converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -62,7 +62,7 @@ void TransportMgr::LoadTransportTemplates()
GameObjectTemplate const* goInfo = sObjectMgr->GetGameObjectTemplate(entry);
if (goInfo == NULL)
{
sLog->outError("Transport %u has no associated GameObjectTemplate from `gameobject_template` , skipped.", entry);
sLog->outError("Transport %u has no associated GameObjectTemplate from `gameobject_template` , skipped.", entry);
continue;
}
@@ -403,8 +403,8 @@ MotionTransport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/
if (map && map->IsDungeon())
trans->m_zoneScript = map->ToInstanceMap()->GetInstanceScript();
// xinef: transports are active so passengers can be relocated (grids must be loaded)
trans->setActive(true);
// xinef: transports are active so passengers can be relocated (grids must be loaded)
trans->setActive(true);
trans->GetMap()->AddToMap<MotionTransport>(trans);
return trans;
}
@@ -435,8 +435,8 @@ void TransportMgr::SpawnContinentTransports()
sLog->outString(">> Spawned %u continent motion transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
// pussywizard: preload grids for continent static transports
oldMSTime = getMSTime();
// pussywizard: preload grids for continent static transports
oldMSTime = getMSTime();
result = WorldDatabase.Query("SELECT map, position_x, position_y FROM gameobject g JOIN gameobject_template t ON g.id = t.entry WHERE t.type = 11");
count = 0;
if (result)
@@ -449,12 +449,12 @@ void TransportMgr::SpawnContinentTransports()
float y = fields[2].GetFloat();
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (mapEntry && !mapEntry->Instanceable())
if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
map->LoadGrid(x, y);
++count;
}
if (mapEntry && !mapEntry->Instanceable())
if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
map->LoadGrid(x, y);
++count;
}
} while (result->NextRow());
}
@@ -478,53 +478,53 @@ void TransportMgr::CreateInstanceTransports(Map* map)
bool TransportAnimation::GetAnimNode(uint32 time, TransportAnimationEntry const* &curr, TransportAnimationEntry const* &next, float &percPos) const
{
if (Path.empty())
return false;
return false;
for (TransportPathContainer::const_reverse_iterator itr = Path.rbegin(); itr != Path.rend(); ++itr)
if (time >= itr->first)
{
{
curr = itr->second;
ASSERT(itr != Path.rbegin());
--itr;
next = itr->second;
percPos = float(time - curr->TimeSeg) / float(next->TimeSeg - curr->TimeSeg);
return true;
}
ASSERT(itr != Path.rbegin());
--itr;
next = itr->second;
percPos = float(time - curr->TimeSeg) / float(next->TimeSeg - curr->TimeSeg);
return true;
}
return false;
return false;
}
void TransportAnimation::GetAnimRotation(uint32 time, G3D::Quat &curr, G3D::Quat &next, float &percRot) const
{
if (Rotations.empty())
{
curr = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
next = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
percRot = 0.0f;
{
curr = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
next = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
percRot = 0.0f;
return;
}
}
for (TransportPathRotationContainer::const_reverse_iterator itr = Rotations.rbegin(); itr != Rotations.rend(); ++itr)
if (time >= itr->first)
{
uint32 currSeg = itr->second->TimeSeg, nextSeg;
curr = G3D::Quat(itr->second->X, itr->second->Y, itr->second->Z, itr->second->W);
if (itr != Rotations.rbegin())
{
--itr;
next = G3D::Quat(itr->second->X, itr->second->Y, itr->second->Z, itr->second->W);
nextSeg = itr->second->TimeSeg;
}
else
{
next = G3D::Quat(Rotations.begin()->second->X, Rotations.begin()->second->Y, Rotations.begin()->second->Z, Rotations.begin()->second->W);
nextSeg = this->TotalTime;
}
percRot = float(time - currSeg) / float(nextSeg - currSeg);
uint32 currSeg = itr->second->TimeSeg, nextSeg;
curr = G3D::Quat(itr->second->X, itr->second->Y, itr->second->Z, itr->second->W);
if (itr != Rotations.rbegin())
{
--itr;
next = G3D::Quat(itr->second->X, itr->second->Y, itr->second->Z, itr->second->W);
nextSeg = itr->second->TimeSeg;
}
else
{
next = G3D::Quat(Rotations.begin()->second->X, Rotations.begin()->second->Y, Rotations.begin()->second->Z, Rotations.begin()->second->W);
nextSeg = this->TotalTime;
}
percRot = float(time - currSeg) / float(nextSeg - currSeg);
return;
}
curr = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
next = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
percRot = 0.0f;
curr = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
next = G3D::Quat(0.0f, 0.0f, 0.0f, 1.0f);
percRot = 0.0f;
}