converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -110,93 +110,93 @@ typedef std::map<uint64, uint64> LfgGroupsMap;
class Lfg5Guids
{
public:
uint64 guid[5];
LfgRolesMap* roles;
Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; }
Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; }
Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
Lfg5Guids(Lfg5Guids const& x, bool copyRoles) { memcpy(guid, x.guid, 5*8); roles = NULL; }
~Lfg5Guids() { delete roles; }
void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); }
void clear() { memset(&guid, 0, 5*8); }
bool empty() const { return guid[0] == 0; }
uint64 front() const { return guid[0]; }
uint8 size() const
{
if (guid[2])
{
if (guid[4]) return 5;
else if (guid[3]) return 4;
return 3;
}
else if (guid[1]) return 2;
else if (guid[0]) return 1;
return 0;
}
void insert(const uint64& g)
{
// avoid loops for performance
if (guid[0] == 0) { guid[0] = g; return; }
else if (g <= guid[0]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; return; }
if (guid[1] == 0) { guid[1] = g; return; }
else if (g <= guid[1]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; guid[2] = guid[1]; guid[1] = g; return; }
if (guid[2] == 0) { guid[2] = g; return; }
else if (g <= guid[2]) { if (guid[3]) guid[4] = guid[3]; guid[3] = guid[2]; guid[2] = g; return; }
if (guid[3] == 0) { guid[3] = g; return; }
else if (g <= guid[3]) { guid[4] = guid[3]; guid[3] = g; return; }
guid[4] = g;
}
void force_insert_front(const uint64& g)
{
if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g;
}
void remove(const uint64& g)
{
// avoid loops for performance
if (guid[0] == g) { if (guid[1]) guid[0] = guid[1]; else { guid[0] = 0; return; } if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[1] == g) { if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[2] == g) { if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[3] == g) { if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[4] == g) guid[4] = 0;
}
bool hasGuid(const uint64& g) const
{
return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g);
}
bool operator<(const Lfg5Guids& x) const
{
// not neat, but fast xD
if (guid[0]<=x.guid[0]) {
if (guid[0] == x.guid[0]) {
if (guid[1]<=x.guid[1]) {
if (guid[1] == x.guid[1]) {
if (guid[2]<=x.guid[2]) {
if (guid[2] == x.guid[2]) {
if (guid[3]<=x.guid[3]) {
if (guid[3] == x.guid[3]) {
if (guid[4]<=x.guid[4]) {
if (guid[4] == x.guid[4]) return false; else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
}
bool operator==(const Lfg5Guids& x) const
{
return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4];
}
void operator=(const Lfg5Guids& x) { memcpy(guid, x.guid, 5*8); delete roles; if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
std::string toString() const // for debugging
{
std::ostringstream o;
o << GUID_LOPART(guid[0]) << "," << GUID_LOPART(guid[1]) << "," << GUID_LOPART(guid[2]) << "," << GUID_LOPART(guid[3]) << "," << GUID_LOPART(guid[4]) << ":" << (roles ? 1 : 0);
return o.str();
}
uint64 guid[5];
LfgRolesMap* roles;
Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; }
Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; }
Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
Lfg5Guids(Lfg5Guids const& x, bool copyRoles) { memcpy(guid, x.guid, 5*8); roles = NULL; }
~Lfg5Guids() { delete roles; }
void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); }
void clear() { memset(&guid, 0, 5*8); }
bool empty() const { return guid[0] == 0; }
uint64 front() const { return guid[0]; }
uint8 size() const
{
if (guid[2])
{
if (guid[4]) return 5;
else if (guid[3]) return 4;
return 3;
}
else if (guid[1]) return 2;
else if (guid[0]) return 1;
return 0;
}
void insert(const uint64& g)
{
// avoid loops for performance
if (guid[0] == 0) { guid[0] = g; return; }
else if (g <= guid[0]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; return; }
if (guid[1] == 0) { guid[1] = g; return; }
else if (g <= guid[1]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; guid[2] = guid[1]; guid[1] = g; return; }
if (guid[2] == 0) { guid[2] = g; return; }
else if (g <= guid[2]) { if (guid[3]) guid[4] = guid[3]; guid[3] = guid[2]; guid[2] = g; return; }
if (guid[3] == 0) { guid[3] = g; return; }
else if (g <= guid[3]) { guid[4] = guid[3]; guid[3] = g; return; }
guid[4] = g;
}
void force_insert_front(const uint64& g)
{
if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g;
}
void remove(const uint64& g)
{
// avoid loops for performance
if (guid[0] == g) { if (guid[1]) guid[0] = guid[1]; else { guid[0] = 0; return; } if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[1] == g) { if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[2] == g) { if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[3] == g) { if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[4] == g) guid[4] = 0;
}
bool hasGuid(const uint64& g) const
{
return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g);
}
bool operator<(const Lfg5Guids& x) const
{
// not neat, but fast xD
if (guid[0]<=x.guid[0]) {
if (guid[0] == x.guid[0]) {
if (guid[1]<=x.guid[1]) {
if (guid[1] == x.guid[1]) {
if (guid[2]<=x.guid[2]) {
if (guid[2] == x.guid[2]) {
if (guid[3]<=x.guid[3]) {
if (guid[3] == x.guid[3]) {
if (guid[4]<=x.guid[4]) {
if (guid[4] == x.guid[4]) return false; else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
}
bool operator==(const Lfg5Guids& x) const
{
return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4];
}
void operator=(const Lfg5Guids& x) { memcpy(guid, x.guid, 5*8); delete roles; if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
std::string toString() const // for debugging
{
std::ostringstream o;
o << GUID_LOPART(guid[0]) << "," << GUID_LOPART(guid[1]) << "," << GUID_LOPART(guid[2]) << "," << GUID_LOPART(guid[3]) << "," << GUID_LOPART(guid[4]) << ":" << (roles ? 1 : 0);
return o.str();
}
};
/*