converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -310,13 +310,13 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData)
return;
}
// xinef: check if we have ANY npc flags
if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_NONE)
return;
// xinef: check if we have ANY npc flags
if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_NONE)
return;
// xinef: do not allow to open gossip when npc is in combat
if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_GOSSIP && unit->IsInCombat()) // should work on all flags?
return;
// xinef: do not allow to open gossip when npc is in combat
if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_GOSSIP && unit->IsInCombat()) // should work on all flags?
return;
// set faction visible if needed
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
@@ -327,7 +327,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData)
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// xinef: and if he has pure gossip or is banker and moves or is tabard designer?
// xinef: and if he has pure gossip or is banker and moves or is tabard designer?
//if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
{
//if (!unit->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed)
@@ -727,7 +727,7 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32
if (pet)
_player->RemovePet(pet, PET_SAVE_AS_DELETED);
if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
{
SendStableResult(STABLE_ERR_STABLE);
return;
@@ -854,7 +854,7 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3
_player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
{
SendStableResult(STABLE_ERR_STABLE);
}