEL, 0);
}
};
me->SetTarget(0);
me->SetFacingTo(5.558f);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
events.ScheduleEvent(point == EQUIP_TWO_SWORDS ? EVENT_SWAP_WEAPON1 : EVENT_SWAP_WEAPON2, 1500);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 3000);
events.ScheduleEvent(EVENT_KNEEL, 0);
}
};
};
void AddSC_boss_mr_smite()

View File

@@ -7,15 +7,15 @@ REWRITTEN BY XINEF
enum DataTypes
{
TYPE_RHAHK_ZOR = 0,
TYPE_CANNON = 1,
MAX_ENCOUNTERS = 2
TYPE_RHAHK_ZOR = 0,
TYPE_CANNON = 1,
MAX_ENCOUNTERS = 2
};
enum GameObjects
{
GO_FACTORY_DOOR = 13965,
GO_IRON_CLAD_DOOR = 16397
GO_FACTORY_DOOR = 13965,
GO_IRON_CLAD_DOOR = 16397
};
#endif

View File

@@ -13,72 +13,72 @@ class instance_deadmines : public InstanceMapScript
struct instance_deadmines_InstanceMapScript : public InstanceScript
{
instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
void Initialize()
{
memset(&_encounters, 0, sizeof(_encounters));
}
void Initialize()
{
memset(&_encounters, 0, sizeof(_encounters));
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_FACTORY_DOOR:
if (_encounters[TYPE_RHAHK_ZOR] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_IRON_CLAD_DOOR:
if (_encounters[TYPE_CANNON] == DONE)
HandleGameObject(0, true, gameobject);
break;
}
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_FACTORY_DOOR:
if (_encounters[TYPE_RHAHK_ZOR] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_IRON_CLAD_DOOR:
if (_encounters[TYPE_CANNON] == DONE)
HandleGameObject(0, true, gameobject);
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_RHAHK_ZOR:
case TYPE_CANNON:
_encounters[type] = data;
break;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_RHAHK_ZOR:
case TYPE_CANNON:
_encounters[type] = data;
break;
}
if (data == DONE)
SaveToDB();
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "D E " << _encounters[0] << ' ' << _encounters[1];
return saveStream.str();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "D E " << _encounters[0] << ' ' << _encounters[1];
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'E')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
}
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'E')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
}
private:
uint32 _encounters[MAX_ENCOUNTERS];
private:
uint32 _encounters[MAX_ENCOUNTERS];
};
InstanceScript* GetInstanceScript(InstanceMap* map) const