mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
converted all tabs to 4 spaces
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@@ -37,10 +37,10 @@ void InstanceScript::SaveToDB()
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//if (data.empty()) // pussywizard: encounterMask can be updated and theres no reason to not save
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// return;
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// pussywizard:
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InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(instance->GetInstanceId());
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if (save)
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save->SetInstanceData(data);
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// pussywizard:
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InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(instance->GetInstanceId());
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if (save)
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save->SetInstanceData(data);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_SAVE_DATA);
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stmt->setString(0, data);
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@@ -118,7 +118,7 @@ void InstanceScript::UpdateDoorState(GameObject* door)
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if (range.first == range.second)
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return;
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// xinef: doors can be assigned to few bosses, if any of them demands doors closed - they should be closed (added & operator for assigment)
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// xinef: doors can be assigned to few bosses, if any of them demands doors closed - they should be closed (added & operator for assigment)
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bool open = true;
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for (; range.first != range.second && open; ++range.first)
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{
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@@ -126,7 +126,7 @@ void InstanceScript::UpdateDoorState(GameObject* door)
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switch (info.type)
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{
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case DOOR_TYPE_ROOM:
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open &= (info.bossInfo->state != IN_PROGRESS) ? true : false;
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open &= (info.bossInfo->state != IN_PROGRESS) ? true : false;
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break;
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case DOOR_TYPE_PASSAGE:
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open &= (info.bossInfo->state == DONE) ? true : false;
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@@ -399,21 +399,21 @@ bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player con
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void InstanceScript::SetCompletedEncountersMask(uint32 newMask, bool save)
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{
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if (completedEncounters == newMask)
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return;
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completedEncounters = newMask;
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// pussywizard:
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if (save)
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{
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InstanceSave* iSave = sInstanceSaveMgr->GetInstanceSave(instance->GetInstanceId());
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if (iSave)
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iSave->SetCompletedEncounterMask(completedEncounters);
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if (completedEncounters == newMask)
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return;
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completedEncounters = newMask;
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// pussywizard:
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if (save)
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{
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InstanceSave* iSave = sInstanceSaveMgr->GetInstanceSave(instance->GetInstanceId());
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if (iSave)
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iSave->SetCompletedEncounterMask(completedEncounters);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_SAVE_ENCOUNTERMASK);
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stmt->setUInt32(0, completedEncounters);
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stmt->setUInt32(1, instance->GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_SAVE_ENCOUNTERMASK);
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stmt->setUInt32(0, completedEncounters);
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stmt->setUInt32(1, instance->GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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}
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void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8 param1 /*= 0*/, uint8 param2 /*= 0*/)
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