mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 21:26:23 +00:00
converted all tabs to 4 spaces
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@@ -368,7 +368,7 @@ void LoadDBCStores(const std::string& dataPath)
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LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sLightStore, dbcPath, "Light.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sLightStore, dbcPath, "Light.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");
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@@ -420,7 +420,7 @@ void LoadDBCStores(const std::string& dataPath)
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
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if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_PASSIVE))
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if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_PASSIVE))
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{
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for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
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{
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@@ -822,12 +822,12 @@ MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &di
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PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
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{
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if (mapid == sBattlegroundMgr->randomBgDifficultyEntry.mapId)
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{
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if (level < sBattlegroundMgr->randomBgDifficultyEntry.minLevel)
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return NULL;
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return &sBattlegroundMgr->randomBgDifficultyEntry;
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}
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if (mapid == sBattlegroundMgr->randomBgDifficultyEntry.mapId)
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{
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if (level < sBattlegroundMgr->randomBgDifficultyEntry.minLevel)
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return NULL;
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return &sBattlegroundMgr->randomBgDifficultyEntry;
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}
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PvPDifficultyEntry const* maxEntry = NULL; // used for level > max listed level case
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for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
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@@ -853,12 +853,12 @@ PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 lev
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PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id)
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{
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if (mapid == sBattlegroundMgr->randomBgDifficultyEntry.mapId)
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{
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if (id != sBattlegroundMgr->randomBgDifficultyEntry.bracketId)
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return NULL;
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return &sBattlegroundMgr->randomBgDifficultyEntry;
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}
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if (mapid == sBattlegroundMgr->randomBgDifficultyEntry.mapId)
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{
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if (id != sBattlegroundMgr->randomBgDifficultyEntry.bracketId)
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return NULL;
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return &sBattlegroundMgr->randomBgDifficultyEntry;
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}
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for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
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if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
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@@ -535,15 +535,15 @@ struct AreaTableEntry
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return (flags & AREA_FLAG_SANCTUARY);
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}
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// Xinef: mark some zones / areas as inns
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bool IsInn(TeamId teamId) const
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{
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if (teamId == TEAM_ALLIANCE)
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return flags & AREA_FLAG_REST_ZONE_ALLIANCE;
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else if (teamId == TEAM_HORDE)
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return flags & AREA_FLAG_REST_ZONE_HORDE;
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return false;
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}
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// Xinef: mark some zones / areas as inns
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bool IsInn(TeamId teamId) const
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{
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if (teamId == TEAM_ALLIANCE)
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return flags & AREA_FLAG_REST_ZONE_ALLIANCE;
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else if (teamId == TEAM_HORDE)
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return flags & AREA_FLAG_REST_ZONE_HORDE;
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return false;
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}
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};
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#define MAX_GROUP_AREA_IDS 6
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@@ -926,9 +926,9 @@ struct FactionTemplateEntry
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// helpers
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bool IsFriendlyTo(FactionTemplateEntry const& entry) const
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{
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// Xinef: Always friendly to self faction
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if (faction == entry.faction)
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return true;
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// Xinef: Always friendly to self faction
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if (faction == entry.faction)
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return true;
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if (entry.faction)
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{
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