converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -265,8 +265,8 @@ uint32 Quest::CalculateHonorGain(uint8 level) const
return 0;
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1000000014901161);
// Xinef: exactly this is calculated above, however with higher precision...
//honor += Trinity::Honor::hk_honor_at_level(level, GetRewHonorMultiplier());
// Xinef: exactly this is calculated above, however with higher precision...
//honor += Trinity::Honor::hk_honor_at_level(level, GetRewHonorMultiplier());
honor += GetRewHonorAddition();
}
@@ -275,105 +275,105 @@ uint32 Quest::CalculateHonorGain(uint8 level) const
void Quest::InitializeQueryData()
{
queryData.Initialize(SMSG_QUEST_QUERY_RESPONSE, 1);
queryData.Initialize(SMSG_QUEST_QUERY_RESPONSE, 1);
queryData << uint32(GetQuestId()); // quest id
queryData << uint32(GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
queryData << uint32(GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
queryData << uint32(GetMinLevel()); // min level
queryData << uint32(GetZoneOrSort()); // zone or sort to display in quest log
queryData << uint32(GetQuestId()); // quest id
queryData << uint32(GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
queryData << uint32(GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
queryData << uint32(GetMinLevel()); // min level
queryData << uint32(GetZoneOrSort()); // zone or sort to display in quest log
queryData << uint32(GetType()); // quest type
queryData << uint32(GetSuggestedPlayers()); // suggested players count
queryData << uint32(GetType()); // quest type
queryData << uint32(GetSuggestedPlayers()); // suggested players count
queryData << uint32(GetRepObjectiveFaction()); // shown in quest log as part of quest objective
queryData << uint32(GetRepObjectiveValue()); // shown in quest log as part of quest objective
queryData << uint32(GetRepObjectiveFaction()); // shown in quest log as part of quest objective
queryData << uint32(GetRepObjectiveValue()); // shown in quest log as part of quest objective
queryData << uint32(GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction
queryData << uint32(GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
queryData << uint32(GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction
queryData << uint32(GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
queryData << uint32(GetNextQuestInChain()); // client will request this quest from NPC, if not 0
queryData << uint32(GetXPId()); // used for calculating rewarded experience
queryData << uint32(GetNextQuestInChain()); // client will request this quest from NPC, if not 0
queryData << uint32(GetXPId()); // used for calculating rewarded experience
if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
queryData << uint32(0); // Hide money rewarded
else
queryData << uint32(GetRewOrReqMoney()); // reward money (below max lvl)
if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
queryData << uint32(0); // Hide money rewarded
else
queryData << uint32(GetRewOrReqMoney()); // reward money (below max lvl)
queryData << uint32(GetRewMoneyMaxLevel()); // used in XP calculation at client
queryData << uint32(GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
queryData << int32(GetRewSpellCast()); // casted spell
queryData << uint32(GetRewMoneyMaxLevel()); // used in XP calculation at client
queryData << uint32(GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
queryData << int32(GetRewSpellCast()); // casted spell
// rewarded honor points
queryData << uint32(GetRewHonorAddition());
queryData << float(GetRewHonorMultiplier());
queryData << uint32(GetSrcItemId()); // source item id
queryData << uint32(GetFlags() & 0xFFFF); // quest flags
queryData << uint32(GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
queryData << uint32(GetPlayersSlain()); // players slain
queryData << uint32(GetBonusTalents()); // bonus talents
queryData << uint32(GetRewArenaPoints()); // bonus arena points
queryData << uint32(0); // review rep show mask
// rewarded honor points
queryData << uint32(GetRewHonorAddition());
queryData << float(GetRewHonorMultiplier());
queryData << uint32(GetSrcItemId()); // source item id
queryData << uint32(GetFlags() & 0xFFFF); // quest flags
queryData << uint32(GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
queryData << uint32(GetPlayersSlain()); // players slain
queryData << uint32(GetBonusTalents()); // bonus talents
queryData << uint32(GetRewArenaPoints()); // bonus arena points
queryData << uint32(0); // review rep show mask
if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
queryData << uint32(0) << uint32(0);
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
queryData << uint32(0) << uint32(0);
}
else
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
queryData << uint32(RewardItemId[i]);
queryData << uint32(RewardItemIdCount[i]);
}
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
queryData << uint32(RewardChoiceItemId[i]);
queryData << uint32(RewardChoiceItemCount[i]);
}
}
if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
queryData << uint32(0) << uint32(0);
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
queryData << uint32(0) << uint32(0);
}
else
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
queryData << uint32(RewardItemId[i]);
queryData << uint32(RewardItemIdCount[i]);
}
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
queryData << uint32(RewardChoiceItemId[i]);
queryData << uint32(RewardChoiceItemCount[i]);
}
}
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
queryData << uint32(RewardFactionId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
queryData << uint32(RewardFactionId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
queryData << int32(RewardFactionValueId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
queryData << int32(RewardFactionValueId[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
queryData << int32(RewardFactionValueIdOverride[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
queryData << int32(RewardFactionValueIdOverride[i]);
queryData << GetPointMapId();
queryData << GetPointX();
queryData << GetPointY();
queryData << GetPointOpt();
queryData << GetPointMapId();
queryData << GetPointX();
queryData << GetPointY();
queryData << GetPointOpt();
queryData << GetTitle();
queryData << GetObjectives();
queryData << GetDetails();
queryData << GetEndText();
queryData << GetCompletedText(); // display in quest objectives window once all objectives are completed
queryData << GetTitle();
queryData << GetObjectives();
queryData << GetDetails();
queryData << GetEndText();
queryData << GetCompletedText(); // display in quest objectives window once all objectives are completed
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if (RequiredNpcOrGo[i] < 0)
queryData << uint32((RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
else
queryData << uint32(RequiredNpcOrGo[i]);
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if (RequiredNpcOrGo[i] < 0)
queryData << uint32((RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
else
queryData << uint32(RequiredNpcOrGo[i]);
queryData << uint32(RequiredNpcOrGoCount[i]);
queryData << uint32(RequiredSourceItemId[i]);
queryData << uint32(0); // req source count?
}
queryData << uint32(RequiredNpcOrGoCount[i]);
queryData << uint32(RequiredSourceItemId[i]);
queryData << uint32(0); // req source count?
}
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
queryData << uint32(RequiredItemId[i]);
queryData << uint32(RequiredItemCount[i]);
}
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
queryData << uint32(RequiredItemId[i]);
queryData << uint32(RequiredItemCount[i]);
}
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
queryData << ObjectiveText[i];
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
queryData << ObjectiveText[i];
}