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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
converted all tabs to 4 spaces
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@@ -151,7 +151,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/)
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case HIGHGUID_VEHICLE:
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{
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Creature* creature = player->GetMap()->GetCreature(guid);
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bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
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bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
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if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
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{
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loot = &creature->loot;
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@@ -291,18 +291,18 @@ void WorldSession::DoLootRelease(uint64 lguid)
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go->SetLootState(GO_READY);
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}
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else
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{
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{
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go->SetLootState(GO_JUST_DEACTIVATED);
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// Xinef: moved event execution to loot release (after everything is looted)
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// Xinef: 99% sure that this worked like this on blizz
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// Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
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if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.eventId)
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// Xinef: moved event execution to loot release (after everything is looted)
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// Xinef: 99% sure that this worked like this on blizz
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// Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
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if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.eventId)
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{
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;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow());
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player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go);
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}
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}
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}
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loot->clear();
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}
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@@ -324,7 +324,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
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loot = &corpse->loot;
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// Xinef: Buggs client? (Opening loot after closing)
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// Xinef: Buggs client? (Opening loot after closing)
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//if (loot->isLooted())
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{
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loot->clear();
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@@ -337,7 +337,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
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if (!pItem)
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return;
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loot = &pItem->loot;
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loot = &pItem->loot;
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ItemTemplate const* proto = pItem->GetTemplate();
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// destroy only 5 items from stack in case prospecting and milling
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@@ -355,16 +355,16 @@ void WorldSession::DoLootRelease(uint64 lguid)
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player->DestroyItemCount(pItem, count, true);
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}
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else if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE))
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{
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{
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player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
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return;
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}
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return;
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}
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}
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else
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{
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Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
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bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
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bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
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if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
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return;
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@@ -415,18 +415,18 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
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Player* target = ObjectAccessor::GetPlayer(*_player, MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
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if (!target)
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{
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{
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_player->SendLootError(lootguid, LOOT_ERROR_PLAYER_NOT_FOUND);
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return;
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}
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}
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;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
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if (_player->GetLootGUID() != lootguid)
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{
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{
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_player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
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return;
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}
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}
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if (!_player->IsInRaidWith(target))
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{
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