mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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converted all tabs to 4 spaces
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@@ -39,7 +39,7 @@ class LfgPlayerData
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void SetLockedDungeons(LfgLockMap const& lock);
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void SetTeam(TeamId teamId);
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void SetGroup(uint64 group);
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void SetRandomPlayersCount(uint8 count);
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void SetRandomPlayersCount(uint8 count);
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// Queue
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void SetRoles(uint8 roles);
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@@ -52,9 +52,9 @@ class LfgPlayerData
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LfgLockMap const& GetLockedDungeons() const;
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TeamId GetTeam() const;
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uint64 GetGroup() const;
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uint8 GetRandomPlayersCount() const;
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void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
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bool CanOverrideRBState() const { return m_canOverrideRBState; }
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uint8 GetRandomPlayersCount() const;
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void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
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bool CanOverrideRBState() const { return m_canOverrideRBState; }
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// Queue
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uint8 GetRoles() const;
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@@ -65,12 +65,12 @@ class LfgPlayerData
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// General
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LfgState m_State; ///< State if group in LFG
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LfgState m_OldState; ///< Old State - Used to restore state after failed Rolecheck/Proposal
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bool m_canOverrideRBState; ///< pussywizard
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bool m_canOverrideRBState; ///< pussywizard
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// Player
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LfgLockMap m_LockedDungeons; ///< Dungeons player can't do and reason
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TeamId m_TeamId; ///< Player team - determines the queue to join
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uint64 m_Group; ///< Original group of player when joined LFG
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uint8 m_randomPlayers; ///< Xinef: Amount of random players you raid with
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uint8 m_randomPlayers; ///< Xinef: Amount of random players you raid with
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// Queue
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uint8 m_Roles; ///< Roles the player selected when joined LFG
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