converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -54,8 +54,8 @@ void MotionMaster::Initialize()
// set new default movement generator
void MotionMaster::InitDefault()
{
// Xinef: Do not allow to initialize any motion generator for dead creatures
if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive())
// Xinef: Do not allow to initialize any motion generator for dead creatures
if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive())
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
@@ -253,17 +253,17 @@ void MotionMaster::MoveTargetedHome()
}
else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID())
{
_owner->ClearUnitState(UNIT_STATE_EVADE);
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
_owner->ClearUnitState(UNIT_STATE_EVADE);
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
;//sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow());
Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
if (target)
{
;//sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, _owner->GetFollowAngle()), MOTION_SLOT_ACTIVE);
Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, _owner->GetFollowAngle()), MOTION_SLOT_ACTIVE);
}
}
else
@@ -401,8 +401,8 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
void MotionMaster::MoveLand(uint32 id, float x, float y, float z, float speed)
{
Position pos = {x, y, z, 0.0f};
MoveLand(id, pos, speed);
Position pos = {x, y, z, 0.0f};
MoveLand(id, pos, speed);
}
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
@@ -426,8 +426,8 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
void MotionMaster::MoveTakeoff(uint32 id, float x, float y, float z, float speed)
{
Position pos = {x, y, z, 0.0f};
MoveTakeoff(id, pos, speed);
Position pos = {x, y, z, 0.0f};
MoveTakeoff(id, pos, speed);
}
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
@@ -490,8 +490,8 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
init.MoveTo(x, y, z);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
if (target)
init.SetFacing(target);
if (target)
init.SetFacing(target);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
@@ -519,16 +519,16 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
{
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
_owner->m_movementInfo.SetFallTime(0);
_owner->ToPlayer()->SetFallInformation(time(NULL), _owner->GetPositionZ());
_owner->ToPlayer()->SetFallInformation(time(NULL), _owner->GetPositionZ());
}
else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard
{
_owner->RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
_owner->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING|MOVEMENTFLAG_CAN_FLY);
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
_owner->m_movementInfo.SetFallTime(0);
_owner->SendMovementFlagUpdate();
}
else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard
{
_owner->RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
_owner->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING|MOVEMENTFLAG_CAN_FLY);
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
_owner->m_movementInfo.SetFallTime(0);
_owner->SendMovementFlagUpdate();
}
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz);
@@ -574,7 +574,7 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
// _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
_owner->AttackStop();
_owner->CastStop(0, false);
_owner->CastStop(0, false);
_owner->ToCreature()->SetReactState(REACT_PASSIVE);
Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE);
}