converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -166,12 +166,12 @@ class SpellCastTargets
void Update(Unit* caster);
void OutDebug() const;
// Xinef: Channel data
void SetObjectTargetChannel(uint64 targetGUID);
void SetDstChannel(SpellDestination const& spellDest);
WorldObject* GetObjectTargetChannel(Unit* caster) const;
bool HasDstChannel() const;
SpellDestination const* GetDstChannel() const;
// Xinef: Channel data
void SetObjectTargetChannel(uint64 targetGUID);
void SetDstChannel(SpellDestination const& spellDest);
WorldObject* GetObjectTargetChannel(Unit* caster) const;
bool HasDstChannel() const;
SpellDestination const* GetDstChannel() const;
private:
uint32 m_targetMask;
@@ -191,9 +191,9 @@ class SpellCastTargets
float m_elevation, m_speed;
std::string m_strTarget;
// Xinef: Save channel data
SpellDestination m_dstChannel;
uint64 m_objectTargetGUIDChannel;
// Xinef: Save channel data
SpellDestination m_dstChannel;
uint64 m_objectTargetGUIDChannel;
};
struct SpellValue
@@ -203,7 +203,7 @@ struct SpellValue
uint32 MaxAffectedTargets;
float RadiusMod;
uint8 AuraStackAmount;
bool ForcedCritResult;
bool ForcedCritResult;
};
enum SpellState
@@ -227,14 +227,14 @@ enum SpellEffectHandleMode
// Xinef: special structure containing data for channel target spells
struct ChannelTargetData
{
ChannelTargetData(uint64 cguid, const SpellDestination* dst) : channelGUID(cguid)
{
if (dst)
spellDst = *dst;
}
ChannelTargetData(uint64 cguid, const SpellDestination* dst) : channelGUID(cguid)
{
if (dst)
spellDst = *dst;
}
uint64 channelGUID;
SpellDestination spellDst;
uint64 channelGUID;
SpellDestination spellDst;
};
class Spell
@@ -404,7 +404,7 @@ class Spell
void cancel(bool bySelf = false);
void update(uint32 difftime);
void cast(bool skipCheck = false);
void _cast(bool skipCheck);
void _cast(bool skipCheck);
void finish(bool ok = true);
void TakePower();
void TakeAmmo();
@@ -424,7 +424,7 @@ class Spell
void _handle_finish_phase();
SpellCastResult CheckItems();
SpellCastResult CheckSpellFocus();
SpellCastResult CheckSpellFocus();
SpellCastResult CheckRange(bool strict);
SpellCastResult CheckPower();
SpellCastResult CheckRuneCost(uint32 runeCostID);
@@ -502,7 +502,7 @@ class Spell
uint64 GetDelayStart() const { return m_delayStart; }
void SetDelayStart(uint64 m_time) { m_delayStart = m_time; }
uint64 GetDelayMoment() const { return m_delayMoment; }
uint64 GetDelayTrajectory() const { return m_delayTrajectory; }
uint64 GetDelayTrajectory() const { return m_delayTrajectory; }
bool IsNeedSendToClient(bool go) const;
@@ -518,12 +518,12 @@ class Spell
void CleanupTargetList();
void SetSpellValue(SpellValueMod mod, int32 value);
SpellValue const* const GetSpellValue() { return m_spellValue; }
SpellValue const* const GetSpellValue() { return m_spellValue; }
// xinef: moved to public
// xinef: moved to public
void LoadScripts();
// Targets store structures and data
// Targets store structures and data
struct TargetInfo
{
uint64 targetGUID;
@@ -537,7 +537,7 @@ class Spell
bool scaleAura:1;
int32 damage;
};
std::list<TargetInfo>* GetUniqueTargetInfo() { return &m_UniqueTargetInfo; }
std::list<TargetInfo>* GetUniqueTargetInfo() { return &m_UniqueTargetInfo; }
protected:
bool HasGlobalCooldown() const;
void TriggerGlobalCooldown();
@@ -578,7 +578,7 @@ class Spell
// Delayed spells system
uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started
uint64 m_delayMoment; // moment of next delay call, used internally
uint64 m_delayTrajectory; // Xinef: Trajectory delay
uint64 m_delayTrajectory; // Xinef: Trajectory delay
bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only)
// These vars are used in both delayed spell system and modified immediate spell system
@@ -664,7 +664,7 @@ class Spell
void CheckEffectExecuteData();
// Scripting system
bool _scriptsLoaded;
bool _scriptsLoaded;
//void LoadScripts();
void CallScriptBeforeCastHandlers();
void CallScriptOnCastHandlers();
@@ -714,8 +714,8 @@ class Spell
bool m_skipCheck;
uint8 m_auraScaleMask;
// xinef:
bool _spellTargetsSelected;
// xinef:
bool _spellTargetsSelected;
ByteBuffer * m_effectExecuteData[MAX_SPELL_EFFECTS];
@@ -774,7 +774,7 @@ namespace Trinity
struct WorldObjectSpellTrajTargetCheck : public WorldObjectSpellAreaTargetCheck
{
WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster,
SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList);
SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList);
bool operator()(WorldObject* target);
};
}
@@ -796,14 +796,14 @@ class SpellEvent : public BasicEvent
class ReflectEvent : public BasicEvent
{
public:
ReflectEvent(uint64 casterGUID, uint64 targetGUID, const SpellInfo* spellInfo) : _casterGUID(casterGUID), _targetGUID(targetGUID), _spellInfo(spellInfo) { }
virtual bool Execute(uint64 e_time, uint32 p_time);
public:
ReflectEvent(uint64 casterGUID, uint64 targetGUID, const SpellInfo* spellInfo) : _casterGUID(casterGUID), _targetGUID(targetGUID), _spellInfo(spellInfo) { }
virtual bool Execute(uint64 e_time, uint32 p_time);
protected:
uint64 _casterGUID;
uint64 _targetGUID;
const SpellInfo* _spellInfo;
protected:
uint64 _casterGUID;
uint64 _targetGUID;
const SpellInfo* _spellInfo;
};
#endif