converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -110,93 +110,93 @@ typedef std::map<uint64, uint64> LfgGroupsMap;
class Lfg5Guids
{
public:
uint64 guid[5];
LfgRolesMap* roles;
Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; }
Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; }
Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
Lfg5Guids(Lfg5Guids const& x, bool copyRoles) { memcpy(guid, x.guid, 5*8); roles = NULL; }
~Lfg5Guids() { delete roles; }
void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); }
void clear() { memset(&guid, 0, 5*8); }
bool empty() const { return guid[0] == 0; }
uint64 front() const { return guid[0]; }
uint8 size() const
{
if (guid[2])
{
if (guid[4]) return 5;
else if (guid[3]) return 4;
return 3;
}
else if (guid[1]) return 2;
else if (guid[0]) return 1;
return 0;
}
void insert(const uint64& g)
{
// avoid loops for performance
if (guid[0] == 0) { guid[0] = g; return; }
else if (g <= guid[0]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; return; }
if (guid[1] == 0) { guid[1] = g; return; }
else if (g <= guid[1]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; guid[2] = guid[1]; guid[1] = g; return; }
if (guid[2] == 0) { guid[2] = g; return; }
else if (g <= guid[2]) { if (guid[3]) guid[4] = guid[3]; guid[3] = guid[2]; guid[2] = g; return; }
if (guid[3] == 0) { guid[3] = g; return; }
else if (g <= guid[3]) { guid[4] = guid[3]; guid[3] = g; return; }
guid[4] = g;
}
void force_insert_front(const uint64& g)
{
if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g;
}
void remove(const uint64& g)
{
// avoid loops for performance
if (guid[0] == g) { if (guid[1]) guid[0] = guid[1]; else { guid[0] = 0; return; } if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[1] == g) { if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[2] == g) { if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[3] == g) { if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[4] == g) guid[4] = 0;
}
bool hasGuid(const uint64& g) const
{
return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g);
}
bool operator<(const Lfg5Guids& x) const
{
// not neat, but fast xD
if (guid[0]<=x.guid[0]) {
if (guid[0] == x.guid[0]) {
if (guid[1]<=x.guid[1]) {
if (guid[1] == x.guid[1]) {
if (guid[2]<=x.guid[2]) {
if (guid[2] == x.guid[2]) {
if (guid[3]<=x.guid[3]) {
if (guid[3] == x.guid[3]) {
if (guid[4]<=x.guid[4]) {
if (guid[4] == x.guid[4]) return false; else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
}
bool operator==(const Lfg5Guids& x) const
{
return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4];
}
void operator=(const Lfg5Guids& x) { memcpy(guid, x.guid, 5*8); delete roles; if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
std::string toString() const // for debugging
{
std::ostringstream o;
o << GUID_LOPART(guid[0]) << "," << GUID_LOPART(guid[1]) << "," << GUID_LOPART(guid[2]) << "," << GUID_LOPART(guid[3]) << "," << GUID_LOPART(guid[4]) << ":" << (roles ? 1 : 0);
return o.str();
}
uint64 guid[5];
LfgRolesMap* roles;
Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; }
Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; }
Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
Lfg5Guids(Lfg5Guids const& x, bool copyRoles) { memcpy(guid, x.guid, 5*8); roles = NULL; }
~Lfg5Guids() { delete roles; }
void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); }
void clear() { memset(&guid, 0, 5*8); }
bool empty() const { return guid[0] == 0; }
uint64 front() const { return guid[0]; }
uint8 size() const
{
if (guid[2])
{
if (guid[4]) return 5;
else if (guid[3]) return 4;
return 3;
}
else if (guid[1]) return 2;
else if (guid[0]) return 1;
return 0;
}
void insert(const uint64& g)
{
// avoid loops for performance
if (guid[0] == 0) { guid[0] = g; return; }
else if (g <= guid[0]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; return; }
if (guid[1] == 0) { guid[1] = g; return; }
else if (g <= guid[1]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; guid[2] = guid[1]; guid[1] = g; return; }
if (guid[2] == 0) { guid[2] = g; return; }
else if (g <= guid[2]) { if (guid[3]) guid[4] = guid[3]; guid[3] = guid[2]; guid[2] = g; return; }
if (guid[3] == 0) { guid[3] = g; return; }
else if (g <= guid[3]) { guid[4] = guid[3]; guid[3] = g; return; }
guid[4] = g;
}
void force_insert_front(const uint64& g)
{
if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g;
}
void remove(const uint64& g)
{
// avoid loops for performance
if (guid[0] == g) { if (guid[1]) guid[0] = guid[1]; else { guid[0] = 0; return; } if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[1] == g) { if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[2] == g) { if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[3] == g) { if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
if (guid[4] == g) guid[4] = 0;
}
bool hasGuid(const uint64& g) const
{
return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g);
}
bool operator<(const Lfg5Guids& x) const
{
// not neat, but fast xD
if (guid[0]<=x.guid[0]) {
if (guid[0] == x.guid[0]) {
if (guid[1]<=x.guid[1]) {
if (guid[1] == x.guid[1]) {
if (guid[2]<=x.guid[2]) {
if (guid[2] == x.guid[2]) {
if (guid[3]<=x.guid[3]) {
if (guid[3] == x.guid[3]) {
if (guid[4]<=x.guid[4]) {
if (guid[4] == x.guid[4]) return false; else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
} else return true;
} else return false;
}
bool operator==(const Lfg5Guids& x) const
{
return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4];
}
void operator=(const Lfg5Guids& x) { memcpy(guid, x.guid, 5*8); delete roles; if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
std::string toString() const // for debugging
{
std::ostringstream o;
o << GUID_LOPART(guid[0]) << "," << GUID_LOPART(guid[1]) << "," << GUID_LOPART(guid[2]) << "," << GUID_LOPART(guid[3]) << "," << GUID_LOPART(guid[4]) << ":" << (roles ? 1 : 0);
return o.str();
}
};
/*

File diff suppressed because it is too large Load Diff

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@@ -140,86 +140,86 @@ enum LfgUpdateFlag // pussywizard: for raid browser
struct RBEntryInfo
{
RBEntryInfo() {}
RBEntryInfo(uint8 _roles, std::string const& _comment) : roles(_roles), comment(_comment) {}
uint8 roles;
std::string comment;
RBEntryInfo() {}
RBEntryInfo(uint8 _roles, std::string const& _comment) : roles(_roles), comment(_comment) {}
uint8 roles;
std::string comment;
};
struct RBInternalInfo
{
uint64 guid;
std::string comment;
bool isGroupLeader;
uint64 groupGuid;
uint8 roles;
uint32 encounterMask;
uint64 instanceGuid;
uint64 guid;
std::string comment;
bool isGroupLeader;
uint64 groupGuid;
uint8 roles;
uint32 encounterMask;
uint64 instanceGuid;
// additional character info parameters:
uint8 _online;
uint8 _level;
uint8 _class;
uint8 _race;
float _avgItemLevel;
// --
uint8 _talents0;
uint8 _talents1;
uint8 _talents2;
uint32 _area;
uint32 _armor;
uint32 _spellDamage;
uint32 _spellHeal;
// --
uint32 _critRatingMelee;
uint32 _critRatingRanged;
uint32 _critRatingSpell;
float _mp5;
float _mp5combat;
// --
uint32 _attackPower;
uint32 _agility;
uint32 _health;
uint32 _mana;
uint32 _defenseSkill;
// --
uint32 _dodgeRating;
uint32 _blockRating;
uint32 _parryRating;
uint32 _hasteRating;
uint32 _expertiseRating;
// additional character info parameters:
uint8 _online;
uint8 _level;
uint8 _class;
uint8 _race;
float _avgItemLevel;
// --
uint8 _talents0;
uint8 _talents1;
uint8 _talents2;
uint32 _area;
uint32 _armor;
uint32 _spellDamage;
uint32 _spellHeal;
// --
uint32 _critRatingMelee;
uint32 _critRatingRanged;
uint32 _critRatingSpell;
float _mp5;
float _mp5combat;
// --
uint32 _attackPower;
uint32 _agility;
uint32 _health;
uint32 _mana;
uint32 _defenseSkill;
// --
uint32 _dodgeRating;
uint32 _blockRating;
uint32 _parryRating;
uint32 _hasteRating;
uint32 _expertiseRating;
RBInternalInfo() {}
RBInternalInfo(uint64 guid, std::string const& comment, bool isGroupLeader, uint64 groupGuid, uint8 roles, uint32 encounterMask, uint64 instanceGuid,
uint8 _online, uint8 _level, uint8 _class, uint8 _race, float _avgItemLevel,
uint8 (&_talents)[3], uint32 _area, uint32 _armor, uint32 _spellDamage, uint32 _spellHeal,
uint32 _critRatingMelee, uint32 _critRatingRanged, uint32 _critRatingSpell, float _mp5, float _mp5combat,
uint32 _attackPower, uint32 _agility, uint32 _health, uint32 _mana, uint32 _defenseSkill,
uint32 _dodgeRating, uint32 _blockRating, uint32 _parryRating, uint32 _hasteRating, uint32 _expertiseRating)
: guid(guid), comment(comment), isGroupLeader(isGroupLeader), groupGuid(groupGuid), roles(roles), encounterMask(encounterMask), instanceGuid(instanceGuid),
_online(_online), _level(_level), _class(_class), _race(_race), _avgItemLevel(_avgItemLevel),
_talents0(_talents[0]), _talents1(_talents[1]), _talents2(_talents[2]), _area(_area), _armor(_armor), _spellDamage(_spellDamage), _spellHeal(_spellHeal),
_critRatingMelee(_critRatingMelee), _critRatingRanged(_critRatingRanged), _critRatingSpell(_critRatingSpell), _mp5(_mp5), _mp5combat(_mp5combat),
_attackPower(_attackPower), _agility(_agility), _health(_health), _mana(_mana), _defenseSkill(_defenseSkill),
_dodgeRating(_dodgeRating), _blockRating(_blockRating), _parryRating(_parryRating), _hasteRating(_hasteRating), _expertiseRating(_expertiseRating)
{}
bool PlayerSameAs(RBInternalInfo const& i) const
{
return isGroupLeader == i.isGroupLeader && groupGuid == i.groupGuid && roles == i.roles && (isGroupLeader || (comment == i.comment && encounterMask == i.encounterMask && instanceGuid == i.instanceGuid))
&& _online == i._online && _level == i._level && _class == i._class && _race == i._race && fabs(_avgItemLevel-i._avgItemLevel) < 0.01f
&& _talents0 == i._talents0 && _talents1 == i._talents1 && _talents2 == i._talents2 && _area == i._area && _armor == i._armor && _spellDamage == i._spellDamage && _spellHeal == i._spellHeal
&& _critRatingMelee == i._critRatingMelee && _critRatingRanged == i._critRatingRanged && _critRatingSpell == i._critRatingSpell && fabs(_mp5-i._mp5) < 0.01f && fabs(_mp5combat-i._mp5combat) < 0.01f
&& _attackPower == i._attackPower && _agility == i._agility && _health == i._health && _mana == i._mana && _defenseSkill == i._defenseSkill
&& _dodgeRating == i._dodgeRating && _blockRating == i._blockRating && _parryRating == i._parryRating && _hasteRating == i._hasteRating && _expertiseRating == i._expertiseRating;
}
void CopyStats(RBInternalInfo const& i)
{
_avgItemLevel = i._avgItemLevel;
_talents0 = i._talents0; _talents1 = i._talents1; _talents2 = i._talents2; _area = i._area; _armor = i._armor; _spellDamage = i._spellDamage; _spellHeal = i._spellHeal;
_critRatingMelee = i._critRatingMelee; _critRatingRanged = i._critRatingRanged; _critRatingSpell = i._critRatingSpell; _mp5 = i._mp5; _mp5combat = i._mp5combat;
_attackPower = i._attackPower; _agility = i._agility; _health = i._health; _mana = i._mana; _defenseSkill = i._defenseSkill;
_dodgeRating = i._dodgeRating; _blockRating = i._blockRating; _parryRating = i._parryRating; _hasteRating = i._hasteRating; _expertiseRating = i._expertiseRating;
}
RBInternalInfo() {}
RBInternalInfo(uint64 guid, std::string const& comment, bool isGroupLeader, uint64 groupGuid, uint8 roles, uint32 encounterMask, uint64 instanceGuid,
uint8 _online, uint8 _level, uint8 _class, uint8 _race, float _avgItemLevel,
uint8 (&_talents)[3], uint32 _area, uint32 _armor, uint32 _spellDamage, uint32 _spellHeal,
uint32 _critRatingMelee, uint32 _critRatingRanged, uint32 _critRatingSpell, float _mp5, float _mp5combat,
uint32 _attackPower, uint32 _agility, uint32 _health, uint32 _mana, uint32 _defenseSkill,
uint32 _dodgeRating, uint32 _blockRating, uint32 _parryRating, uint32 _hasteRating, uint32 _expertiseRating)
: guid(guid), comment(comment), isGroupLeader(isGroupLeader), groupGuid(groupGuid), roles(roles), encounterMask(encounterMask), instanceGuid(instanceGuid),
_online(_online), _level(_level), _class(_class), _race(_race), _avgItemLevel(_avgItemLevel),
_talents0(_talents[0]), _talents1(_talents[1]), _talents2(_talents[2]), _area(_area), _armor(_armor), _spellDamage(_spellDamage), _spellHeal(_spellHeal),
_critRatingMelee(_critRatingMelee), _critRatingRanged(_critRatingRanged), _critRatingSpell(_critRatingSpell), _mp5(_mp5), _mp5combat(_mp5combat),
_attackPower(_attackPower), _agility(_agility), _health(_health), _mana(_mana), _defenseSkill(_defenseSkill),
_dodgeRating(_dodgeRating), _blockRating(_blockRating), _parryRating(_parryRating), _hasteRating(_hasteRating), _expertiseRating(_expertiseRating)
{}
bool PlayerSameAs(RBInternalInfo const& i) const
{
return isGroupLeader == i.isGroupLeader && groupGuid == i.groupGuid && roles == i.roles && (isGroupLeader || (comment == i.comment && encounterMask == i.encounterMask && instanceGuid == i.instanceGuid))
&& _online == i._online && _level == i._level && _class == i._class && _race == i._race && fabs(_avgItemLevel-i._avgItemLevel) < 0.01f
&& _talents0 == i._talents0 && _talents1 == i._talents1 && _talents2 == i._talents2 && _area == i._area && _armor == i._armor && _spellDamage == i._spellDamage && _spellHeal == i._spellHeal
&& _critRatingMelee == i._critRatingMelee && _critRatingRanged == i._critRatingRanged && _critRatingSpell == i._critRatingSpell && fabs(_mp5-i._mp5) < 0.01f && fabs(_mp5combat-i._mp5combat) < 0.01f
&& _attackPower == i._attackPower && _agility == i._agility && _health == i._health && _mana == i._mana && _defenseSkill == i._defenseSkill
&& _dodgeRating == i._dodgeRating && _blockRating == i._blockRating && _parryRating == i._parryRating && _hasteRating == i._hasteRating && _expertiseRating == i._expertiseRating;
}
void CopyStats(RBInternalInfo const& i)
{
_avgItemLevel = i._avgItemLevel;
_talents0 = i._talents0; _talents1 = i._talents1; _talents2 = i._talents2; _area = i._area; _armor = i._armor; _spellDamage = i._spellDamage; _spellHeal = i._spellHeal;
_critRatingMelee = i._critRatingMelee; _critRatingRanged = i._critRatingRanged; _critRatingSpell = i._critRatingSpell; _mp5 = i._mp5; _mp5combat = i._mp5combat;
_attackPower = i._attackPower; _agility = i._agility; _health = i._health; _mana = i._mana; _defenseSkill = i._defenseSkill;
_dodgeRating = i._dodgeRating; _blockRating = i._blockRating; _parryRating = i._parryRating; _hasteRating = i._hasteRating; _expertiseRating = i._expertiseRating;
}
};
// Forward declaration (just to have all typedef together)
@@ -395,20 +395,20 @@ class LFGMgr
LFGMgr();
~LFGMgr();
// pussywizard: RAIDBROWSER
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, RBEntryInfo> RBEntryInfoMap;
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBEntryInfoMap> RBStoreMap;
RBStoreMap RaidBrowserStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, uint32 /*dungeonId*/> RBSearchersMap;
RBSearchersMap RBSearchersStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*dungeonId*/, WorldPacket> RBCacheMap;
RBCacheMap RBCacheStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*guidLow*/, RBInternalInfo> RBInternalInfoMap;
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBInternalInfoMap> RBInternalInfoMapMap;
RBInternalInfoMapMap RBInternalInfoStorePrev[2]; // for 2 factions
RBInternalInfoMapMap RBInternalInfoStoreCurr[2]; // for 2 factions
typedef std::set<uint32 /*dungeonId*/> RBUsedDungeonsSet; // needs to be ordered
RBUsedDungeonsSet RBUsedDungeonsStore[2]; // for 2 factions
// pussywizard: RAIDBROWSER
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, RBEntryInfo> RBEntryInfoMap;
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBEntryInfoMap> RBStoreMap;
RBStoreMap RaidBrowserStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, uint32 /*dungeonId*/> RBSearchersMap;
RBSearchersMap RBSearchersStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*dungeonId*/, WorldPacket> RBCacheMap;
RBCacheMap RBCacheStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*guidLow*/, RBInternalInfo> RBInternalInfoMap;
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBInternalInfoMap> RBInternalInfoMapMap;
RBInternalInfoMapMap RBInternalInfoStorePrev[2]; // for 2 factions
RBInternalInfoMapMap RBInternalInfoStoreCurr[2]; // for 2 factions
typedef std::set<uint32 /*dungeonId*/> RBUsedDungeonsSet; // needs to be ordered
RBUsedDungeonsSet RBUsedDungeonsStore[2]; // for 2 factions
public:
// Functions used outside lfg namespace
@@ -477,10 +477,10 @@ class LFGMgr
uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid);
/// Adds player to group
void AddPlayerToGroup(uint64 gguid, uint64 guid);
/// Xinef: Set Random Players Count
void SetRandomPlayersCount(uint64 guid, uint8 count);
/// Xinef: Get Random Players Count
uint8 GetRandomPlayersCount(uint64 guid);
/// Xinef: Set Random Players Count
void SetRandomPlayersCount(uint64 guid, uint8 count);
/// Xinef: Get Random Players Count
uint8 GetRandomPlayersCount(uint64 guid);
// LFGHandler
/// Get locked dungeons
@@ -511,21 +511,21 @@ class LFGMgr
void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
/// Leaves lfg
void LeaveLfg(uint64 guid);
/// pussywizard: cleans all queues' data
void LeaveAllLfgQueues(uint64 guid, bool allowgroup, uint64 groupguid = 0);
/// pussywizard: Raid Browser
void JoinRaidBrowser(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string comment);
void LeaveRaidBrowser(uint64 guid);
void LfrSearchAdd(Player* p, uint32 dungeonId);
void LfrSearchRemove(Player* p);
void SendRaidBrowserCachedList(Player* player, uint32 dungeonId);
void UpdateRaidBrowser(uint32 diff);
/// pussywizard: cleans all queues' data
void LeaveAllLfgQueues(uint64 guid, bool allowgroup, uint64 groupguid = 0);
/// pussywizard: Raid Browser
void JoinRaidBrowser(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string comment);
void LeaveRaidBrowser(uint64 guid);
void LfrSearchAdd(Player* p, uint32 dungeonId);
void LfrSearchRemove(Player* p);
void SendRaidBrowserCachedList(Player* player, uint32 dungeonId);
void UpdateRaidBrowser(uint32 diff);
void LfrSetComment(Player* p, std::string comment);
void SendRaidBrowserJoinedPacket(Player* p, LfgDungeonSet& dungeons, std::string comment);
void RBPacketAppendGroup(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
void SendRaidBrowserJoinedPacket(Player* p, LfgDungeonSet& dungeons, std::string comment);
void RBPacketAppendGroup(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
// LfgQueue
/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
@@ -554,7 +554,7 @@ class LFGMgr
void SetLockedDungeons(uint64 guid, LfgLockMap const& lock);
void DecreaseKicksLeft(uint64 guid);
void SetState(uint64 guid, LfgState state);
void SetCanOverrideRBState(uint64 guid, bool val);
void SetCanOverrideRBState(uint64 guid, bool val);
void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap);
void _SaveToDB(uint64 guid);
LFGDungeonData const* GetLFGDungeon(uint32 id);
@@ -582,8 +582,8 @@ class LFGMgr
uint32 m_lfgProposalId; ///< used as internal counter for proposals
uint32 m_options; ///< Stores config options
uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
LfgQueueContainer QueuesStore; ///< Queues
LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType

View File

@@ -31,8 +31,8 @@ LfgPlayerData::~LfgPlayerData()
void LfgPlayerData::SetState(LfgState state)
{
if (m_State == LFG_STATE_RAIDBROWSER && state != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
return;
if (m_State == LFG_STATE_RAIDBROWSER && state != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
return;
switch (state)
{
@@ -52,8 +52,8 @@ void LfgPlayerData::SetState(LfgState state)
void LfgPlayerData::RestoreState()
{
if (m_State == LFG_STATE_RAIDBROWSER && m_OldState != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
return;
if (m_State == LFG_STATE_RAIDBROWSER && m_OldState != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
return;
if (m_OldState == LFG_STATE_NONE)
{
@@ -95,12 +95,12 @@ void LfgPlayerData::SetSelectedDungeons(LfgDungeonSet const& dungeons)
void LfgPlayerData::SetRandomPlayersCount(uint8 count)
{
m_randomPlayers = count;
m_randomPlayers = count;
}
uint8 LfgPlayerData::GetRandomPlayersCount() const
{
return m_randomPlayers;
return m_randomPlayers;
}
LfgState LfgPlayerData::GetState() const

View File

@@ -39,7 +39,7 @@ class LfgPlayerData
void SetLockedDungeons(LfgLockMap const& lock);
void SetTeam(TeamId teamId);
void SetGroup(uint64 group);
void SetRandomPlayersCount(uint8 count);
void SetRandomPlayersCount(uint8 count);
// Queue
void SetRoles(uint8 roles);
@@ -52,9 +52,9 @@ class LfgPlayerData
LfgLockMap const& GetLockedDungeons() const;
TeamId GetTeam() const;
uint64 GetGroup() const;
uint8 GetRandomPlayersCount() const;
void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
bool CanOverrideRBState() const { return m_canOverrideRBState; }
uint8 GetRandomPlayersCount() const;
void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
bool CanOverrideRBState() const { return m_canOverrideRBState; }
// Queue
uint8 GetRoles() const;
@@ -65,12 +65,12 @@ class LfgPlayerData
// General
LfgState m_State; ///< State if group in LFG
LfgState m_OldState; ///< Old State - Used to restore state after failed Rolecheck/Proposal
bool m_canOverrideRBState; ///< pussywizard
bool m_canOverrideRBState; ///< pussywizard
// Player
LfgLockMap m_LockedDungeons; ///< Dungeons player can't do and reason
TeamId m_TeamId; ///< Player team - determines the queue to join
uint64 m_Group; ///< Original group of player when joined LFG
uint8 m_randomPlayers; ///< Xinef: Amount of random players you raid with
uint8 m_randomPlayers; ///< Xinef: Amount of random players you raid with
// Queue
uint8 m_Roles; ///< Roles the player selected when joined LFG

View File

@@ -32,84 +32,84 @@ namespace lfg
void LFGQueue::AddToQueue(uint64 guid, bool failedProposal)
{
//sLog->outString("ADD AddToQueue: %u, failed proposal: %u", GUID_LOPART(guid), failedProposal ? 1 : 0);
//sLog->outString("ADD AddToQueue: %u, failed proposal: %u", GUID_LOPART(guid), failedProposal ? 1 : 0);
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
{
sLog->outError("LFGQueue::AddToQueue: Queue data not found for [" UI64FMTD "]", guid);
return;
}
//sLog->outString("AddToQueue success: %u", GUID_LOPART(guid));
//sLog->outString("AddToQueue success: %u", GUID_LOPART(guid));
AddToNewQueue(guid, failedProposal);
}
void LFGQueue::RemoveFromQueue(uint64 guid, bool partial)
{
//sLog->outString("REMOVE RemoveFromQueue: %u, partial: %u", GUID_LOPART(guid), partial ? 1 : 0);
//sLog->outString("REMOVE RemoveFromQueue: %u, partial: %u", GUID_LOPART(guid), partial ? 1 : 0);
RemoveFromNewQueue(guid);
RemoveFromCompatibles(guid);
LfgQueueDataContainer::iterator itDelete = QueueDataStore.end();
for (LfgQueueDataContainer::iterator itr = QueueDataStore.begin(); itr != QueueDataStore.end(); ++itr)
{
{
if (itr->first != guid)
{
if (itr->second.bestCompatible.hasGuid(guid))
{
//sLog->outString("CLEAR bestCompatible: %s, because of guid: %u", itr->second.bestCompatible.toString().c_str(), GUID_LOPART(guid));
{
//sLog->outString("CLEAR bestCompatible: %s, because of guid: %u", itr->second.bestCompatible.toString().c_str(), GUID_LOPART(guid));
itr->second.bestCompatible.clear();
}
}
}
else
{
//sLog->outString("CLEAR bestCompatible SELF: %s, because of guid: %u", itr->second.bestCompatible.toString().c_str(), GUID_LOPART(guid));
//itr->second.bestCompatible.clear(); // don't clear here, because UpdateQueueTimers will try to find with every diff update
{
//sLog->outString("CLEAR bestCompatible SELF: %s, because of guid: %u", itr->second.bestCompatible.toString().c_str(), GUID_LOPART(guid));
//itr->second.bestCompatible.clear(); // don't clear here, because UpdateQueueTimers will try to find with every diff update
itDelete = itr;
}
}
}
}
// xinef: partial
// xinef: partial
if (!partial && itDelete != QueueDataStore.end())
{
//sLog->outString("ERASE QueueDataStore for: %u", GUID_LOPART(guid));
//sLog->outString("ERASE QueueDataStore for: %u, itDelete: %u,%u,%u", GUID_LOPART(guid), itDelete->second.dps, itDelete->second.healers, itDelete->second.tanks);
{
//sLog->outString("ERASE QueueDataStore for: %u", GUID_LOPART(guid));
//sLog->outString("ERASE QueueDataStore for: %u, itDelete: %u,%u,%u", GUID_LOPART(guid), itDelete->second.dps, itDelete->second.healers, itDelete->second.tanks);
QueueDataStore.erase(itDelete);
//sLog->outString("ERASE QueueDataStore for: %u SUCCESS", GUID_LOPART(guid));
}
//sLog->outString("ERASE QueueDataStore for: %u SUCCESS", GUID_LOPART(guid));
}
}
void LFGQueue::AddToNewQueue(uint64 guid, bool front)
{
if (front)
{
//sLog->outString("ADD AddToNewQueue at FRONT: %u", GUID_LOPART(guid));
restoredAfterProposal.push_back(guid);
{
//sLog->outString("ADD AddToNewQueue at FRONT: %u", GUID_LOPART(guid));
restoredAfterProposal.push_back(guid);
newToQueueStore.push_front(guid);
}
}
else
{
//sLog->outString("ADD AddToNewQueue at the END: %u", GUID_LOPART(guid));
{
//sLog->outString("ADD AddToNewQueue at the END: %u", GUID_LOPART(guid));
newToQueueStore.push_back(guid);
}
}
}
void LFGQueue::RemoveFromNewQueue(uint64 guid)
{
//sLog->outString("REMOVE RemoveFromNewQueue: %u", GUID_LOPART(guid));
//sLog->outString("REMOVE RemoveFromNewQueue: %u", GUID_LOPART(guid));
newToQueueStore.remove(guid);
restoredAfterProposal.remove(guid);
restoredAfterProposal.remove(guid);
}
void LFGQueue::AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap)
{
//sLog->outString("JOINED AddQueueData: %u", GUID_LOPART(guid));
//sLog->outString("JOINED AddQueueData: %u", GUID_LOPART(guid));
QueueDataStore[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
AddToQueue(guid);
}
void LFGQueue::RemoveQueueData(uint64 guid)
{
//sLog->outString("LEFT RemoveQueueData: %u", GUID_LOPART(guid));
//sLog->outString("LEFT RemoveQueueData: %u", GUID_LOPART(guid));
LfgQueueDataContainer::iterator it = QueueDataStore.find(guid);
if (it != QueueDataStore.end())
QueueDataStore.erase(it);
@@ -145,73 +145,73 @@ void LFGQueue::UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId)
void LFGQueue::RemoveFromCompatibles(uint64 guid)
{
//sLog->outString("COMPATIBLES REMOVE for: %u", GUID_LOPART(guid));
//sLog->outString("COMPATIBLES REMOVE for: %u", GUID_LOPART(guid));
for (LfgCompatibleContainer::iterator it = CompatibleList.begin(); it != CompatibleList.end(); ++it)
if (it->hasGuid(guid))
{
//sLog->outString("Removed Compatible: %s, because of guid: %u", it->toString().c_str(), GUID_LOPART(guid));
{
//sLog->outString("Removed Compatible: %s, because of guid: %u", it->toString().c_str(), GUID_LOPART(guid));
it->clear(); // set to 0, this will be removed while iterating in FindNewGroups
}
}
for (LfgCompatibleContainer::iterator itr = CompatibleTempList.begin(); itr != CompatibleTempList.end(); )
{
LfgCompatibleContainer::iterator it = itr++;
{
LfgCompatibleContainer::iterator it = itr++;
if (it->hasGuid(guid))
{
//sLog->outString("Erased Temp Compatible: %s, because of guid: %u", it->toString().c_str(), GUID_LOPART(guid));
{
//sLog->outString("Erased Temp Compatible: %s, because of guid: %u", it->toString().c_str(), GUID_LOPART(guid));
CompatibleTempList.erase(it);
}
}
}
}
}
void LFGQueue::AddToCompatibles(Lfg5Guids const& key)
{
//sLog->outString("COMPATIBLES ADD: %s", key.toString().c_str());
//sLog->outString("COMPATIBLES ADD: %s", key.toString().c_str());
CompatibleTempList.push_back(key);
}
uint8 LFGQueue::FindGroups()
{
//sLog->outString("FIND GROUPS!");
uint8 newGroupsProcessed = 0;
//sLog->outString("FIND GROUPS!");
uint8 newGroupsProcessed = 0;
while (!newToQueueStore.empty())
{
++newGroupsProcessed;
++newGroupsProcessed;
uint64 newGuid = newToQueueStore.front();
bool pushCompatiblesToFront = (std::find(restoredAfterProposal.begin(), restoredAfterProposal.end(), newGuid) != restoredAfterProposal.end());
//sLog->outString("newToQueueStore guid: %u, front: %u", GUID_LOPART(newGuid), pushCompatiblesToFront ? 1 : 0);
bool pushCompatiblesToFront = (std::find(restoredAfterProposal.begin(), restoredAfterProposal.end(), newGuid) != restoredAfterProposal.end());
//sLog->outString("newToQueueStore guid: %u, front: %u", GUID_LOPART(newGuid), pushCompatiblesToFront ? 1 : 0);
RemoveFromNewQueue(newGuid);
FindNewGroups(newGuid);
CompatibleList.splice((pushCompatiblesToFront ? CompatibleList.begin() : CompatibleList.end()), CompatibleTempList);
CompatibleTempList.clear();
CompatibleList.splice((pushCompatiblesToFront ? CompatibleList.begin() : CompatibleList.end()), CompatibleTempList);
CompatibleTempList.clear();
return newGroupsProcessed; // pussywizard: only one per update, shouldn't be a problem
return newGroupsProcessed; // pussywizard: only one per update, shouldn't be a problem
}
return newGroupsProcessed;
}
LfgCompatibility LFGQueue::FindNewGroups(const uint64& newGuid)
{
// each combination of dps+heal+tank (tank*8 + heal+4 + dps) has a value assigned 0..15
// first 16 bits of the mask are for marking if such combination was found once, second 16 bits for marking second occurence of that combination, etc
uint64 foundMask = 0;
uint32 foundCount = 0;
// each combination of dps+heal+tank (tank*8 + heal+4 + dps) has a value assigned 0..15
// first 16 bits of the mask are for marking if such combination was found once, second 16 bits for marking second occurence of that combination, etc
uint64 foundMask = 0;
uint32 foundCount = 0;
//sLog->outString("FIND NEW GROUPS for: %u", GUID_LOPART(newGuid));
//sLog->outString("FIND NEW GROUPS for: %u", GUID_LOPART(newGuid));
// we have to take into account that FindNewGroups is called every X minutes if number of compatibles is low!
// build set of already present compatibles for this guid
std::set<Lfg5Guids> currentCompatibles;
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); ++it)
if (it->hasGuid(newGuid))
{
// unset roles here so they are not copied, restore after insertion
LfgRolesMap* r = it->roles;
it->roles = NULL;
currentCompatibles.insert(*it);
it->roles = r;
}
// we have to take into account that FindNewGroups is called every X minutes if number of compatibles is low!
// build set of already present compatibles for this guid
std::set<Lfg5Guids> currentCompatibles;
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); ++it)
if (it->hasGuid(newGuid))
{
// unset roles here so they are not copied, restore after insertion
LfgRolesMap* r = it->roles;
it->roles = NULL;
currentCompatibles.insert(*it);
it->roles = r;
}
LfgCompatibility selfCompatibility = LFG_COMPATIBILITY_PENDING;
if (currentCompatibles.empty())
@@ -221,35 +221,35 @@ LfgCompatibility LFGQueue::FindNewGroups(const uint64& newGuid)
return selfCompatibility;
}
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); )
{
Lfg5GuidsList::iterator itr = it++;
if (itr->empty())
{
//sLog->outString("ERASE from CompatibleList");
CompatibleList.erase(itr);
continue;
}
LfgCompatibility compatibility = CheckCompatibility(*itr, newGuid, foundMask, foundCount, currentCompatibles);
if (compatibility == LFG_COMPATIBLES_MATCH)
return LFG_COMPATIBLES_MATCH;
if ((foundMask & 0x3FFF3FFF3FFF3FFF) == 0x3FFF3FFF3FFF3FFF) // each combination of dps+heal+tank already found 4 times
break;
}
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); )
{
Lfg5GuidsList::iterator itr = it++;
if (itr->empty())
{
//sLog->outString("ERASE from CompatibleList");
CompatibleList.erase(itr);
continue;
}
LfgCompatibility compatibility = CheckCompatibility(*itr, newGuid, foundMask, foundCount, currentCompatibles);
if (compatibility == LFG_COMPATIBLES_MATCH)
return LFG_COMPATIBLES_MATCH;
if ((foundMask & 0x3FFF3FFF3FFF3FFF) == 0x3FFF3FFF3FFF3FFF) // each combination of dps+heal+tank already found 4 times
break;
}
return selfCompatibility;
}
LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const uint64& newGuid, uint64& foundMask, uint32& foundCount, const std::set<Lfg5Guids>& currentCompatibles)
{
//sLog->outString("CHECK CheckCompatibility: %s, new guid: %u", checkWith.toString().c_str(), GUID_LOPART(newGuid));
Lfg5Guids check(checkWith, false); // here newGuid is at front
Lfg5Guids strGuids(checkWith, false); // here guids are sorted
check.force_insert_front(newGuid);
strGuids.insert(newGuid);
//sLog->outString("CHECK CheckCompatibility: %s, new guid: %u", checkWith.toString().c_str(), GUID_LOPART(newGuid));
Lfg5Guids check(checkWith, false); // here newGuid is at front
Lfg5Guids strGuids(checkWith, false); // here guids are sorted
check.force_insert_front(newGuid);
strGuids.insert(newGuid);
if (!currentCompatibles.empty() && currentCompatibles.find(strGuids) != currentCompatibles.end())
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
if (!currentCompatibles.empty() && currentCompatibles.find(strGuids) != currentCompatibles.end())
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
LfgProposal proposal;
LfgDungeonSet proposalDungeons;
@@ -259,10 +259,10 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
// Check if more than one LFG group and number of players joining
uint8 numPlayers = 0;
uint8 numLfgGroups = 0;
uint64 guid;
uint64 addToFoundMask = 0;
uint64 guid;
uint64 addToFoundMask = 0;
for (uint8 i=0; i<5 && (guid=check.guid[i]) != 0 && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++i)
for (uint8 i=0; i<5 && (guid=check.guid[i]) != 0 && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++i)
{
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
@@ -293,14 +293,14 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
if (check.size() == 1 && numPlayers < MAXGROUPSIZE)
{
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
LfgRolesMap roles = itQueue->second.roles;
LfgRolesMap roles = itQueue->second.roles;
uint8 roleCheckResult = LFGMgr::CheckGroupRoles(roles);
strGuids.addRoles(roles);
itQueue->second.bestCompatible.clear(); // this may be left after a failed proposal (not cleared, because UpdateQueueTimers would try to generate it with every update)
strGuids.addRoles(roles);
itQueue->second.bestCompatible.clear(); // this may be left after a failed proposal (not cleared, because UpdateQueueTimers would try to generate it with every update)
//UpdateBestCompatibleInQueue(itQueue, strGuids);
AddToCompatibles(strGuids);
if (roleCheckResult && roleCheckResult <= 15)
foundMask |= ( (((uint64)1)<<(roleCheckResult-1)) | (((uint64)1)<<(16+roleCheckResult-1)) | (((uint64)1)<<(32+roleCheckResult-1)) | (((uint64)1)<<(48+roleCheckResult-1)) );
if (roleCheckResult && roleCheckResult <= 15)
foundMask |= ( (((uint64)1)<<(roleCheckResult-1)) | (((uint64)1)<<(16+roleCheckResult-1)) | (((uint64)1)<<(32+roleCheckResult-1)) | (((uint64)1)<<(48+roleCheckResult-1)) );
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
@@ -310,7 +310,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
if (check.size() > 1)
{
for (uint8 i=0; i<5 && check.guid[i]; ++i)
for (uint8 i=0; i<5 && check.guid[i]; ++i)
{
const LfgRolesMap &roles = QueueDataStore[check.guid[i]].roles;
for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles)
@@ -319,51 +319,51 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer)
{
if (itRoles->first == itPlayer->first)
{
// pussywizard: LFG ZOMG! this means that this player was in two different LfgQueueData (in QueueDataStore), and at least one of them is a group guid, because we do checks so there aren't 2 same guids in current CHECK
{
// pussywizard: LFG ZOMG! this means that this player was in two different LfgQueueData (in QueueDataStore), and at least one of them is a group guid, because we do checks so there aren't 2 same guids in current CHECK
//sLog->outError("LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first);
break;
}
break;
}
else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first))
break;
}
if (itPlayer == proposalRoles.end())
proposalRoles[itRoles->first] = itRoles->second;
else
break;
else
break;
}
}
if (numPlayers != proposalRoles.size())
return LFG_INCOMPATIBLES_HAS_IGNORES;
uint8 roleCheckResult = LFGMgr::CheckGroupRoles(proposalRoles);
uint8 roleCheckResult = LFGMgr::CheckGroupRoles(proposalRoles);
if (!roleCheckResult || roleCheckResult > 0xF)
return LFG_INCOMPATIBLES_NO_ROLES;
// now, every combination can occur only 4 times (explained in FindNewGroups)
if (foundMask & (((uint64)1)<<(roleCheckResult-1)))
{
if (foundMask & (((uint64)1)<<(16+roleCheckResult-1)))
{
if (foundMask & (((uint64)1)<<(32+roleCheckResult-1)))
{
if (foundMask & (((uint64)1)<<(48+roleCheckResult-1)))
{
if (foundCount >= 10) // but only after finding at least 10 compatibles (this helps when there are few groups)
return LFG_INCOMPATIBLES_NO_ROLES;
}
else
addToFoundMask |= (((uint64)1)<<(48+roleCheckResult-1));
}
else
addToFoundMask |= (((uint64)1)<<(32+roleCheckResult-1));
}
else
addToFoundMask |= (((uint64)1)<<(16+roleCheckResult-1));
}
else
addToFoundMask |= (((uint64)1)<<(roleCheckResult-1));
// now, every combination can occur only 4 times (explained in FindNewGroups)
if (foundMask & (((uint64)1)<<(roleCheckResult-1)))
{
if (foundMask & (((uint64)1)<<(16+roleCheckResult-1)))
{
if (foundMask & (((uint64)1)<<(32+roleCheckResult-1)))
{
if (foundMask & (((uint64)1)<<(48+roleCheckResult-1)))
{
if (foundCount >= 10) // but only after finding at least 10 compatibles (this helps when there are few groups)
return LFG_INCOMPATIBLES_NO_ROLES;
}
else
addToFoundMask |= (((uint64)1)<<(48+roleCheckResult-1));
}
else
addToFoundMask |= (((uint64)1)<<(32+roleCheckResult-1));
}
else
addToFoundMask |= (((uint64)1)<<(16+roleCheckResult-1));
}
else
addToFoundMask |= (((uint64)1)<<(roleCheckResult-1));
proposalDungeons = QueueDataStore[check.front()].dungeons;
for (uint8 i=1; i<5 && check.guid[i]; ++i)
@@ -379,7 +379,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
}
else
{
uint64 gguid = check.front();
uint64 gguid = check.front();
const LfgQueueData &queue = QueueDataStore[gguid];
proposalDungeons = queue.dungeons;
proposalRoles = queue.roles;
@@ -389,16 +389,16 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
// Enough players?
if (numPlayers != MAXGROUPSIZE)
{
strGuids.addRoles(proposalRoles);
for (uint8 i=0; i<5 && check.guid[i]; ++i)
{
LfgQueueDataContainer::iterator itr = QueueDataStore.find(check.guid[i]);
if (!itr->second.bestCompatible.empty()) // update if groups don't have it empty (for empty it will be generated in UpdateQueueTimers)
UpdateBestCompatibleInQueue(itr, strGuids);
}
strGuids.addRoles(proposalRoles);
for (uint8 i=0; i<5 && check.guid[i]; ++i)
{
LfgQueueDataContainer::iterator itr = QueueDataStore.find(check.guid[i]);
if (!itr->second.bestCompatible.empty()) // update if groups don't have it empty (for empty it will be generated in UpdateQueueTimers)
UpdateBestCompatibleInQueue(itr, strGuids);
}
AddToCompatibles(strGuids);
foundMask |= addToFoundMask;
++foundCount;
foundMask |= addToFoundMask;
++foundCount;
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
@@ -436,8 +436,8 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
data.accept = LFG_ANSWER_AGREE;
}
for (uint8 i=0; i<5 && proposal.queues.guid[i]; ++i)
RemoveFromQueue(proposal.queues.guid[i], true);
for (uint8 i=0; i<5 && proposal.queues.guid[i]; ++i)
RemoveFromQueue(proposal.queues.guid[i], true);
sLFGMgr->AddProposal(proposal);
@@ -446,52 +446,52 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
void LFGQueue::UpdateQueueTimers(uint32 diff)
{
time_t currTime = time(NULL);
bool sendQueueStatus = false;
time_t currTime = time(NULL);
bool sendQueueStatus = false;
if (m_QueueStatusTimer > LFG_QUEUEUPDATE_INTERVAL)
{
m_QueueStatusTimer = 0;
sendQueueStatus = true;
}
else
m_QueueStatusTimer += diff;
//sLog->outString("UPDATE UpdateQueueTimers");
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); )
if (m_QueueStatusTimer > LFG_QUEUEUPDATE_INTERVAL)
{
Lfg5GuidsList::iterator itr = it++;
if (itr->empty())
{
//sLog->outString("UpdateQueueTimers ERASE compatible");
CompatibleList.erase(itr);
}
}
m_QueueStatusTimer = 0;
sendQueueStatus = true;
}
else
m_QueueStatusTimer += diff;
if (!sendQueueStatus)
{
for (LfgQueueDataContainer::iterator itQueue = QueueDataStore.begin(); itQueue != QueueDataStore.end(); )
{
if (currTime - itQueue->second.joinTime > 2*HOUR)
{
uint64 guid = itQueue->first;
QueueDataStore.erase(itQueue++);
sLFGMgr->LeaveAllLfgQueues(guid, true);
continue;
}
if (itQueue->second.bestCompatible.empty())
{
uint32 numOfCompatibles = FindBestCompatibleInQueue(itQueue);
if (numOfCompatibles /*must be positive, because proposals don't delete QueueQueueData*/ && currTime-itQueue->second.lastRefreshTime >= 60 && numOfCompatibles < (5-itQueue->second.bestCompatible.roles->size())*25)
{
itQueue->second.lastRefreshTime = currTime;
AddToQueue(itQueue->first, false);
}
}
++itQueue;
}
return;
}
//sLog->outString("UPDATE UpdateQueueTimers");
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); )
{
Lfg5GuidsList::iterator itr = it++;
if (itr->empty())
{
//sLog->outString("UpdateQueueTimers ERASE compatible");
CompatibleList.erase(itr);
}
}
if (!sendQueueStatus)
{
for (LfgQueueDataContainer::iterator itQueue = QueueDataStore.begin(); itQueue != QueueDataStore.end(); )
{
if (currTime - itQueue->second.joinTime > 2*HOUR)
{
uint64 guid = itQueue->first;
QueueDataStore.erase(itQueue++);
sLFGMgr->LeaveAllLfgQueues(guid, true);
continue;
}
if (itQueue->second.bestCompatible.empty())
{
uint32 numOfCompatibles = FindBestCompatibleInQueue(itQueue);
if (numOfCompatibles /*must be positive, because proposals don't delete QueueQueueData*/ && currTime-itQueue->second.lastRefreshTime >= 60 && numOfCompatibles < (5-itQueue->second.bestCompatible.roles->size())*25)
{
itQueue->second.lastRefreshTime = currTime;
AddToQueue(itQueue->first, false);
}
}
++itQueue;
}
return;
}
//sLog->outTrace(LOG_FILTER_LFG, "Updating queue timers...");
for (LfgQueueDataContainer::iterator itQueue = QueueDataStore.begin(); itQueue != QueueDataStore.end(); ++itQueue)
@@ -530,10 +530,10 @@ void LFGQueue::UpdateQueueTimers(uint32 diff)
}
if (queueinfo.bestCompatible.empty())
{
//sLog->outString("found empty bestCompatible");
{
//sLog->outString("found empty bestCompatible");
FindBestCompatibleInQueue(itQueue);
}
}
LfgQueueStatusData queueData(dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
@@ -551,19 +551,19 @@ time_t LFGQueue::GetJoinTime(uint64 guid)
uint32 LFGQueue::FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue)
{
uint32 numOfCompatibles = 0;
uint32 numOfCompatibles = 0;
for (LfgCompatibleContainer::const_iterator itr = CompatibleList.begin(); itr != CompatibleList.end(); ++itr)
if (itr->hasGuid(itrQueue->first))
{
++numOfCompatibles;
{
++numOfCompatibles;
UpdateBestCompatibleInQueue(itrQueue, *itr);
}
return numOfCompatibles;
}
return numOfCompatibles;
}
void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue, Lfg5Guids const& key)
{
//sLog->outString("UpdateBestCompatibleInQueue: %s", key.toString().c_str());
//sLog->outString("UpdateBestCompatibleInQueue: %s", key.toString().c_str());
LfgQueueData& queueData = itrQueue->second;
uint8 storedSize = queueData.bestCompatible.size();

View File

@@ -108,20 +108,20 @@ class LFGQueue
void UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue, Lfg5Guids const& key);
LfgCompatibility FindNewGroups(const uint64& newGuid);
LfgCompatibility CheckCompatibility(Lfg5Guids const& checkWith, const uint64& newGuid, uint64& foundMask, uint32& foundCount, const std::set<Lfg5Guids>& currentCompatibles);
LfgCompatibility CheckCompatibility(Lfg5Guids const& checkWith, const uint64& newGuid, uint64& foundMask, uint32& foundCount, const std::set<Lfg5Guids>& currentCompatibles);
// Queue
uint32 m_QueueStatusTimer; ///< used to check interval of sending queue status
LfgQueueDataContainer QueueDataStore; ///< Queued groups
LfgCompatibleContainer CompatibleList; ///< Compatible dungeons
LfgCompatibleContainer CompatibleTempList; ///< new compatibles are added to this container while main one is being iterated
LfgCompatibleContainer CompatibleTempList; ///< new compatibles are added to this container while main one is being iterated
LfgWaitTimesContainer waitTimesAvgStore; ///< Average wait time to find a group queuing as multiple roles
LfgWaitTimesContainer waitTimesTankStore; ///< Average wait time to find a group queuing as tank
LfgWaitTimesContainer waitTimesHealerStore; ///< Average wait time to find a group queuing as healer
LfgWaitTimesContainer waitTimesDpsStore; ///< Average wait time to find a group queuing as dps
LfgGuidList newToQueueStore; ///< New groups to add to queue
LfgGuidList restoredAfterProposal;
LfgGuidList restoredAfterProposal;
};
} // namespace lfg

View File

@@ -55,13 +55,13 @@ void LFGPlayerScript::OnLogout(Player* player)
sLFGMgr->LeaveLfg(player->GetGUID());
sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true, player->GetGroup() ? player->GetGroup()->GetGUID() : 0);
// pussywizard: after all necessary actions handle raid browser
// pussywizard: already done above
//if (sLFGMgr->GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER)
// sLFGMgr->LeaveLfg(player->GetGUID());
// pussywizard: after all necessary actions handle raid browser
// pussywizard: already done above
//if (sLFGMgr->GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER)
// sLFGMgr->LeaveLfg(player->GetGUID());
}
sLFGMgr->LfrSearchRemove(player);
sLFGMgr->LfrSearchRemove(player);
}
void LFGPlayerScript::OnLogin(Player* player)
@@ -126,14 +126,14 @@ void LFGPlayerScript::OnMapChanged(Player* player)
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
else
{
{
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
// Xinef: Destroy group if only one player is left
if (Group* group = player->GetGroup())
if (group->GetMembersCount() <= 1u)
group->Disband();
}
// Xinef: Destroy group if only one player is left
if (Group* group = player->GetGroup())
if (group->GetMembersCount() <= 1u)
group->Disband();
}
}
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript")
@@ -175,9 +175,9 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
sLFGMgr->SetGroup(guid, gguid);
sLFGMgr->AddPlayerToGroup(gguid, guid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(guid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(guid);
}
void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason)
@@ -205,33 +205,33 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth
sLFGMgr->SetGroup(guid, 0);
uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
// pussywizard: after all necessary actions handle raid browser
// pussywizard: already done above
//if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
// sLFGMgr->LeaveLfg(guid);
// pussywizard: after all necessary actions handle raid browser
// pussywizard: already done above
//if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
// sLFGMgr->LeaveLfg(guid);
// Xinef: only LFG groups can go below
if (!isLFG)
return;
// Xinef: only LFG groups can go below
if (!isLFG)
return;
if (Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid))
{
// xinef: fixed dungeon deserter
if (method != GROUP_REMOVEMETHOD_KICK_LFG && state != LFG_STATE_FINISHED_DUNGEON &&
player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN) && players >= LFG_GROUP_KICK_VOTES_NEEDED)
{
player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player);
}
// xinef: fixed dungeon deserter
if (method != GROUP_REMOVEMETHOD_KICK_LFG && state != LFG_STATE_FINISHED_DUNGEON &&
player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN) && players >= LFG_GROUP_KICK_VOTES_NEEDED)
{
player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player);
}
//else if (state == LFG_STATE_BOOT)
// Update internal kick cooldown of kicked
player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon
{
{
// Xinef: no longer valid sLFGMgr->TeleportPlayer(player, true);
if (!player->IsBeingTeleportedFar() && player->GetMapId() == sLFGMgr->GetDungeonMapId(gguid))
player->TeleportToEntryPoint();
}
if (!player->IsBeingTeleportedFar() && player->GetMapId() == sLFGMgr->GetDungeonMapId(gguid))
player->TeleportToEntryPoint();
}
}
if (state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
@@ -247,9 +247,9 @@ void LFGGroupScript::OnDisband(Group* group)
uint64 gguid = group->GetGUID();
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(group->GetLeaderGUID());
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(group->GetLeaderGUID());
sLFGMgr->RemoveGroupData(gguid);
}
@@ -264,9 +264,9 @@ void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 o
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
sLFGMgr->SetLeader(gguid, newLeaderGuid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(oldLeaderGuid) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(oldLeaderGuid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(oldLeaderGuid) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(oldLeaderGuid);
}
void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)