converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -168,14 +168,14 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
}
}
// xinef: dont allow LFG Group to enter other instance that is selected
if (group)
if (group->isLFGGroup())
if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), mapid, targetDifficulty))
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
return false;
}
// xinef: dont allow LFG Group to enter other instance that is selected
if (group)
if (group->isLFGGroup())
if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), mapid, targetDifficulty))
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
return false;
}
if (!player->IsAlive())
{
@@ -208,9 +208,9 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
}
// if map exists - check for being full, etc.
if (!loginCheck) // for login this is done by the calling function
if (!loginCheck) // for login this is done by the calling function
{
uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(player, mapid, targetDifficulty);
uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(player, mapid, targetDifficulty);
if (destInstId)
if (Map* boundMap = sMapMgr->FindMap(mapid, destInstId))
if (!boundMap->CanEnter(player, loginCheck))
@@ -221,7 +221,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (entry->IsDungeon() && (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance()))
{
uint32 instaceIdToCheck = 0;
if (InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(player->GetGUIDLow(), mapid, player->GetDifficulty(entry->IsRaid())))
if (InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(player->GetGUIDLow(), mapid, player->GetDifficulty(entry->IsRaid())))
instaceIdToCheck = save->GetInstanceId();
// instaceIdToCheck can be 0 if save not found - means no bind so the instance is new
@@ -241,19 +241,19 @@ void MapManager::Update(uint32 diff)
for (uint8 i=0; i<4; ++i)
i_timer[i].Update(diff);
// pussywizard: lfg compatibles update, schedule before maps so it is processed from the very beginning
//if (mapUpdateStep == 0)
{
if (m_updater.activated())
m_updater.schedule_lfg_update(diff);
else
{
uint32 startTime = getMSTime();
sLFGMgr->Update(diff, 1);
uint32 totalTime = getMSTimeDiff(startTime, getMSTime());
lfgDiffTracker.Update(10000+totalTime); // +10k to mark it was NOT multithreaded
}
}
// pussywizard: lfg compatibles update, schedule before maps so it is processed from the very beginning
//if (mapUpdateStep == 0)
{
if (m_updater.activated())
m_updater.schedule_lfg_update(diff);
else
{
uint32 startTime = getMSTime();
sLFGMgr->Update(diff, 1);
uint32 totalTime = getMSTimeDiff(startTime, getMSTime());
lfgDiffTracker.Update(10000+totalTime); // +10k to mark it was NOT multithreaded
}
}
MapMapType::iterator iter = i_maps.begin();
for (; iter != i_maps.end(); ++iter)
@@ -340,11 +340,11 @@ void MapManager::GetNumInstances(uint32& dungeons, uint32& battlegrounds, uint32
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
{
{
if (mitr->second->IsDungeon()) dungeons++;
else if (mitr->second->IsBattleground()) battlegrounds++;
else if (mitr->second->IsBattleArena()) arenas++;
}
else if (mitr->second->IsBattleground()) battlegrounds++;
else if (mitr->second->IsBattleArena()) arenas++;
}
}
}
@@ -357,20 +357,20 @@ void MapManager::GetNumPlayersInInstances(uint32& dungeons, uint32& battleground
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
{
{
if (mitr->second->IsDungeon()) dungeons += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
else if (mitr->second->IsBattleground()) battlegrounds += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
else if (mitr->second->IsBattleArena())
{
uint32 spect = 0;
if (BattlegroundMap* bgmap = mitr->second->ToBattlegroundMap())
if (Battleground* bg = bgmap->GetBG())
spect = bg->GetSpectators().size();
else if (mitr->second->IsBattleground()) battlegrounds += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
else if (mitr->second->IsBattleArena())
{
uint32 spect = 0;
if (BattlegroundMap* bgmap = mitr->second->ToBattlegroundMap())
if (Battleground* bg = bgmap->GetBG())
spect = bg->GetSpectators().size();
arenas += ((InstanceMap*)mitr->second)->GetPlayers().getSize() - spect;
spectators += spect;
}
}
arenas += ((InstanceMap*)mitr->second)->GetPlayers().getSize() - spect;
spectators += spect;
}
}
}
}
@@ -391,10 +391,10 @@ void MapManager::RegisterInstanceId(uint32 instanceId)
// Allocation was done in InitInstanceIds()
_instanceIds[instanceId] = true;
// Instances are pulled in ascending order from db and _nextInstanceId is initialized with 1,
// Instances are pulled in ascending order from db and _nextInstanceId is initialized with 1,
// so if the instance id is used, increment
if (_nextInstanceId == instanceId)
++_nextInstanceId;
if (_nextInstanceId == instanceId)
++_nextInstanceId;
}
uint32 MapManager::GenerateInstanceId()
@@ -402,7 +402,7 @@ uint32 MapManager::GenerateInstanceId()
uint32 newInstanceId = _nextInstanceId;
// find the lowest available id starting from the current _nextInstanceId
while (_nextInstanceId < 0xFFFFFFFF && ++_nextInstanceId < _instanceIds.size() && _instanceIds[_nextInstanceId]);
while (_nextInstanceId < 0xFFFFFFFF && ++_nextInstanceId < _instanceIds.size() && _instanceIds[_nextInstanceId]);
if (_nextInstanceId == 0xFFFFFFFF)
{