converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -90,7 +90,7 @@ enum TempSummonType
TEMPSUMMON_CORPSE_TIMED_DESPAWN = 6, // despawns after a specified time after death
TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears
TEMPSUMMON_MANUAL_DESPAWN = 8, // despawns when UnSummon() is called
TEMPSUMMON_DESPAWNED = 9, // xinef: DONT USE, INTERNAL USE ONLY
TEMPSUMMON_DESPAWNED = 9, // xinef: DONT USE, INTERNAL USE ONLY
};
enum PhaseMasks
@@ -145,7 +145,7 @@ class Object
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
TypeID GetTypeId() const { return m_objectTypeId; }
bool isType(uint16 mask) const { return (mask & m_objectType); }
@@ -579,14 +579,14 @@ class WorldLocation : public Position
void WorldRelocate(const WorldLocation &loc)
{
m_mapId = loc.GetMapId();
Relocate(loc);
}
m_mapId = loc.GetMapId();
Relocate(loc);
}
uint32 GetMapId() const
{
return m_mapId;
}
{
return m_mapId;
}
WorldLocation GetWorldLocation() const
{
@@ -642,7 +642,7 @@ class MovableMapObject
{
friend class Map; //map for moving creatures
friend class ObjectGridLoader; //grid loader for loading creatures
template<class T> friend class RandomMovementGenerator;
template<class T> friend class RandomMovementGenerator;
protected:
MovableMapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) {}
@@ -728,9 +728,9 @@ class WorldObject : public Object, public WorldLocation
bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
virtual uint32 GetZoneId(bool forceRecalc = false) const;
virtual uint32 GetAreaId(bool forceRecalc = false) const;
virtual void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, bool forceRecalc = false) const;
virtual uint32 GetZoneId(bool forceRecalc = false) const;
virtual uint32 GetAreaId(bool forceRecalc = false) const;
virtual void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, bool forceRecalc = false) const;
InstanceScript* GetInstanceScript();
@@ -808,9 +808,9 @@ class WorldObject : public Object, public WorldLocation
virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
virtual void SendMessageToSet(WorldPacket* data, bool self) { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
virtual void SendMessageToSet(WorldPacket* data, bool self) { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
virtual void SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/, bool includeMargin = false, Player const* skipped_rcvr = NULL); // pussywizard!
virtual void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), false, true, skipped_rcvr); } // pussywizard!
virtual void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), false, true, skipped_rcvr); } // pussywizard!
virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
@@ -887,11 +887,11 @@ class WorldObject : public Object, public WorldLocation
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set);
void GetCreaturesWithEntryInRange(std::list<Creature*> &creatureList, float radius, uint32 entry);
void GetCreaturesWithEntryInRange(std::list<Creature*> &creatureList, float radius, uint32 entry);
//relocation and visibility system functions
void AddToNotify(uint16 f);
void RemoveFromNotify(uint16 f) { m_notifyflags &= ~f; }
void RemoveFromNotify(uint16 f) { m_notifyflags &= ~f; }
bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
uint16 GetNotifyFlags() const { return m_notifyflags; }
bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
@@ -908,10 +908,10 @@ class WorldObject : public Object, public WorldLocation
template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
bool IsInWintergrasp() const
{
return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
}
bool IsInWintergrasp() const
{
return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
}
#ifdef MAP_BASED_RAND_GEN
int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; }