mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
converted all tabs to 4 spaces
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@@ -600,17 +600,17 @@ public:
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uint32 displayId = 0;
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std::string name;
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uint32 lootId = 0;
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GameObject* gameObject = NULL;
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GameObject* gameObject = NULL;
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if (!*args)
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{
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if (WorldObject* object = handler->getSelectedObject())
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{
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{
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entry = object->GetEntry();
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if (object->GetTypeId() == TYPEID_GAMEOBJECT)
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gameObject = object->ToGameObject();
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}
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}
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if (object->GetTypeId() == TYPEID_GAMEOBJECT)
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gameObject = object->ToGameObject();
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}
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}
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else
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entry = atoi((char*)args);
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@@ -631,15 +631,15 @@ public:
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handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
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handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
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handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId);
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if (gameObject)
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{
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handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode());
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handler->PSendSysMessage("LootState: %u", gameObject->getLootState());
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handler->PSendSysMessage("GOState: %u", gameObject->GetGoState());
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handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask());
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handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty());
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handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted());
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}
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if (gameObject)
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{
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handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode());
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handler->PSendSysMessage("LootState: %u", gameObject->getLootState());
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handler->PSendSysMessage("GOState: %u", gameObject->GetGoState());
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handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask());
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handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty());
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handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted());
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}
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handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
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@@ -659,20 +659,20 @@ public:
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GameObject* object = NULL;
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if (guidLow > 0)
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{
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
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}
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else
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object = handler->GetSession()->GetPlayer()->FindNearestGameObject(-guidLow, 30.0f);
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if (guidLow > 0)
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{
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
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}
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else
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object = handler->GetSession()->GetPlayer()->FindNearestGameObject(-guidLow, 30.0f);
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if (!object)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow));
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handler->SetSentErrorMessage(true);
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return false;
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow));
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* type = strtok(NULL, " ");
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@@ -704,10 +704,10 @@ public:
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data << (uint32)(objectState);
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object->SendMessageToSet(&data, true);
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}
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else if (objectType == 5)
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object->SetUInt32Value(GAMEOBJECT_FLAGS, (uint32)(objectState));
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else if (objectType == 6)
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object->SetGoArtKit((uint32)(objectState));
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else if (objectType == 5)
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object->SetUInt32Value(GAMEOBJECT_FLAGS, (uint32)(objectState));
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else if (objectType == 6)
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object->SetGoArtKit((uint32)(objectState));
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handler->PSendSysMessage("Set gobject type %d state %d", objectType, objectState);
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return true;
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